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Disgruntled Dragon

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  1. After the success of Final Fantasy X, the series was about to take a completely different direction. So far, Final Fantasy was pretty much a single player game - if you don't count the few you can somehow split into a 2-player experience, of course. With advancement in technology and such an expansive world, it seemed to be the right direction for Square when they developed Final Fantasy XI into an MMORPG. What it became was a culmination of everything the developers had wanted for previous franchise entries but lacked the technology to do. Final Fantasy XI stepped away from the mold and became the first cross-platform MMORPG. Stepping Away From The Formula Before Final Fantasy XI, barring a few non-cannon entries, the franchise focused on a sprawling story where a single player controlled several party members throughout the game. With this new design, players could make their own hero by browsing the character creation, which had its limits. However, players could now take on the role of hero and decide how to develop that character throughout the game. Also, with online cross-platform capability, gamers could reach out across the world to connect with others and form their own party. With automatic language translation, it was quite possible to connect with just about anyone via PC, Xbox 360 or on the PlayStation network. Of course, with innovation comes a host of issues. This was a huge left turn for the series as the fans knew it. It required a paid subscription to play and there were plenty of problems in both game play and servers. However, those who really enjoyed the game do look on it as a labor of love, from beginning to the very last expansion pack. Does Our Story Ever Really Begin? Our story is set in the mythical land of Vana'diel, once a 'playground' for the gods and their children, all spawned from the mystical Crystal. After the Gods' children became headstrong and wished to become gods themselves, they were destroyed. After seeing this, the Goddess Altana wept - giving life to the main races of the world. The God of Twilight, Promathia, called Altana's actions weak, and poisoned the race with dark attributes. Promathia also created the race of beastmen, which serve as the main antagonists of the game, - and so the spiral of war plagued Vana'diel for all eternity! Sounds fun, right? After creating a character, based off of one of these races, the story begins in one of three main countries: San d'Oria, Bastock, or Windurst. These countries are banding together to defeat the evil Shadow Lord. And that's the long and short of it. Plot Overview The plot of Final Fantasy XI is very basic. Like many other stories in the series, it starts off with one main antagonist and then escalates into something far more crazy. Like most MMORPGs, the story takes a back seat to game play. It establishes the setting, the central focus for the game, and lets players run wild from there. The game contains several 'quest' and story objectives, and background is really dependant on character development. Through character creation, avatars are given strengths and weaknesses and placed in a particular starting area. Players essentially have to work their way up the ladder of their nation in order to go through the game. Additional story can be added via expansion packs, but these essentially provide more missions and end game content. Overall, the story is pretty vanilla. Game Play: The Very Basics FFXI is your typical MMORPG in a number of ways, but there are many things the set it apart from other games in the genre. Players create and control one character throughout the game, focusing on leveling up stats and completing quests. This can be done by exploring the world, speaking with NPCs, visiting towns and dungeons, and fighting battles. Of course, this isn't meant to be a solo venture. It's a better experience when players team up and tackle missions together, but there is something to be said about solo exploration. While there is a lot to this game, much of the enjoyment is found in actual game play; I'm merely providing these simple explanations - so let's tackle them piece by piece. Character Creation While other Final Fantasy titles have the characters pre-created, this game allows players to create, within limits, their own. Players could choose from five different races: Humes, Tarutaru, Elvaan, Galka, and Mithra. They could also choose the gender (for most races) and alter the appearance of the character, but not by too much. From there, players choose a class and an allegiance. The 'class' or jobs were modeled after Final Fantasy III. Six come standard, others are gathered by completing quests or through expansion packs. The jobs work like they have in previous games. Jobs provide your character with abilities and stat growth. Allegiances are more or less the areas where your character can flourish, gain bonuses, and ultimately grow your character. As you climb your social ladder, the bonuses get better - but if you change your 'class,' the process starts all over again. This is part of the fun in creating your characters - it's important to choose wisely. Choosing a race dictates the bonuses, allegiances and the class type gamers could settle into. While any particular race could be any class, there are better combinations available. For instance, the Tarutaru excels in magic classes, but they make terrible warriors. Regardless of what players choose, everyone has the same basic background - which leads to some of the issues. The character scope is incredibly limited as far as customization is concerned. There isn't much to choose from and it can all seem pretty bland. But once players