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WWE 2K16 to be released on October 27th / 30th 2015 (in the US / Europe)


DC

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Guest bigmatt

 

I'm hoping this means Austin is headlining WrestleMania. I know that one doesn't follow the other but I'm still hoping.

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Guest Yodahew
gamefaqs.com has it listed under X1, PS4, 360 and PS3 so it looks like it will be released on all consoles.
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  • 3 weeks later...
Guest pheadley

Blockbuster action film star, 38th Governor of California, former professional bodybuilder and WWE Hall of Famer featured as two playable characters in flagship WWE video game franchise

"I've achieved many things in my life, but I've always said success means staying hungry and pushing the limits," said Schwarzenegger. "I was honored to join the WWE Hall of Fame earlier this year, and now I'll continue my WWE legacy with one of my biggest film roles immortalized in WWE 2K16. Match the Terminator against Stone Cold Steve Austin, Seth Rollins or Daniel Bryan, and there's only one possible outcome: Hasta la vista, baby!"

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Guest pheadley
I enjoyed that trailer; nailed most of it perfectly.

 

yeah it was very good, fair play to arnie for letting it all hang out.

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IGN have some videos up of the game (at an unfinished stage) showing entrances for Seth Rollins and Finn Bálor (demon edition), plus some in-game footage.

 

"Reversals have long been a tough to balance element, either turning matches into a never-ending chain of non-moves, or being so tricky to use that one player ends up watching helplessly as they get beat to a pulp for minutes at a time. This year, two huge changes to how reversals work may actually solve the issue once and for all. You start each match with a limited stock of reversals. Once you use one, it will slowly regenerate over time, meaning that if you try to counter every move thrown your way, you'll be out in no time flat, leaving you completely vulnerable until one regenerates. What's more, you can now pass on your initial chance to reverse a move at its startup, and instead attempt a mosre difficult to time "major" reversal mid-move. It will cost you two reversal stocks, but the effects can be match-changing, debuffing your opponent in a variety of possible ways and giving you time to really turn things around.

 

That's it for the big gameplay additions, though there's a bunch of small, significant additions that are either all-new, or a much needed return for something 2K15 was missing. Let's round up the rest of what's been revealed about 2K16:

  • MyCareer is back, and this time it goes a lot further, all the way to you gaining admission to the WWE Hall of Fame.
  • Create a Diva, Create a Show, Create an Arena, and Create a Championship are back in!
  • WWE Universe: Wrestlers can now be booked to multiple shows
  • Online has been "overhauled."
  • Three-man commentary team, with John "Bradshaw" Layfield joining King and Cole.
  • Ladder, handicap, and tornado tag match types added back in.
  • No loading screens between entrances, and you can assault opponents during their entrance!
  • Improved ref and manager AI."

 

 

 

Going from the videos, there's still a lot of work to be done with the graphics, crowd and commentary (which sounds as generic and lame as ever).

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Guest The Beltster

Same game, different year. As usual.

 

F*ck off and give us a game using the No Mercy engine with next gen visuals, audio and sped up. Its only what we've been wanting for 15 years...

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I seriously hoping there's a lot of work to go into this year's still, but time's ticking on so it does really look like a case of "different year, same game" like Belty said.

 

Personally, they're missing a trick on Finn's entrance by not animating at least some of the crowd joining in with the "AAAAAAAAHHHHHHHHHHH!!" moments during his entrance.

 

So far I'm not impressed in the slightest. The only thing that sounds remotely cool is the new stock pile of reversals feature, but that's not enough to make me want to go out and buy this year's version.

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I seriously hoping there's a lot of work to go into this year's still, but time's ticking on so it does really look like a case of "different year, same game" like Belty said.

 

Personally, they're missing a trick on Finn's entrance by not animating at least some of the crowd joining in with the "AAAAAAAAHHHHHHHHHHH!!" moments during his entrance.

 

So far I'm not impressed in the slightest. The only thing that sounds remotely cool is the new stock pile of reversals feature, but that's not enough to make me want to go out and buy this year's version.

Unless footage in the future really takes a leap forward, this might be the first WWE game I don't buy on release.

 

Might as well do what I'm doing with Arkham Knight and wait until the "Game of the Year" edition comes out with all the DLC for around 2/3 the price.

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Guest The Beltster
As soon as Hogan was dropped I lost most of my interest anyway...I pretty much only ever play as him or the other old geezers for a week or so after release then it sits on my shelf for months until theres nothing else to play. I'm giving it a miss.
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OFFICIAL WWE 2K16 FEATURE SUMMARY

  • Largest Roster Ever: Offering more than 120 unique playable characters, including cover Superstar Stone Cold Steve Austin alongside Seth Rollins, Daniel Bryan, Dean Ambrose, Bad News Barrett, Paige and Finn Bálor, WWE 2K16 includes the largest roster in WWE games history
    • The roster contains an unprecedented combination of current WWE Superstars and Divas, emerging NXT talent, WWE Hall of Famers and WWE alumni from multiple eras

  • Arnold Schwarzenegger as The Terminator: Fans who pre-order WWE 2K16 at any participating retailer will receive two exclusive playable versions of Arnold Schwarzenegger as the Terminator:
    • T-800 from The Terminator and T-800 from Terminator 2: Judgment Day

  • 2K Showcase: The franchise’s popular story-based mode returns in WWE 2K16, enabling players to relive iconic matches and moments in WWE history. Along the way, they will complete objectives to unlock legendary characters, entrance and ring gear, match types and unlockables.

