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  1. What's new in this club
  2. Raine is not Rinoa’s mom… Rinoa Heartilly’s mom is Julia Heartilly.
  3. Well, I guess the developers don't want to waste the platform since it's capable of things greater than a turn-based system. Looking at the video, there seems to be some kind of bars, probably for purposes like in the original game. Are we getting a mix of the two systems? (How is that going to look like, though?)
  4. I'm not worried about it in terms of playability, it's just that it's so different from FF7 and older FF games in that they used to be turn-based RPG games. So to go from turn-based RPG to full on action game, that's a bit of a disconnect for me given that it's the same game in name and story (mostly).
  5. @Zack T I don't mean the parts like how Square Enix released Final Fantasy XV. This one game won't contain the whole story of the original, so we'll see more soon. But nobody knows if they decide to do it just like XV again. (I'll be really angry if they do.) Are you worried about the battle system? It looks like a session of button smashing, similar to XV. Considering my unsatisfactory experience with XV, I am concerned as well, but I hope they learn from past mistakes.
  6. I haven't heard about it having several parts. They'd kill themselves if they release the game that way. I imagine it's all 1 game. Regardless, I dunno how I feel. I played and beat original FF7 all the way through, extra stuff and all. I love the updated graphics, but I don't know how I feel about the drastic playstyle change. I have played RPG's that play that way before and enjoyed it, but it's just different. I may eventually try it.
  7. We have some trailers for the new game for those who haven't seen them: https://www.youtube.com/watch?v=R13Wx49ux5w Looking good, alright. For a player who's not really into the franchise, this remake seems like a worthy purchase. If I do buy it, though, I'll have to stick through several titles since it's going to have several parts. That's where I'm concerned. Who's planning to pre-order the game?
  8. @North Congratulations for finishing the game! I can't wait to hear your comments about XIII. It's not that expensive on Steam, but let's see if it's worth the price. @Zack T Sometimes it's also about luck. I was lucky in a few of my Blitzball games during the critical moments. It isn't exactly an overkill, but we don't really need the ultimate weapons to beat the game anyway.
  9. Nah you're not weird - the draw system is an oddity. And it does add some time initially, but once you secure your stockpiles, you're pretty well set. Once you store 100 of a certain spell, that's it (100 per character). You can also completely move magic stockpiles from 1 character to another, even going so far as to completely switch over all magic stockpiles and GF junctions between party members active or inactive to make things quicker. No big deal, you'll get to it when you get to it. X is really good. I got all the ultimate weapons myself, except Wakka's because I have just never been able to get good at Blitzball. Dunno what my problem is.
  10. I guess I'm the weird one who finds the magic draw system strange. I'd like to have more control in using magic, only limited by MP (and enemy weaknesses). It adds extra minutes to battles and world exploration. With 4 CD to finish, I feel like it will take forever. Maybe I'll change my mind once I experience the system first hand, but the game is low on priority at the moment. On the other hand, I finally finished X! I got very frustrated going after the ultimate weapons, but now that it's all over I remember those moments happily. I thank the game for the blitzball and a plot that keeps me going until the end. I should've played this one first before XV, but better late than never!