decide on a character - it's game on. Character Development While your character race usually stays the same, players could mix up their classes and allegiances. While class changes are easier to switch, swapping your allegiance could be pricey and requires in-game currency. But before doing any of that, it's important to explore each city and really take it for all it's got! Players can also take advantage of auction houses, transportation, item storage and other exciting things in the cities of Vana'diel. Depending on your character's allegiance, a player can explore different parts of Vana'diel and really benefit from climbing societal ranks. By mixing things up, players could discover specialty armor, stat boosts, better weapons and rare items available to certain allegiances. In order to get stronger, however, players have to level. Characters level by class, rather than leveling the character itself. A player's rank can grow by completing quests, but certain quests can only be reached by being a particular level. And that leads to the endless grinding. So, joining a guild or group is a very good idea. It's better not to grind alone - misery loves company. Healers, Mages and Tanks: Oh my! There is quite a bit of fighting in Final Fantasy XI, but it's very slow. Battles take some time, and unlike other franchise entries up to this point, players can actually run around in real-time. There is no 'separate' battle screen, but instead, monsters will just up an attack would-be adventurers. At the start of encounter, enemies can be 'claimed' by a player or a party, and no other player or party can join. Of course, if things don't go quite as planned, it is possible to die in battle. This results in losing a level or experience, and puts you back at the drawing board. Sometimes it's better to find a group. During battle, a player can go solo or have a party of up to six members. A varied group is a good idea: filled with magic users, support characters, a healer, a tank, and damage dealers. Players can choose different abilities according to their class. The idea is to build up a party with 'skill chains' to constantly beat on the enemy with mages backing everyone up. Also, making use of 'Magic Bursts' or the game's limit break can really move battles along. Lack of Murdering and Killing Time Two of the main complaints with Final Fantasy XI revolve around the battle concept itself. The first main issue is a lack of Player VS Player. While there is a way to do it, it's only allowed in particular events and seasons. This is an MMORPG staple nowadays, and it was an area the game didn't excel. The second issue? Grinding. Endless hours of grinding. While many mention this as a 'labor of love,' it took hours to do. While the game itself could be fun, it also sucked up a lot of time doing unnecessary things. At the time of its release it wasn't so bad, but as the years went on...it lost its luster. Final Fantasy XI: Final Thoughts It's hard to really consider Final Fantasy XI as part of the main series, but this is a franchise that defines itself by changing the formula. Borrowing from elements of the past, and crossing the console boundaries, this game established itself as worthy of the legacy. Though it lacked a decent story and it was an unforgiving grindfest, there is something to love about this MMORPG - otherwise it wouldn't have been the most profitable game of the series. There are so many things to explore: crafting, mini-games, different job classes, end-game content, and it's doesn't just end when you defeat the big boss. The game goes on. While it can feel like a job at times, it really does have some fun to it. But...good luck playing it on PS2 or XBOX 360 because those servers shut down in 2016. But this would not be the last MMORPG Square Enix attempted...no...there was a much darker, more sinister game planned... But before that, there were a couple other franchise entries to enjoy! So, what do you all think? Still playing Final Fantasy XI for PC? Or are you glad that chapter of your life is done? Let us know in the comments below!
  2. The Legend of Zelda is one of the greatest video game series of all time. It also happens to be one of my favorites. When I first discovered that there was manga series based off the franchise I have played since I was a child, I had a bit of a meltdown. The series is by Akira Himekawa and every book is a treasure, including the latest based on final Zelda game on the Gamecube and the first for the Wii. The Legend of Zelda: Twilight Princess, Vol. 1 debuted on February 8th, 2016 - it was translated and released in the States on March 15th, 2017, published by Viz Media. At first, it wasn't likely that the book would be published at all due to the game's rating and how it was received. Like the previous entries in this manga series, the Twilight Princess manga is based off the video game of the same name. This graphic novel is the first of four planned for the series. There is a Legend... Our hero, Link, is doing his best to settle down in the peaceful Ordon Village. Little does he know, his world of light is about to turn dark. Shadows have begun to stir. An ancient evil long forgotten has taken hold of the land of Hyrule. Can Link face the darkness of his former life and rise to meet his destiny? Or will he be swallowed forever by the demons lurking in his past? Entering The Shadow Realm While Twilight Princess is based off the video game, there are quite a few changes to the story. It goes further into the origins of Zant and Midna and provides Link with a backstory prior to his arrival in Ordon Village. While this added information fills in the narrative, I'm eager to see how they develop it in each volume. Focusing on our main hero, this personification of Link is different