The other day I was reading an old PlayStation magazine from more than 10 years ago. There was an article that had several speculations for what gaming would be like in 10 years. Among these speculations was the (hopeful) prediction that graphics would no longer mean anything in 2016. Well, here we are in 2018 and graphics still mean something; console hardware specs still have a discernible impact on how good a game looks, many modern PC games can't run on normal computers, and in some cases polygons can still be seen and counted.
Artistry has always been a big part of what defines "good graphics", but we're still a long way from artistry being the lowest ceiling for how good a game looks. How long do you think it will be before hardware stops affecting games' graphics?
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The other day I was reading an old PlayStation magazine from more than 10 years ago. There was an article that had several speculations for what gaming would be like in 10 years. Among these speculations was the (hopeful) prediction that graphics would no longer mean anything in 2016. Well, here we are in 2018 and graphics still mean something; console hardware specs still have a discernible impact on how good a game looks, many modern PC games can't run on normal computers, and in some cases polygons can still be seen and counted.
Artistry has always been a big part of what defines "good graphics", but we're still a long way from artistry being the lowest ceiling for how good a game looks. How long do you think it will be before hardware stops affecting games' graphics?