  11. One of the best things about 8 was how you could attach summons (called GF's) to each party member and unlock different abilities. Later on, if you do it right, you can build a team immune to all elements of magic and super strong. You can do it by having your attached GF's learn to allow you to attach magic spells to the party member that grant immunities or strengths depending on your choice of purpose. What I'd do is learn that, and then I'd draw magic from Ultima weapon and get Ultima and Holy fully stocked and be immune to magic to the point where if you cast a spell on me, it'd likely heal me. 8 was very different in how it handled the summons and magic in general - so whenever you play that, I will advise you to make great use of the "Draw" feature, that's how you gain magic and you basically stock Magic similar to how you stock items, up to 100 per spell. The more you have stocked, the stronger it is when you attach a spell to your attack or to your defense. Anyway, once you finish X, I'd imagine you might want to dive into X-2 for story reasons. But if you want a break from that world, XII then :)
  12. @Adz2018 I watched some videos about XIII's gameplay a while ago. It looks intriguing and confusing. I like that it's a nice variation of the turn-based system, but still introduces new elements to strategize with. Thanks for reminder to add one more title to play after I complete X! :p
  13. I started with 8 and it got me hooked. Special mention to 9 and then X had a totally different story. Each game is different than the previous ones. XIII was a good series as they brought in a new battle system but for pure story and Rpg mechanics I would replay 8 anyday
  14. Sorry for the late reply! I got sidetracked by many things, but I stopped shortly before I entered Sin for the final battles. I enjoyed the plot, how the world was built, the battle mechanics, the music, etc. Blitzball was fun! I remember repeating the first match at Luca several times because I wanted to win so bad. I'm on the verge of giving up the ultimate weapons, though. I hope to finish it soon! Thanks for your comment! XV is actually my first. I'm thinking about either X-2 or XII after I finish X. What do you think?
  15. I personally have played most of FF V, then all of FF VI, VII, VIII, VIII, X, some of X-2 and XII. I LOVE the older ones. Don't look them up on google, you're not getting the full experience that way. That's like reading the cliffnotes or summaries of say, Lord of the Rings or Harry Potter or whatever other books/movies you may love. Sure, you'll get the details, but it'll be presented in a very boring way because it's just flat text and it won't mean anything in that format. So I'd suggest just playing one. If you're like me and you don't get bent out of shape about old school graphics, then I'd go with VI or VIII for your first one. VIII is probably my favorite one overall, I just love the story and I've played it more than any of the others. However, if you need shiny pretty graphics, then definitely start with X. I think there's a remastered version but even if there's not, it's still fairly pretty even now and the story and gameplay both are very very good.
  16. Did you ever try it? What did you think?
  17. I miss Blitzball! Brother was probably the best player at Blitzball. Oh and funny enough - I once saw a girl on a dating site do her whole profile in Al Bhed.
  18. That's two votes in a row for Final Fantasy X. I checked it out for your comments and I liked what I saw. The sphere grid looks interesting. Similar to what Final Fantasy XV has, but way bigger and more complicated. I actually can't wait to try blitzball. It's elaborate enough for a minigame. Above all, if the story is as good as you say, I should definitely try. I think I can live with the turn-based battle system. Final Fantasy VII has 3 discs(!!), but I read the news about it getting a remake for PS4. I'll hold it off for now and go with X first.
  19. In my personal opinion the franchise is most definitely worth getting into. As to which game to begin with, that is most definitely up for debate. My own favourite of the franchise is X, it's a beautifully crafted game from start to finish, especially if you are more interested in playing a game with an immersive story that continues to pull you back in until it's over, the battle system is one of the simplest also, the only potential flaw to be aware of is the sphere grid levelling up system, a lot of people have complained about it but i actually quite enjoyed completing the grid with multiple different paths to choose on how you level up any specific character to learn anything from white or black magic, to thief, to warrior. Also blitzball is a neat mini-game within the game to earn some valuable/rare items, hope that helps... Ohh and an honorable mention to final fantasy vii, another amazing game in the franchise
  20. If you ask me, the answer is yes. XV is not the most impressive title in the franchise. The battle is fun, free without too much button smashing. The plot, however, makes the whole experience rather not so sweet. If you are asking for the plot, I would recommend X. I think it is one of the best-explained plot stories for the franchise. The introduction and build-up are slow, but the twists are worth it and the ending is satisfactory. X-2 is much less impressive. I've heard that a mobile game will fill in the details of what happened between X and X-2. Don't compare the battle to XV, though. It was good for its era.
  21. Different people have different opinion.
  22. I usually play games either for the story or the battle system. The basic concept of the game is turn-based, so I can prepare myself to be bored after first dozen hours. That leaves the plot. The story plots of the "retro" ones seem too simple based on my research on Google, so I'm not sure. Thanks for your comment, though! Other than those 3, which other Final Fantasy titles did you play?
