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VG Rumourmill 2008


Guest Clarkey

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Guest Clarkey

I was just gandering through at many of the separate threads we have here in the VG section (many created by myself, what with being an excitable geek), and the thought sprung that we could do with some sort of rumours thread to cramp all the unconfirmed tidbits into the one thread. Should make for an easy gander by all, leaving the newly created threads for titles/news that is confirmed officially or by a decent source. So essentially this thread will serve that purpose, and from now on all unconfirmed stuff/speculation/rumours will be placed and posted in here, and the spin off separate threads created when things become official. If it does lead to a slowdown though (to be fair it's not the busiest section anyways), we can obviously dump this and go back to the way we are now; it's just that with a lot of people viewing threads and not replying, this should make it easier for them. With most of the unconfirmed stuff going into the comments thread, it can get lost in the kerfuffle, so it should tidy things up a tad.

 

So long boring spiel over, I'll get started with one rumour that has sprung up this week that is absolutely, completely and utterly not going to happen, but if it did, just by a flicker of hope, then it would be my Christmas, Birthday and New Year for the next ten years all rolled into one glorious ball of amazement:

 

SEGA Corporation has filed a new application to protect the trademark Dreamcast - sparking rumours that the Japanese publisher is planning on making a shock return to the console manufacturing market with the Dreamcast 2.

 

The application, sent to the United States Patent and Trademark Office's Trademark Applications and Registrations Retrieval (TARR) dated August 13 2007, relates to:

 

"Home video game machines; player-operated electronic controllers for electronic video game machines; video game interactive controller, namely, hand held pads, and floor pads or mats; joysticks for video games; computer cursor control devices, namely, computer mouse; flash memory cards; video game software, computer game programs".

 

Web chatter suggests the proof is in the detail of the application - the original Dreamcast didn't have a floor mat accessory and the Dreamcast's Visual Memory Unit (VMU) is far from the flash memory cards we know and use today - although we'd say that the VMU is pretty similar to the modern day memory cards.

 

The filing could, of course, simply be a further effort from SEGA to protect the Dreamcast name. According to the USPTO the original Dreamcast trademark is still active. However, the two descriptions are very different. You can see the original trademark description here.

 

We've contacted SEGA UK for comment. We'll update you on this potentially megaton story as we get it.

 

The application.

 

The Web-chatter.

 

 

Actually, I'm not even going to hope, because such dreams have a habit of shattering awfully....Shenmue 3 for example.

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Guest Clarkey

A warning, the video contains a big Mario Galaxy spoiler.

 

From Console Central:

 

An interesting and funny video has surfaced on the internet claiming that collecting 121 stars on Super Mario Galaxy will unlock Super Mario Galaxy DS.

 

True or false, you judge for yourself..

 

The Video.

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Guest Clarkey
Are England's gamers Chunneling their way to Wii ownership? They are according to British tabloid The Daily Mirror, which reports that the English are desperate enough for their Wii's to travel to another country for them.

 

According to the Mirror, the French city of Calais has seen British shoppers lining up outside of its electronics stores to snag the oft-coveted console. The Channel Tunnel train arrives in France near the coastal city, where many shops have instituted a "one oui Wii per customer" policy. Despite the shortages seen in the States and in England, the Nintendo Wii can still be readily found in France. Good news for the English. And how nice for the French, too!

 

From Joystiq.

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Guest Clarkey
Electronic Arts has declined to comment on "rumour and speculation" about an upcoming Command & Conquer first-person shooter for PC, Xbox 360 and PS3.

 

Reportedly called "Tiberium", it's been sighted on the January cover of Game Informer in the US.

 

The bloggers who uncovered it note that it's set 11 years after the end of the third Tiberium war, and is a squad-based shooter.

 

And while EA hasn't had much to say, we've heard separate reports about it from UK games magazine journalists, suggesting that it's very close to unveiling.

 

EA's last C&C game was PC and Xbox 360 real-time strategy game Command & Conquer 3: Tiberium Wars, with an expansion called Kane's Wrath due out next spring.