than others up to this point. He's a little rough around the edges and less eager to please. He acts like an actual teenager, which is refreshing, but he still has those familiar heroic qualities. The theme is much darker, and the visuals complement that vision. Some of the scenes are pretty gruesome, but then again, this was one of the more somber entries in the game franchise. As a starter, Vol. 1 does a good job drawing in the readers, leaving many unanswered questions. It also provides enough change for veterans of the series to be intrigued. While the novel does captivate its audience, I feel like it ended far too soon. This book only covers the very beginning - and though the creators have always done well adapting the games, I can't help but worry a bit. Or maybe I just want the next volume to be out. I can't get over the artistry; the artwork is just outstanding. Hyrule and its inhabitants leap off the page. Each character depiction is very true to the video game. The panels are fluid, easy to follow, and they read quickly. Overall, this is a pretty good start to a series. Twilight Princess, Vol. 1: Final Thoughts The Legend of Zelda: Twilight Princess, Vol. 1 doesn't shy away from the darker themes explored in its console counterpart.Though the tone is more mature than other franchise adaptations, it is visually inspired and true to the source material. It introduces a fair amount of previously unexplored backstory and sets up its audience for the next dramatic entry; and I am excited for it! You May Also Be Interested In: The Legend of Zelda: Twilight Princess Volume 2 - Review Order the Twilight Princess Manga on Amazon
  3. Talk about tying up loose-ends. John Wick is back, because let’s face it…We all want to see him in the bloody, over-the-top action flick, John Wick Chapter 2. In this thrilling sequel, we join Keanu Reeves once more as he takes a turn as Baba Yaga to answer a call he cannot refuse. Considering how high the bar was set after the surprise hit, John Wick, the next chapter has a lot to live up to. Receiving The Marker Picking back up right where we last saw him, John Wick Chapter 2 starts in a heavy shoot-out as the Boogeyman attempts to recover his stolen car. After settling his debts and calling 'peace,' John officially bows out and returns home with his new unnamed puppy companion. Before he is able to settle into his retirement, an old friend comes knocking at his door. Crime lord Santino D'Antonio (Riccardo Scamarcio) calls in a favor, handing over a blood oath marker that cannot be ignored. After reluctantly agreeing, as it is one of the unbreakable rules to refuse a marker, John Wick is sent on a hit that will ultimately shake the underworld's foundation. Welcome to the Continental John Wick Chapter 2 starts out exactly like an awesome action-movie sequel should - right where it left off. All of the audience's lingering questions are answered and we are treated to an awesome fire-fight before we've touched our popcorn. (Who am I kidding? That's gone before the movie even starts!) But there-in lies a little bit of a problem with this movie. All the loose ends are tied up, so what else is there for John to do? This is when the story relies on this previously unmentioned information about the marker, and it does work. However, it doesn't have the same power as the original. Force-ably repaying a debt isn't as bad ass as hunting down the bastards who wronged you. What's really interesting about John Wick Chapter 2 is the look inside the 'underworld' - or how being a hit man works. The movie takes us through an assignment from beginning to end, and it's cool to see that lore unfold. We get to see an international Continental and how quickly information goes through the wire. Also, the action scenes are amazing. I mean, that's the most important part to a flick like this. It does not disappoint! Some action sequences are actually pretty comical. It's great that this film knows what it is and doesn't take itself to seriously. It also movies very fast. You'll wonder where the time went. My main issue with the flick, besides the weaker motivation, is the weak villains. While Santino D'Antonio is a slimy bastard, his henchman Ares is pretty unremarkable. At some point, John Wick has to go up against a bunch of faceless enemies, and there-in lies the intensity. He never knows who will be coming after him. Regardless, while there are the 'main' villains, none of them are really up to par. Take The Blue Pill Keanu Reeves is awesome as John Wick, as usual. But nothing is as incredible as seeing Neo and Morpheus together again, even for a moment. Common plays a typical bodyguard, and Ruby Rose tries to be intimidating as D'Antonio's henchman, but neither is as imposing as they should be. They are fine, but not particularly noteworthy. Riccardo Scamarcio pulls of that coward with a lot of power character well-enough, but everyone is just overshadowed by the gun fire of Keanu Reeves. In fact, the only actors that really stood out were Lance Reddick and John Leguizamo. But then again, we really just want to see John Wick kick ass. John Wick Chapter 2: Final Thoughts Though not as awesome as the first, John Wick Chapter 2 is a pretty good sequel. It's an adrenaline rush from start to finish, and everything moves so quickly its 2 hour run time seems like ten minutes. The plot isn't as strong, but the action scenes make up for any failing the script may have. This chapter gives a glimpse of the underground and sets up the next chapter of John's tragic story. Given all the hype, I'm definitely excited to see the next one. So what do you all think? Have you seen ? How about Logan? Looking for something more family-friendly? Well, there's always Lego Batman. Let us know what you think in the comments below!