  23. Everyone will have a different opinion about which one is best to start with. Personally, I think IV, V and VI would all be good entry games albeit they are far more retro. So if that's not your thing, then don't do that! I typically stick to the older versions, so I can't tell you the best entry point for the more modern games. Hopefully someone else on here knows more about them and can point you in the right direction. Was there something you disliked?
  24. My friends look at me like I'm an alien, but I've never been very interested in this highly popular series. I saw the trailer to Final Fantasy XV a while back and I thought that it might be the right one to start with. After I reached the ending, I couldn't really see what the hype was for. It's not necessarily a bad game, but it's really nothing spectacular. Did I choose the wrong entry point to the franchise?
  25. We have reached the final chapter of the PS2 era and not a moment too soon. On the eve of its remastered release, the time seems right to reminisce about the next title in the Evolution Series: Final Fantasy XII. Published just shy of 10 years ago, and with Final Fantasy XII: The Zodiac Age coming out on July 11th, this entry took a page from its predecessors and broke the traditional mold of what “Final Fantasy” was. Praised for its state-of-the-art graphics (for the time), seamless transitions, and exciting new battle system, it was considered a huge step forward for the series for many. A breath of fresh air! On the other hand, following the huge departure from the previous mainstream title, Final Fantasy X, this is also the game that alienated some die-hard fans. With a series this versatile, it’s best to test it out. Time to Make a Few Changes Before we dive into the game itself, let’s see what’s changed! Unlike the last entry, Final Fantasy XII has an open world experience. There are far fewer ‘narrow hallways’ here, but that is the least complicated of the changes. First and foremost, Gil is no longer a thing – but players can pick up loot to sell at local shops. You must farm materials in order upgrade equipment, purchase new items, or lower the cost of available merchandise -- and you do that by fighting monsters with a fancy new battle system! Speaking of enemies, this entry does away with any random encounters. Instead, players are gifted to a Chrono Trigger-esque style of confronting enemies in the field. Players can also go on “hunts” to kill special monsters for big rewards, which is pretty fun. As for battling, most of the characters are controlled via A.I. using the “Gambit System” where players set up abilities and let their characters charge into battle. Of course, things or more intricate than that, but we’ll get into the details later. The final thing that’s really switched up is the growth system. Players gain experience through battles that buffs up their stats, but that’s your everyday RPG. The new addition is the License Board that allows characters to perform actions as the “licenses” are acquired. This functions a lot like the sphere grid, so it’s not a far cry. While all of these changes seem minor, they do have a major effect on how the game is played. Endless War in Ivalice Following the wedding of Dalmasca’s Princess Ashe to Prince Rasler of Nabradia, the Archandian Empire invades both countries. With Rasler and the King of Dalmasca murdered, the chief suspect is the Dalmascan Captain, Basch. In the aftermath of Princess Ashe’s suicide, the traitorous Basch is sentenced to death. However, political intrigue is not always as it seems. Years later, a street rat, Vaan, gets himself and his friend, Penelo, drawn into the underbelly of the Dalmascan resistance as they try to take down the Archadian Empire. A story of blood, royalty, war and sky pirates paints a picture that not all conflicts are black and white. War, Pirates and a Little Bland Though the plot seems like it would be rolling with twists, turns and unexpected surprises, for a war story, it’s a little on the dull side. While the intrigue is there, the story seems to fit more in a MMORPG than an epic JRPG. There is so much going on; however, there is something to be said about a few weak characters. While I found several characters very well developed, (I loved Balthier and Basch!) some I felt lacked significant draw – mainly, Vaan. I understand that his character was meant to be vanilla in order for players to emulate with him, but I still didn’t feel the connection. It’s not so good when there are other more interesting characters overshadowing your main protagonists. In addition to the character problems, the soundtrack was a bit lacking. While it was a beautiful soundtrack, it's hard to compare to previous franchise entries. The title track, "Kiss Me Goodbye" stands out, but the rest is a little forgettable. It's really hard to follow Nobuo Uematsu. The story itself seems to seep in the lore, war, and turmoil of Ivalice itself. Of course, it could be argued that is the nature of this particular story. Stories of war are less focused on particular individuals as