  • MyCareer: The franchise’s career-driven mode, now in its second year, will see players define their legacies by making critical choices while rising through the ranks from NXT to WWE to earn a spot in the WWE Hall of Fame. In addition, they will train, compete against others, conduct personality-driven interviews, interfere with rivals and/or form the ultimate tag team.

  • Creation Suite: Building on last year’s foundation, WWE 2K16’sCreation Suite deepens the player’s arsenal with new feature options, including Create a Diva, Create a Championship, Create an Arena, and Create a Show. Key improvements have also been made to existing fan-favorite offerings, including Create a Superstar, Create an Entrance, Superstar Studio and Community Creations.

  • WWE Universe: WWE 2K16 makes core improvements to stories, rivals and match card selections. In addition, for the first time, Superstars can be assigned to multiple shows, enabling players to have a broader experience.

  • Online: Completely overhauled based on fan feedback, WWE 2K16 will provide users with multiple ways to play online with the WWE Games community, including an improved matchmaking system

  • Soundtrack: Players can customize their in-game music through the addition of Superstar entrance music to the WWE 2K16 Jukebox. Additional in-game music will be announced later this year.

  • Gameplay Improvements: WWE 2K16 will build upon last year’s foundation, including key enhancements and innovations based on critical and consumer feedback, to deliver the strongest WWE gameplay experience to date:


    • Improved Controls: The controls and move library were overhauled to cleanly separate strikes from grapples. This change provides players with more control over the exact type of attacks they want to initiate in every situation. WWE 2K16 also includes new attack positions, such as seated, to increase options for how players attack while experiencing greatly improved attacks outside the ring near barricades. Opponents will now react more accurately to their environment.


    • New Reversal System: The reversal system has been reworked to improve the overall flow of the match and also create a new level of strategy during the matches. Each Superstar has a limited number of reversals he or she can perform that recharge over time, meaning players might not want to simply try and reverse every attack. In addition,WWE 2K16 introduces Major and Minor reversals for select moves. Minor reversals are easier to perform and only require a single reversal stock. Major reversals are more challenging to perform; however, they yield a much greater reward than damage. Successful Major Reversals weaken the opponent in various ways and provide a new way to swing the momentum of the match in one’s favor.


    • New Pin System: The new pin system starts with an entirely new pin mini-game and offers a variety of new pin variations and reactions. If the opponent kicks out, a Superstar may react to the near pin fall and gesture to the referee in frustration. In addition, WWE 2K16 introduces dirty pins and rope breaks. Dirty pins allow players to use the ropes to their advantage to try and pin their opponents. There is a chance the referee may see this and call off the pin attempt. Rope Breaks are another way to get out of pin attempt but rely on the referee seeing the player grab the ropes. In line with WWE live events and programming, there is no guarantee what the referee is going to see during a match.


    • Chain Wrestling: New positions and attributes allow players to distinguish Superstars from one other. There can also be ties during a lockup; during the tie, there can be a clean break from the tie-up or a cheap shot from either the player or the opponent.


    • Working Holds: Working holds are new for WWE 2K16 and provide players with a way to regain stamina while depleting their opponents’ stamina. Just like on WWE programming, Working Holds provide a way to collect one’s self in the middle or late part of a match and prepare for the next plan of attack.


    • Improved AI: WWE 2K16 sees big improvements to the AI for Superstars, referees and managers. For example, managers can now engage during matches by either trying to distract the referee or get his attention to help out in the match. In addition, significant changes are included for match-specific AI, including Tag Team matches.


    • More Match Types: Many match types of been added for WWE 2K16, including Ladder, handicap and tornado tag matches.


    • Dynamic Entrances: With the improved presentation flow for matches, players are now able to take control of their Superstars during the entrances and have the option to attack their opponents before the match even starts. Why wait for the bell? In WWE 2K16, players can decide when they are ready for action.

  • Additional Improvements: WWE 2K16 also includes an improved Submission system and a vast number of new moves to create an even more engaging gameplay experience.

  • Overall Enhancements: WWE 2K16 improves upon authenticity across the board, including:

  • New Commentary Team: For the first time, a three-man team is now a part of the franchise, with John “Bradshaw” Layfield, new to WWE 2K16 joining returning commentators Michael Cole and Jerry “The King” Lawler. Thousands of new lines were recorded, primarily in side by side studio sessions, ensuring authentic interactions among the trio.

  • Visual Upgrades: This year’s title features several thousand new animations. WWE Superstar and Diva appearance are also been updated, including implementation of a full cloth physics system, enabling attire to appear and respond as realistically as possible. Improved crowd variety, as well as more realistic sweat, better hair and hair physics round out the visual enhancements.

  • Broadcast Presentation: Gone are loading screens between entrances and the start of matches; instead, the camera pans the arena and over to the commentary team for thoughts on the upcoming match. Significant improvements were also made to overall match presentation and flow, including new crowd members.

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