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Posted

Capcom working on a 'top secret' Xbox 360 game

siliconera.com

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Earlier today, Capcom opened their doors to Bay Area gamers interested in spending an afternoon playing one of their new games. A set of photos from the test are now online and one of them teases us with black boxes over the monitors.

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While we can’t see the title in question there are Xbox 360 development units adjacent to the flat screen TVs and a 360 pad in someone’s lap. It seems likely the unknown title is going to be an Xbox 360 game.

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Could this be a test for Lost Planet Colonies? While Capcom has yet to say anything official about a potential Lost Planet follow up many, many ratings boards have Lost Planet Colonies in their database.

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The room happens to have Lost Planet artwork on the wall too, which may or may not be a coincidence.[/Quote]

Featured Replies

I don't know if Lost Planet Colonies is that much of a secret to be honest. :o
Whatever the game is , its capcom. So expect an above average game dragged down by sloppy camera angles and rubbish save systems.
I wouldn't say that, most of the games which Capcom have released (baring the one with the girl and the dog) have been brilliant. Other than the save system in Dead Rising each of the saves have worked within the world which they created. For example with in the Resident Evil world the idea of the type writer and using the ink ribbons was perfect. However when playing the harder setting on the Gamecube not only did you need to think about saving Ammo (because that was hard to find) but you needed to work out when you should really save.
I wouldn't say that, most of the games which Capcom have released (baring the one with the girl and the dog) have been brilliant. Other than the save system in Dead Rising each of the saves have worked within the world which they created. For example with in the Resident Evil world the idea of the type writer and using the ink ribbons was perfect. However when playing the harder setting on the Gamecube not only did you need to think about saving Ammo (because that was hard to find) but you needed to work out when you should really save.

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I cant see how it would 'work within the world' barring the possible exception of all of Resident Evils inhabitants being capable of storing their memorys and physical prescence inside an ink cartridge.

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Sorry , but im not one for games in this day and age that dont let me save where I want , when I want. It worked before with the old final fantasy games , and the resident evil games , like you said , but now savepoints are just a foreign concept to me. Even random checkpoints work better in games like Halo.

Actually the save system in Silent Hill 1 became part of the back story of SH3 which was via harry writing everything down.

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Also i think the "Save when you like it" baring in Mass Effect and KOTOR actually hurts the game and personally it doesn't give off the importance of saving unlike may i say in say Silent Hill where if you dont save then it could cause you to start all over again (for example if you dont save before getting to the 4th floor on the hospital would mean you could easily die in combat with 10 faceless nurses with knifes and metal pipes).

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However if there is a top secret Capcom game coming out, i am hoping its not a second one to the Girl and the Dog game because that sucked worse than a backstreet hooker. Or could it be a port of a game which first appeared on the Wii

What is this Girl and Dog game? Okami(sp?)?

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I've heard lots of good things about that game, if so.

Basically you have a car crash and end up in a mansion (What is it with Capcom and Mansions :lol) and you have to try to get out of there with out basically a massive version of Sloth from the Goonies trying to use you for a toy doll. You find a dog half way through the game and then the dog can be used for a attack like weapon (and the other weapon is a rather girly kick)

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I will have say it was a very very rare poor game released by capcom (and the game was called Haunting ground)

Do you mean Okami , as the game " the girl and the dog" if so that realy is the best thing they have done in the last couple of years.
I dont know what it was called in Japan but i know in English it was called Haunting Ground and that game was poor beyond believe
Ah, I was thinking of a different Capcom game about a dog/wolf thing called Okami. I've just done a google on Haunting Ground, I think I may avoid it.
I loved the saving system in Resident evil although very frustrating because one Ink ribbon takes up a space in your inventory ( which has got me killed due to lack of weapons ) but this is just my opininon :xyx
Actually the save system in Silent Hill 1 became part of the back story of SH3 which was via harry writing everything down.

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Also i think the "Save when you like it" baring in Mass Effect and KOTOR actually hurts the game and personally it doesn't give off the importance of saving unlike may i say in say Silent Hill where if you dont save then it could cause you to start all over again (for example if you dont save before getting to the 4th floor on the hospital would mean you could easily die in combat with 10 faceless nurses with knifes and metal pipes).

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However if there is a top secret Capcom game coming out, i am hoping its not a second one to the Girl and the Dog game because that sucked worse than a backstreet hooker. Or could it be a port of a game which first appeared on the Wii

Saving should not be important , it should be just saving. Surely developers can come up with other ways to bring suspense and challenge to games? In 1998 is was fun , but now its just silly.

I agree with the save game thing. In this day an age you should be able to save anywhere, if they want to make it more difficult then they should find a way of not letting people go back to a save game point after playing on a bit further. But having to find save points is very frustrating, not everyone has the time to spend time running around a game trying to find a save point, it just encourages people to pause the game and leave their console on while they're out, which at a time when we're trying to promote energy saving is just irresponsible.

Why is it, once again i shale say this if you look at the Resident Evil series the whole aspect of Survival Horror is that you have to try and survive to find a save point. The whole concept of the Genre wasn't called "Being able to save up at any point horror"

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Actually i dont think it does, if no one had the time to do that then they would just turn the machine off if they had any sense. And personally if i had the choice to leave the machine on and screw the planet over just to head to the shop to get drinks smokes and snacks to carry on gaming then i am sorry but the planet will always lose out, sorry Al Gore DONT tell me what to do

Actually i dont think it does, if no one had the time to do that then they would just turn the machine off if they had any sense. And personally if i had the choice to leave the machine on and screw the planet over just to head to the shop to get drinks smokes and snacks to carry on gaming then i am sorry but the planet will always lose out, sorry Al Gore DONT tell me what to do

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And i've no doubt that's the ignorant selfish thinking of most gamers, hence why games companies shouldn't be so irresponsible about save game points.

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And yes its survival horror, not "run around frantically trying to find a save game point" horror. It's not like there's any fun to finding one, most of the time you're just trailing through parts of the game you've already been through with no zombies about because you already killed them. Also how is pausing your game and going to the shops any different to saving the game, powering down the console and going to the shops? It's not, except one you have to needlessly leave your computer on. If they're not gonna have a save function where ever, then why allow a pause function whenever, you should be constantly to playing fighting off zombies with no sleep until the game is over, according to your "logic"

Edited by Chriscare

Me personally i think the save process is part of the game process. Its part of the whole ethos of the game universe. Would you rather game companies produce games where it was basically over within 25 minutes long to complete.

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Sorry if that the "Ignorant selfish thinking of gamers" however at the moment the world has gone crazy about this Global Warming and how to live our lives by an american who isn't even in power. Also for me the shop is a two minute walk (well actually a 1:35 minute walk there and back) so for me its nothing.

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Anyway as i said most people i know if they have to go somewhere or they screw up somewhere then the restart the game and learn from that mistake.

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However if you give people the Auto save feature or save anywhere then games would lose something ( as i said before in some games take away the save points then the world loses something)

But no ones forcing you to save the game ever 5 minutes. It's like games having cheats, some people think they ruin the game, some people think they make them last longer. It doesn't cost them anything extra to make you able to save whenever. If someone owns a game they should be able to do what they want with it.

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Personally i've never really gotten into the resident evil games for this reason, as i get bored of most games after about 20 minutes and i don't like feeling forced to continue to play.

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The thing on the Wii virtual console, i think, is a fantastic invention, you can turn any game off whereever, and boot up where you left off. I hope this thinking catches on

Edited by Chriscare

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