  4. Always be yourself…unless you can be Batman. Lego Batman gets the pleasure of encompassing the joy of the classic comic book without the pressure of being dark and gritty. This cheeky spin-off of The Lego Movie plays with the iconic superhero in a way that pokes fun at its roots and will have you clutching your sides. Starring the vocal talents of Will Arnett, Zach Galifianakis, Michael Cera, Rosario Dawson and Ralph Fiennes, Lego Batman is hilarious way to spend the afternoon. The Bat Signal Several years following the events of , Batman has returned to Gotham City to fight crime. During a fierce show-down with his arch-nemesis, the Joker, Batman says some choice words that hurt the Crown Prince of Crime, causing him to seek the ultimate revenge. Oblivious to his enemy’s plans, Batman attends a gala celebrating Commissioner Gordon’s retirement. In his confusion, Batman unwittingly adopts Dick Grayson, a young orphan, and he is introduced the new commissioner, who has a plan for eliminating the need for Batman. After the Gala, Bruce Wayne tries to get a handle on fatherhood, his mixed emotions about the new commissioner, and life after Batman. Of course, there is a more sinister plot a foot. Can the Dark Knight accept change and tackle his greatest fear in order to save Gotham City? To The Bat-Mobile! As far as Batman movies go, this one is nothing short of action-packed. In the first few scenes, everything moves so quickly it's hard to catch everything. The pace is off the charts until the beginning sequence is over. Everything slows down after that, except the jokes of course. I found myself laughing hysterically and each joke hit perfectly. I liked the twist on the genre and the movie went in a direction I didn't really think it would, and it takes a slightly different look at the Batman character. While the story itself didn't break any ground, it was enjoyable. The characters were bright and fun, it had a great script, but I never really got the 'feels' at the parts I should have. Then again, this is a very lighthearted movie - a lighthearted movie full of awesome pop culture references. Lego Batman is a comic-book extravaganza, but it doesn't quite reach Lego Movie status. The Justice League The voice acting in this movie is perfect. Will Arnett reprises his roll as Batman, and he's perfect for it. Zach Galifinakis had a lot to live up portraying the infamous Crown Prince of Crime. He pulls it off quite well, considering the tone of the film. Rosario Dawson, Michael Cera, and Ralph Fiennes complete this fun ensemble and brought the Batman Team to life. The soundtrack also made this cinematic ride more fun. The score by Lorne Balfe compliments the action, and the pop music adds an extra dash of silly. All of these elements blend together to make a very enjoyable flick. Lego Batman: Final Thoughts Lego Batman is an exciting and hilarious take on the beloved comic series. While it isn't up to par with Lego Movie, it's okay - because it wasn't really trying to be that. It was something much different, poking fun at one of the most well-loved DC comic book characters of all time. With a charming soundtrack, a ton of pop-culture fueled humor, and an excellent cast, this is a family-friendly film worth watching. So, deadicated fans, what do you think? Have you seen Lego Batman? or did you check out John Wick Chapter 2? And who's looking forward to ! Let us know in the comments below!