the situation surrounding them is far more threatening. It’s understandable why the plot and development play out as they does, but it’s also expected that not everyone would enjoy a less character-focused narrative. Either way, Final Fantasy XII does have a lot of love from its fans, and it’s all a matter of taste. Setting Up The Gambits and Licensing Final Fantasy XII's game-play starts off like any other entry in the series. Players control their party while navigating the world map, dungeons and towns, but this time it's possible to rotate the camera for a 360° view. In the field, the party of three is spread out, but while searching towns, players can only control Vaan. The world is mostly navigated on foot, by chocobo or airship - and they can also teleport between gate crystals. Players can explore Ivalice while battling monsters, covering plot points, or searching for treasure. The treasure, however, can be an irritating thing. It's always a gamble opening chests. For instance, you could explore a dungeon hoping to open a chest that could possibly contain a powerful weapon only to open it and discover a potion. It's a matter of chance, which is a little frustrating. While traveling from place to place, unlike previous franchise entries, players can actually see the monsters they could encounter. Monsters can range in difficulty - but slaying the beasts can earn the party EXP and loot. It could also fill in the game's bestiary, which can prove useful for farming materials. One criticism of Final Fantasy XII that the game requires excessive grinding to get items, level characters, and unlock all potential bazaar items. While some fans are pleased with this, others looking to enjoy the story may find themselves disappointed. Battle System One of the biggest changes in Final Fantasy XII is the battle system. While this isn't the first game in the franchise to change how the game is played, it is one of the first to incorporate a combo of the Active Time System and A.I. You can initiate commands through a battle menu, like usual, but you are given the option to set up actions. The new gambit system allows characters to take care of fights on their own. Overtime characters acquire gambits that work as one of the following actions: Target, an action, or priority. Targets specify the main focus of a party member at the onset of battle. For example: Vaan can either heal an ally with below 70% health, or attack the weakest target first. After the target is set, the action is carried out. Finally, the priority indicates which gambit should performed first. For many, this was a refreshing take on the battle system. Setting up gambits for battle requires a bit of finesse and it depends on how you develop your characters. In addition to the gambit system, players can also summon creatures called 'Espers' into combat and use limit breaks. Espers actually act as another party member until the time runs out or the summoner has been KOed. In order to get them, players must defeat them battle. Limit breaks, or "quickenings" are unique to a character, can be advanced by the licensing system, and can be strung together for an ultimate chain attack. Licensing and Building Weapons Final Fantasy XII's level up system relies on two things: experience points and license points. As with most RPGs, fighting battles earns EXP. Earning EXP leads to stat boosts, but characters cannot grow through strength, magic, and health improvements alone. In order for characters to gain abilities, characters must obtain license points in order to improve on their skills. License Boards are split up into two sections: upper and lower. The Upper part focuses on Magic, techniques, accessories and augments, while the bottom takes care of weapons and armor. Players can use license points to upgrade available abilities. In order to activate the items ON the licence board, you have to actually have them. This could make the process a little bit daunting. Also - Espers and 'Quickenings' can only be assigned to one character. While all characters can obtain any license on the board, the Espers and Quickenings are character specific. While this does allow for a lot of freedom, it could also be tedious building points, finding the loot, purchasing the item, and then activating on the board. It's a game that requires time and patience. Final Fantasy XII: Final Thoughts A fresh step in a new direction, Final Fantasy XII is a cherished fan favorite. While it is one of the more difficult games in the franchise, it dared to shake things up for a new take on the JRPG. Though there were a few character and plot issues, the story is pretty solid. The music, though not as strong, suits the game, and the battle system is an exciting twist on the old franchise. Final Fantasy XII may have caused some controversy, but it is an excellent addition to the legacy and a fitting end to the PS2 era. July 11th can't come soon enough! So where does Final Fantasy XII sit on your list? Want to learn about Final Fantasy's first MMORPG? Let us know in the comments below - We'll see you on the PS3!