 

However for the last time C&C went first-person, you'd have to go all the way back to C&C Renegade. Not that you would want to, because it wasn't particularly good.

 

From Eurogamer.

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Guest Clarkey

From 1UP:

 

We already know that Activision picked up Project Gotham Racing studio Bizarre Creations because of their experience in the racing genre, but Quartermann's hearing their first project is hardly a head-to-head with the Need for Speed series. Instead, it appears they're working on a James Bond project -- but one with a load of driving elements.

 

Additionally, there's more fuel to the fire that Nintendo isn't so keen on expanding the Mii concept on Wii. Everyone would have expected more customization options by now, but Quartermann says Nintendo actually cancelled a first-party title in development that insisted on players having more control.

 

On the Xbox 360 front, Square Enix may be throwing the platform another bone with an exclusive installment in the Front Mission franchise. Simultaneously, however, the company's also looks to be locking in one of their IPs exclusively on PlayStation 3.

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Guest Clarkey

From C3:

 

Despite the rampant success of Wii, Intel claims that Nintendo already has plans for the system's successor and that the controller as we know it will be ditched completely. Nintendo itself has stated that obviously its research team is constantly working on new ideas, but microchip manufacturer, Intel, believes it has the answer to what is up Nintendo's sleeve.

 

"We imagine some future generation of [Nintendo's] Wii won't have hand controllers. You just set up the cameras around the room and wave your hand like you're playing tennis."

- Justin Rattner, the company's chief technology officer.

 

Intel is currently in negotiations with the big three, Sony, Microsoft and Nintendo, in order to show them what it has to offer for the next set of home consoles after missing out this time round to IBM.

 

The current claim is that Intel's latest model of microchip can carry out one trillion calculations per second, which is much more advanced than IBM's Cell processor, with its 'mere' 256 million calculations per second!

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Guest Clarkey

From Kotaku, via the 3D Realms forum:

 

"Last Saturday we had our annual company Christmas party. It was a lot of fun as usual but it featured one special surprise. It turns out that several people had been secretly working late nights and into the wee hours of the morning preparing a special video for those at the party. They created a short teaser for Duke Nukem Forever.

 

After seeing the teaser we thought it was something we should share with all of you and while it's just a teaser, rest assured more is coming.

 

Tomorrow, Wednesday the 19th, around noon CST, we will release the first teaser trailer from Duke Nukem Forever. To tide you over until then, here is a screen shot taken from the teaser.

 

Thank you for being fans of the game and for your continued patience.

 

I'd like to thank the people on the team that worked so hard to create this teaser and the friends of 3DR that helped create it (Jeremy Soule and Julian Soule, Frank Bry, Jason Evigan and of course, Jon St. John)."

 

Also a link to an image for you, here.

 

So I guess they will reveal that it is finally out, in December 2267?

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Guest Slim Jim

ohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygodohmygod

 

 

This makes me very happy.

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Heard that Rockstar have slated GTA IV for a April 25th release.

 

Just been reading about the Doctor Who game thats planned for the Spring, i was hoping for a RPG that spans the Whoniverse through all incarnations of the Doctor and his assistants. Asking maybe a little to much i know but i expected more than a pointless Top Trumps card game based around the Infinte Quest. What a bloody waste.

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Guest Clarkey

Easter time will be good. Hopefully we get to some in game footage before then. There's news knocking around about the exclusive episodes for the 360, but with so many differing reports it gets confusing. I believe after all of Rockstar's retractions, there's to be an episode by the end of the year and another form of downloadable content next year.

 

Back to Duke Nukem (Taking) Forever, the teaser has shown itself, this from Shack News. Nought special really, but was never going to be. Just another ten years until we get a release date then?

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Guest Clarkey
French video game developer Quantic Dream has revealed how it intends to secure some of the biggest names in Hollywood for its forthcoming PlayStation 3 exclusive, Heavy Rain.

 

The firm told GamesIndustry that it believes it can now portray an actor's emotions and that major stars are now interested in the script and story behind the game.