  5. Retro Movie Time: the series that grabs an illegal time travel device and jumps off the Chrysler building in order to revisit the filmography of the past. Sometimes it's fun to take a look at what directors and actors of by-gone eras have given us - for better or worse. It's also important to see how these movies stand against the test of time! The first installment of this series takes a look at life from outer space coming down to co-exist with an unknowing human-kind in Men in Black. Wow, 1997! Has it really been 20 years already? Well, two sequels, an animated series, and aging stars are pretty much an indication of time passage, so it's certainly been awhile since Will Smith and Tommy Lee Jones first teamed up for this action/comedy/sci-fi flick. Intergalactic Kegger The Men in Black are a specialized agency that handles all communication and business with alien life. The aliens, in turn, take refuge and live side-by-side with the unsuspecting earthlings. In order to be an MIB agent, however, one must completely erase his or her self from existence and cut all ties. Our story begins with Agent K (Tommy Lee Jones), who is on assignment one evening when his aging partner fails to take down a hostile. After a quick encounter with a memory-erasing neuralyzer, K finds himself in need of a new partner. Enter the nimble and hard-hitting James Darrel Edwards III(Will Smith) of the NYPD. Unfortunately, as the future Agent J is recruited, danger is afoot. (There's always danger afoot.) A malevolent life-form known only as a bug has made it's way to Earth. This aggressive alien is hell-bent on stealing something from the Arquillian royal family in hopes of starting a war. Can Agent K and Agent J get it together long enough to stop warfare and keep the MIB a secret? You'll have to watch to find out. Don't Turn Green... Men in Black is basically a classic at this point. If you haven't seen it, it's a good blend of comedy and sci-fi. The movie moves quickly, but it's writing is smart enough to keep you chuckling until the end credits. There is a bit of absurdity in the script, but the dead pan delivery by Tommy Lee Jones makes it so perfect, you'd think it could be real. The film's pacing is pretty good; there is rarely a dull moment. What's great about the story is it's ability to make extraordinary problems and moments seem like every day occurrences. Yes, there may be a battle fleet of aliens about to destroy Earth, but the important thing is we do not know about it. The audience is privy to the MIB lifestyle, and while we may worry about the impending doom of the planet, others are blissfully unaware. It's a fun, cheeky, and action-packed movie that has a . It's one of those movies that's easy to get drawn into if it's playing on TV. The Men In Black Our main actors in this flick are very well cast. Our lead guys, Tommy Lee Jones and Will Smith, make a wonderfully balanced pair. The old salt is teaching the newbie, and they have a wonderful dynamic. An additional cast member worthy of mention is the female lead, Linda Florentino as Laurel Weaver. She takes up the mantle as the Deputy Medical Examiner, who's had a few run-ins with the MIB but can't quite recall thanks to the neuralyzer. She is also Agent J's love interest. While her part was pretty small, her character lacked real development. However, she does have a few zingers, and for what she was, the actress played her well. Another call out is the movie's villain, played by Vincent D'Onofrio. With a combo of special effects make-up and skill, the decaying Edgar skin-wearing bug was equal parts gruesome and hilarious. He struck a balance between creepy and humor that worked well for the film. Collectively, while none of the characters had deep backgrounds, it's not that kind of movie, so they worked well. The film was cast very perfectly and each player pulled off an excellent portrayal. Now...For an Eye Exam After 20 years, Men in Black is still a fun film to watch. It was different, charming, and though the fashion may be a bit dated, it's always great to watch. With a perfect soundtrack, and Will Smith fresh out of Bel-Air, this is a must for any movie buff's collection. While it may not be a deep film, it is a funny and unique take on the sci-fi genre without getting trapped in the technicalities of it. Men in Black is simply a great popcorn flick, with smart comedic writing that can last the test of time. Let's just forget that Men in Black 2 ever happened. So what do you think of Men in Black? Did you love it? Hate it? Remember it fondly? Let us know in the comments below.
  6. The Star Wars series has been a pop-culture staple for nearly 40 years. I had to pause and take that in for moment as I considered that immense popularity that the franchise has. Even before Disney started raking in the dough on this fatted cash cow, every few years or so, there was a Star Wars revival. Between each release, re-release, prequel, and sequel, the critical eyes of the Star Wars fans were squinted, and with the internet, they were poised and ready to attack. With such a beloved series, there is high-pressure to do it justice. Rogue One: A Star Wars Story did just that. Rebellion Gone Rogue One: Spoiler-Free! Our story bridges the gap between Revenge of the Sith and New Hope. The Imperials are gathering up scientists to construct a space station so powerful it will eliminate planets in a matter of minutes. Upon it's completion, the struggling rebellion gets wind of a rumor that there may be a way to destroy this mass killing machine. The rebel Jyn Erso (Felicity Jones) is tasked with locating the Imperial defector carrying the very information could turn the tide of the war. Bridging The Gap The film makers had a difficult task ahead of them when they began putting together Rogue One. They had to strike a balance between established Star Wars lore, fan service, and create something that fit perfectly into that universe. (It was almost as hard as making this a spoiler-free review!) Adding too much fan service can take away from the story continuity, while not having enough lore could make the film feel like it's not part of the original series. There was a thin line to walk, and Rogue One manages to do just that. While the film has bits and pieces of 'fan service,' it doesn't waste a ton of time on it. For instance, Darth Vader makes an appearance in the film - but though his presence is noted, it's not forced and it makes sense for the story. There are also a few other throwbacks that fit within the story frame. The