  26. After the success of Final Fantasy X, the series was about to take a completely different direction. So far, Final Fantasy was pretty much a single player game - if you don't count the few you can somehow split into a 2-player experience, of course. With advancement in technology and such an expansive world, it seemed to be the right direction for Square when they developed Final Fantasy XI into an MMORPG. What it became was a culmination of everything the developers had wanted for previous franchise entries but lacked the technology to do. Final Fantasy XI stepped away from the mold and became the first cross-platform MMORPG. Stepping Away From The Formula Before Final Fantasy XI, barring a few non-cannon entries, the franchise focused on a sprawling story where a single player controlled several party members throughout the game. With this new design, players could make their own hero by browsing the character creation, which had its limits. However, players could now take on the role of hero and decide how to develop that character throughout the game. Also, with online cross-platform capability, gamers could reach out across the world to connect with others and form their own party. With automatic language translation, it was quite possible to connect with just about anyone via PC, Xbox 360 or on the PlayStation network. Of course, with innovation comes a host of issues. This was a huge left turn for the series as the fans knew it. It required a paid subscription to play and there were plenty of problems in both game play and servers. However, those who really enjoyed the game do look on it as a labor of love, from beginning to the very last expansion pack. Does Our Story Ever Really Begin? Our story is set in the mythical land of Vana'diel, once a 'playground' for the gods and their children, all spawned from the mystical Crystal. After the Gods' children became headstrong and wished to become gods themselves, they were destroyed. After seeing this, the Goddess Altana wept - giving life to the main races of the world. The God of Twilight, Promathia, called Altana's actions weak, and poisoned the race with dark attributes. Promathia also created the race of beastmen, which serve as the main antagonists of the game, - and so the spiral of war plagued Vana'diel for all eternity! Sounds fun, right? After creating a character, based off of one of these races, the story begins in one of three main countries: San d'Oria, Bastock, or Windurst. These countries are banding together to defeat the evil Shadow Lord. And that's the long and short of it. Plot Overview The plot of Final Fantasy XI is very basic. Like many other stories in the series, it starts off with one main antagonist and then escalates into something far more crazy. Like most MMORPGs, the story takes a back seat to game play. It establishes the setting, the central focus for the game, and lets players run wild from there. The game contains several 'quest' and story objectives, and background is really dependant on character development. Through character creation, avatars are given strengths and weaknesses and placed in a particular starting area. Players essentially have to work their way up the ladder of their nation in order to go through the game. Additional story can be added via expansion packs, but these essentially provide more missions and end game content. Overall, the story is pretty vanilla. Game Play: The Very Basics FFXI is your typical MMORPG in a number of ways, but there are many things the set it apart from other games in the genre. Players create and control one character throughout the game, focusing on leveling up stats and completing quests. This can be done by exploring the world, speaking with NPCs, visiting towns and dungeons, and fighting battles. Of course, this isn't meant to be a solo venture. It's a better experience when players team up and tackle missions together, but there is something to be said about solo exploration. While there is a lot to this game, much of the enjoyment is found in actual game play; I'm merely providing these simple explanations - so let's tackle them piece by piece. Character Creation While other Final Fantasy titles have the characters pre-created, this game allows players to create, within limits, their own. Players could choose from five different races: Humes, Tarutaru, Elvaan, Galka, and Mithra. They could also choose the gender (for most races) and alter the appearance of the character, but not by too much. From there, players choose a class and an allegiance. The 'class' or jobs were modeled after Final Fantasy III. Six come standard, others are gathered by completing quests or through expansion packs. The jobs work like they have in previous games. Jobs provide your character with abilities and stat growth. Allegiances are more or less the areas where your character can flourish, gain bonuses, and ultimately grow