 

"We had a meeting with Leonardo DiCaprio in 2004 and we tried to convince him to play in one of our future games – at the time we had Fahrenheit to show him," said Guillaume de Fondaumière, co-founder of Quantic Dream.

 

"He liked it very much, but he politely explained to us that we still were not at the level that he'd expect the technology to be at in order to give us his time and be able to portray his performance. Today, it's very different. We're talking with class A actors. These Hollywood actors are asking us about the scenario and the stories as the technical aspects are taken care of.

 

"We've been able to demonstrate that we're capable of portraying the performance. They are asking, 'what's the subject matter, what's the role?'"

 

Last year, the developer showed a virtual actor entitled The Casting at the E3 Show in LA to demonstrate how they can now animate an actor's facial and body movements.

 

"When we showed The Casting everyone agreed it was nice and it really showed that there was a potential for creating virtual actors, but we're still at this frontier where we don't totally suspend disbelief. We still have this uncanny valley to bridge," added Fondaumière.

 

"But today, I can officially announce that there is no uncanny valley any more, not in real-time.

 

"With our next project we're going to demonstrate with hundreds of characters that we can have extremely realistic characters that not only move like real actors but express themselves through facial animations and speech like real actors, and are extremely accurate to the actors they are portraying."

 

Heavy Rain is expected to be released winter 2008 or early 2009, but no official date has yet been announced.

 

From Digitalspy via GamesIndustry.biz

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Guest Clarkey

http://img297.imageshack.us/img297/471/screenshot189353ir5.jpg

 

Rare's Christmas Card this year, thanks to CVG and stolen from Neogaf. You may recall Rare like to drop/hint at some major announcements in their Chrimbo cards, with the infamous card showing the present wrapped with ribbons shaped as a green X just before the news was announced that they had been bought out by MS. Obvious thing of note from this one is the green stocking, 'KI3'. Killer Instinct 3, on the 360 next year then?

 

Others have been hinting about Banjo looking upset in the card, and how it could mean his game was the first party title that was cancelled from the rumour a few months back. But it seems more likely he is just sad he hasn't got his game in his hands yet ala the Pinata's. Lot's of other things there to gander at and ponder over if you are that way inclined.

 

Then there's the Banjo art styling. Fan's of it? It's grown on me, but I thats more on the back of how good VP looked in motion.

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Guest Clarkey

From Rare Witch Project:

 

Rare, as we all know, is a very secretive company. Banjo-Kazooie 3, as we also know, is one of their most secretive titles so far. They've given information, but slowly and sparsely. For this reason, I decided to create a listing of every piece of information that has been revealed. It is split into sections, each relating to a major part of the game...Characters, Story, Gameplay, Levels, Music & Sound, and Miscellaneous. With the introduction out of the way, I pleased to bring all of you...Banjo-Kazooie 3: What We Know.

 

CHARACTERS:

Rare has confirmed a number of characters to appear in the game so far. Other than the duo themselves, these include: the evil witch Gruntilda, shamans Mumbo Jumbo and Humba Wumba, camp bar tender Jolly Roger, disturbing living toilet Loggo, and a brand-new, unknown character assisting Gruntilda. As seen in the X06 Trailer with Banjo and Kazooie, and Rare's 2007 Christmas Card with Gruntilda, each returning character is being redesigned for the new game, these redesigns will make sense once we, "see the game and what it's about." Mumbo Jumbo and Humba Wumba will also have unknown new roles. Gruntilda will return to her rhyming speech after a fairly long break from it in Banjo-Tooie.

 

STORY:

Following tradition, B-K3 will continue where Tooie left off, and in real-time. Quoth Gregg Mayles, ". . . a lot has changed since 2000. What have Banjo and Grunty been doing for all these years?"