nods to the past make sense. Much of what happens in the film also clears up loose ends from the established series. The Jedi, The Sith and The Rancor While the story is slow to begin, it's necessary to establish the new characters in this exciting adventure. And I do mean exciting. There were moments when I was literally leaning forward, grabbing the arms of the chair to hold myself back. The film does a great job drawing you in. The slow start helps establish the scene and it really does amp up the tension as the movie reaches its climax. Short of stepping into spoiler territory, I was so drawn in that even as certain events happened, I tried to convince myself otherwise. (So vague...I'm sorry. Go see it. You'll get it.) The film manages to not only look like a Star Wars film, but most definitely adds to its legacy. The Rebels of Rogue One Each of the roles are balanced and well thought out. I found myself rooting for each individual character and despising the villain. It was also an interesting look at the rebellion. Rogue One muddies up the line between "good" and "evil" a bit, showing that not everyone on each side is so strictly aligned. The cast was made up of mostly unknown actors. Felicity Jones really kills it as the strong and capable Jyn Erso, while Diego Luna makes a compelling counterpart as a rebel with a less than savory past. Though I usually have problems with the villain, Ben Mendelsohn does an excellent job portraying the sinister Orson Krennic. Short of mentioning all of the actors in this film, every character introduced fit the story so well! From the defective Imperial cargo pilot to the Guardian of Whills, they all managed to win me over in the short time we spent together. (Though I'd hate not mention Alan Tudyk's awesome voice acting!) Of course, the final character is the score! It's like a character at least. Michael Giacchino (Up, Call of Duty franchise) followed the footsteps of the great John Williams, and doesn't disappoint. He took a lot of influence from the legendary composer and truly helped take us to a galaxy far, far away. Final Thoughts I found it very hard to find criticize this movie, because I went in knowing what it was. It's a missing puzzle piece. It's not a "new series." It captures the spirit of without throwing in a ton of lightsabers, ewoks, or Jedi. It takes a perspective we haven't seen before, and it has a surge of action that is definitely worth seeing. So what do you all think? Have you seen Rogue One? What's your favorite part of the franchise? Let us know in the comments below! Stay deadicated!
  7. Welcome back aboard the Nostalgia Train - the series that takes a look back at crazy movies and games from our past that we love, hate, and sometimes forget about. Today's trip leads us back to the NES era - a time of masterpieces and some rather obscure titles. In honor of those forgotten cartridges, I give you Milon's Secret Castle. There's much to be said about this game and very little makes sense. It is one of those titles that you may have lying around or in the bottom of a box in your basement. Just remember, all trips down memory-lane aren't going to be good ones. Milon's Complicated Story As a gamer fires up this game on the good ol' NES, it becomes immediately apparent that it will be a bit of a dumpster fire. There is no explanation and no story; players are set before a castle with three doors, a well and that's it. After some digging, I finally found the game's story! It revolves around young Milon, who lives in a land where people use music to communicate with each other - but he can't understand anyone. Apparently, he's music illiterate. He decides to travel the world. Before he leaves, he wants to visit the Queen. Wouldn't you know it, she's been taken by an Evil Warlord. (As you do...) The court magician appoints Milon to save her. He gives Milon...bubbles and tells him the castle where she's being held has all sorts of tools for him, and that's it. Milon's off to save the day. Stormin' the Castle Milon's Secret Castle doesn't just lack a cohesive story, it doesn't really make any sense at all. A young man saving a girl is a basic trope, but why would Milon even attempt to meet with the queen knowing he could not communicate with her. If all the inhabitants of the land he lives in only communicate using music, why would he think the royal family was any different? For that matter, how in the world did the magician even clue Milon in? The story itself doesn't scratch the surface. Players aren't even clued into story, so it doesn't really matter. Playing the game is just and needlessly complicated. Sticky Platforms and Curious Secrets The game-play for Milon's Secret Castle isn't overly complicated. Milon is given a life bar and a single life. He can run, jump, and shoot bubbles. He has to enter the castle and discover the secrets within while battling beasts. There is no rhyme or reason to the placement of things, but Milon must fire his bubbles at everything. Bubbles will kill enemies, reveal secret doors, and break blocks. Players have to find the hidden shops, music boxes, and items in order to battle stage bosses. After defeating these bosses, Milon gets stronger and gamers advance to new parts of the castle to repeat the process all over again. Milon's Secret Castle: Keeping it Secret Looking past the story and the weird weapon, one of the things that makes this game frustrating is the difficulty. Unlike other platformers, when Milon gets hit, there is no 'post-hit invisibility.' He also has a very small life bar. When that depletes, it's game over. Players have to start at the beginning. Of course, if you manage to make it past the first boss, there is a trick to starting where you left off. Also, there are ways to increase Milon's health, but it's so minuscule it's barely worth it. Another pain point with this game is a lack of direction. While it's pretty neat that players can complete the game in any way they wish, it doesn't clue gamers in on what to do. The secrets are hidden so well that hardly anyone knew they had to look for them. The boss chamber only fills once certain bench marks are complete. Players can't even exit a level without finding a door first. Couple all of these grievances with sticky controls, respawning enemies, and cryptic hints, and you've got yourself a pretty terrible game. While it isn't the worst game, it's almost not worth remembering. ALMOST. So, play on, gamers. What do you think of Milon's Secret Castle? Want a more truthful review? Check out !