your character. As you climb your social ladder, the bonuses get better - but if you change your 'class,' the process starts all over again. This is part of the fun in creating your characters - it's important to choose wisely. Choosing a race dictates the bonuses, allegiances and the class type gamers could settle into. While any particular race could be any class, there are better combinations available. For instance, the Tarutaru excels in magic classes, but they make terrible warriors. Regardless of what players choose, everyone has the same basic background - which leads to some of the issues. The character scope is incredibly limited as far as customization is concerned. There isn't much to choose from and it can all seem pretty bland. But once players decide on a character - it's game on. Character Development While your character race usually stays the same, players could mix up their classes and allegiances. While class changes are easier to switch, swapping your allegiance could be pricey and requires in-game currency. But before doing any of that, it's important to explore each city and really take it for all it's got! Players can also take advantage of auction houses, transportation, item storage and other exciting things in the cities of Vana'diel. Depending on your character's allegiance, a player can explore different parts of Vana'diel and really benefit from climbing societal ranks. By mixing things up, players could discover specialty armor, stat boosts, better weapons and rare items available to certain allegiances. In order to get stronger, however, players have to level. Characters level by class, rather than leveling the character itself. A player's rank can grow by completing quests, but certain quests can only be reached by being a particular level. And that leads to the endless grinding. So, joining a guild or group is a very good idea. It's better not to grind alone - misery loves company. Healers, Mages and Tanks: Oh my! There is quite a bit of fighting in Final Fantasy XI, but it's very slow. Battles take some time, and unlike other franchise entries up to this point, players can actually run around in real-time. There is no 'separate' battle screen, but instead, monsters will just up an attack would-be adventurers. At the start of encounter, enemies can be 'claimed' by a player or a party, and no other player or party can join. Of course, if things don't go quite as planned, it is possible to die in battle. This results in losing a level or experience, and puts you back at the drawing board. Sometimes it's better to find a group. During battle, a player can go solo or have a party of up to six members. A varied group is a good idea: filled with magic users, support characters, a healer, a tank, and damage dealers. Players can choose different abilities according to their class. The idea is to build up a party with 'skill chains' to constantly beat on the enemy with mages backing everyone up. Also, making use of 'Magic Bursts' or the game's limit break can really move battles along. Lack of Murdering and Killing Time Two of the main complaints with Final Fantasy XI revolve around the battle concept itself. The first main issue is a lack of Player VS Player. While there is a way to do it, it's only allowed in particular events and seasons. This is an MMORPG staple nowadays, and it was an area the game didn't excel. The second issue? Grinding. Endless hours of grinding. While many mention this as a 'labor of love,' it took hours to do. While the game itself could be fun, it also sucked up a lot of time doing unnecessary things. At the time of its release it wasn't so bad, but as the years went on...it lost its luster. Final Fantasy XI: Final Thoughts It's hard to really consider Final Fantasy XI as part of the main series, but this is a franchise that defines itself by changing the formula. Borrowing from elements of the past, and crossing the console boundaries, this game established itself as worthy of the legacy. Though it lacked a decent story and it was an unforgiving grindfest, there is something to love about this MMORPG - otherwise it wouldn't have been the most profitable game of the series. There are so many things to explore: crafting, mini-games, different job classes, end-game content, and it's doesn't just end when you defeat the big boss. The game goes on. While it can feel like a job at times, it really does have some fun to it. But...good luck playing it on PS2 or XBOX 360 because those servers shut down in 2016. But this would not be the last MMORPG Square Enix attempted...no...there was a much darker, more sinister game planned... But before that, there were a couple other franchise entries to enjoy! So, what do you all think? Still playing Final Fantasy XI for PC? Or are you glad that chapter of your life is done? Let us know in the comments below!
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