 

GAMEPLAY:

The gameplay has been one of the most secretive parts of the games thus far. The game will be familiar to fans of the original games, but will also have a new core gameplay mechanic. What this is is unknown so far, but it apparently approaches Jiggy "tasks" differently. The difficulty of each challenge will be determined by how you as a player go about it. According to Scribes, "The same task could be really simple and take just a few seconds for some players, but others may find it very hard and take hours." This gameplay mechanic may be something as of yet unseen in any other game. The 'not 100' Jiggies are still used to progress but are obtained differently. The game will also have more freedom than either of the previous games. A somewhat disappointing note to report is that Banjo and Kazooie will not have many of their abilities from the first two Banjo games. Jinjos and Notes will be changed up as well. Multiplayer is planned, but no first-person-shooting Squawkmatches seen in Banjo-Tooie.

 

LEVELS:

To start, Spiral Mountain is returning and it has been implied that it will be back to its "happy" status, rather than the gloomy, destroyed mess from Banjo-Tooie, and will be used in a different manner from previous titles. The Isle O' Hags, however, will not be able to be revisited. A new hub world has been confirmed and the only hints given at it were the words, "Conflagration Violent." There will be classic levels remade, but, according to Gregg, "not how [we] expect." The game's levels will not be much larger as compared to Tooie, but will still be interesting to explore while not being overly complex.

 

MUSIC & SOUND:

Grant Kirkhope, who composed the music for the first two Banjo titles, is once again composing. The music may be orchestrated, as was the case for Rare's Viva Piñata. The characters will retain their classic mumbly chatter noises, rather than having full voice-acting.

 

MISCELLANEOUS:

As of December 30, 2007, the game is more than halfway done and could possibly release this year. It will remain rated E for Everyone, but will also retain its subtle risqué humor. There are no plans for a PC release at the moment, and there likely may not be one. While new elements will be introduced, Gregg stresses, "this remains a Banjo game."

 

From Kotaku:

 

According to an Austrian video game retailer—the only place we get our video game news—Crysis is coming out for the Xbox 360 in November. They've listed the title twice within their database, both with the same price, to be released November 20th of 2008. If true, it would be huge news, as Crytek hasn't hinted at the development, and even trashed consoles a bit in the past. So, as with any retail listing, it could just be the product of a bored data entry employee. We've contacted Crytek regarding the listing but haven't heard anything back at this time.

 

From Jolt:

 

In this traditional time of rumours and speculation, a job posting by L.A. Noire developers Rockstar has prompted talk that the PlayStation 3 exclusive may well be heading to the Xbox 360.

 

Delayed last year until 2009, numerous sites have picked up on a advert for a position at the game's studio asking for developers with Xbox 360 experience.

 

Long assumed to be PS3 exclusive, Rockstar itself has really publicised this fact - though it'll take more than a job posting to confirm its allegiance switch.

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Guest Clarkey

From Action Trip:

 

Now that they've completely messed up in their every attempt to program half-decently on the PC (think retail versions of Knights of the Old Republic 2 and Neverwinter Nights 2), Obsidian Entertainment is hoping to get lucky with a console RPG. Apparently, if you do it on consoles, the bad, bad bugs don't get you. Orly? Yarly!

 

Obsidian is looking to hire a Senior Level Designer for a console role playing game.

 

Obsidian Entertainment is searching for an experienced and talented Senior Level Designer for a console role-playing game. In this position, you will help shape the feel of the entire game. So if you are a creative individual interested in a challenging environment creating the best games in the world then head on over to the Obsidian Jobs page and apply today!

 

Whisper it.....KOTOR....unlikely but hey we can dream.

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Guest Clarkey

From Jolt:

 

It was around this time last year that the first talk of Alan Wake being delayed until 2008 first hit the web - talk that turned out to be true.

 

Now, twelve months later, rumours suggest that the game might have been delayed further - until 2009, to be specific.

 

Gamer.tm is reporting that a translation of a French story suggests that Finnish developer Remedy is quietly admitting that Alan Wake will no longer make its intended debut this year, with 2009 being citing as the earliest possible release date.

 

This is despite a leaked internal memo sent out by Microsoft's Don Mattrick proclaiming the game as one of the Xbox 360 and Window's big 2008 exclusives.

 

Hopefully this will turn out to be nothing more than hot air, but we'll keep you updated.

 

I've been interested in this game for a while. Just some aura about it that has taken my fancy that I can't put my finger on.

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