  8. It's that time of year again! Time for families to make the trek back home or for people to attend parties, or do none or all of the above. Even with all of the festivities and travel, there is no excuse to stop gaming - in fact, there is every reason TO game. Let's be real - games are a big part of holiday fun. With technology today, we are no longer limited to only board games - though those are incredibly fun. What better way to spend the holidays than screaming at your siblings over an exciting co-op couch game! Not sure what's out there exactly? Well, here are my top ten co-op games! Let's be clear - these aren't in any particular order, as they are all great in their own way. These are also COUCH games - online play doesn't count for this list, though it could add to the fun! Without further ado... Nintendo Land System: Nintendo Wii U Players: 1-5 One of first co-op games on our list comes from those geniuses over at Nintendo: . Players can explore this amusement park-themed game where they can team up to save Hyrule, hunt each other down in Luigi's Mansion, or a number of other fun "Nintendo-themed" activities. The mini-games aren't limited to multi-player events; there are some addictive solo games where players can try to beat each other's high score, like Ninja Castle. What's better than throwing ninja stars at things? Additionally, Nintendo Land is easy to play, but it has enough challenge for adept players. Overall, this one is good for all ages and gamer levels. LittleBigPlanet 3 System: Sony PS4 Players: 1-4 (Plus Online Multi-Player) LittleBigPlanet 3 is an insanely fun co-op platformer following the adventures of Sackboy in his attempt to save Bunkum, the universe. This puzzle game requires a bit of cooperation and all of the players you can get. Players team up to explore and conquer levels, gathering items along the way. While any gamer can attempt this one alone, some puzzles and hidden items require team work! Of course, this is no problem when a player has a few partners. This game is adorable, addicting, but requires a little finesse. In addition to playing the story, gamers can also create their own levels, which adds another layer of fun to the mix. While this game is a blast, it might not be the best for novice players. Mario Party System: Nintendo Systems Players: 1-4 (5 for Mario Party 10) This one seems like the most obvious of all the co-op games on the list. Party is in the title! games start as far back as the N64 and there is no sign of them slowing down. With a number of different boards, players follow a 'board game' style system that pits everyone against each other. The objective is to gather as many stars as possible before the final round; the player with the most wins. Of course, it's not as simple as that. Players must move around the board, gather coins, win mini-games, and deal with the treacherous Bowser! In the lastest version, Mario Party 10, a player can even play as Bowser. While the mini-games require a bit a skill, the game is mainly luck based. This one can grate on the nerves after awhile, so be sure to have another game handy. Super Smash Brothers System: Nintendo Systems Players: 1-8 The best co-op games often involve two or more characters beating each other to a bloody pulp. What better way to deal with holiday frustrations, right? Well, Super Smash Brothers provides a game with all of our favorite characters. The fighting mechanics range from easy (for you button-mashers out there!) to difficult, depending on what kind of combos a player plans on pulling out of his or her arsenal. There is a character for everyone, unlockables, and seeing Jigglypuff fly off the stage is so satisfying for some reason. Of course, fighting games aren't for everyone. If you aren't a fan, it's best to try another option on this list. Super Mario 3D World System: Nintendo Wii U Players: 1-4 Nintendo has it's fair-share of fun co-op games, and is no exception! This exciting platformer requires skill, cooperation, and puzzle solving - unless you like watching your friends die. In that case, all bets are off. Players team up and navigate the Mushroom Kingdom to save the Sprixie Princesses from Bowser. While it can get frustrating trying to play through the levels when one person is messing around, this game can be a blast for a four-player team. Plus, if anyone has ever played any Mario game before, no training is required! The Jackbox Party Pack 3 System: PC/Mac/PS4/Amazon Fire Family/ Xbox One Players: 1-8 Here's an utterly awesome and almost effortless party game! Gather everyone around the TV and whip out your cell phones! The contains 5 crazy fun games that include trivia, terrible drawing skills, and quirky word play. Each game is straightforward and all players really need to know is how to use a cell phone with internet access. Players log into jackbox.tv, enter the code, and join their friends in board game-inspired fun. This game is for anyone and everyone, and actually has a 'clean' version - and how 'clean' it is can depend on your answers. Easy to set up, fun to play; this is gaming done right. Rocket League System: Microsoft/PS4/XBOXONE/OS X/ Linux Players: 1-4(8) If fighting, trivia, or platform games aren't for you - maybe cars are more your speed! is an incredibly addictive competition that combines soccer, basketball, or hockey with demolition derby. It works beautifully. Rev up those engines, design your car, and take to the field to face off against local friends or attempt some group free-for-alls online. While it may take a few minutes for a novice to get the hang of the controls, the excitement and smack-talk that follows will be legendary. Wii Sports System: Nintendo Wii Players: 1-4+ An oldie, but a goodie! These simple turn-based sport activities are easy and enjoyable for just about any level of gamer. Things could get incredibly exciting if you turn these into drinking games--ha, but I digress. Though there is a nice dose of competitive play, most of the Wii Sports games are low impact and quick to grasp. So grandma and your kid brother can both try their hand at bowling, baseball, golf, tennis or boxing. Play in teams, or go solo - but most of all, get up and have some fun! Overcooked System: Microsoft Windows/ PS4/ Xbox One Players: 1-4 There's a saying: . This is not true when it comes to Overcooked. This game was meant for multi-player! It thrives on culinary chaos as players work as a team to put together as many dishes as they can in a limited amount of time. Play against each other or team up in a simple 3-4 button game that requires a little teamwork and a plan. Either that or just let everyone run wild and burn the kitchen down. Mario Kart 8 System: Nintendo Systems Players: 1-4 This is the ultimate . Racing games are always a blast, but Mario Kart 8 is a cut above the rest. Get ready to burn rubber while dodging pesky banana peels, navigating obstacles and winning that coveted trophy. It's hard to find someone who hasn't heard of or played any Mario Kart game before, but it's easy enough to play for even the most clueless gamer. Soon enough, Great Grandma will be cackling like Wario as she blasts you with red shells like a boss. It's classic, and it's a good time. When it comes to co-op games, any one of these games is a winner. So what are you waiting for? Gather everyone up, pick a game, and start swearing at each other - and have an amazing gaming experience at the same time. What do you all think? What are your favorite co-op games? Prefer some old school two player action? Why not hop on the Nostalgia Train and check out Teenage Mutant Ninja Turtles: Turtles in Time, or my personal favorite, Contra. Have a great holiday!
  9. You know what's more fun than cooking in an actual kitchen? Being a master chef of the video game world! And what better way is there to spend time screaming at your friends or loved ones than sitting on the couch with Overcooked. Team 17 created a fun and fast-paced cooking based game that everyone can enjoy. Whether you are prepping the kitchen for four or going solo, this game is a great way to pass the time. Setting Up The Kitchen Our culinary quest starts like any other adventure; King Onion and his dog, Kevin, plead with us to save the world by satisfying the hunger of The Beast. Unfortunately, as players are cooking newbs, the only items they can serve up is salad. Let's face it; the Beast's hunger cannot be satisfied by salad alone. King Onion takes it upon himself to send the players back in time to travel about and sharpen their cooking skills for a rematch. In order to prepare, the future master chefs (not to be confused with Master Chief...that's another game) must head through cities, go on the road, and venture into outer space to conjure delicious dishes to satisfy the Beast. Overcooked Recipe Book Overcooked has several different modes: Campaign, Versus, and DLC in the Lost Morsel, and Festive Seasoning. Regardless of the mode you choose, the game has the same focus. The object of Overcooked is to prepare and serve food while avoiding obstacles and beating the clock. The quicker players put out orders, the more tip money and points they receive. Each level usually has a particular recipe to prepare, such as soup, burgers, fish and chips, or pizza. Orders will consist of various ingredients that must be chopped, cooked, assembled, plated and sent out. In some cases, players are responsible for cleaning dishes, while in others they must avoid kitchen hazards like moving counter tops and jumping between food trucks. In the campaign mode, players tackle a series of levels that require a mastery of 1-3 stars to advance to the next section. Each level has a particular score that needs to be hit to earn a rank, and players must cooperate in order to master the kitchen. Versus mode pits players against each other in an all-out cook out. Overcooked's DLC options offer would-be chefs more levels and more avatar options. Next Top Chef? When I purchased this game during XBOX ONE's Black Friday deals, I was reminded fondly of an Atari game called . My nostalgia factor took over, and I sat down to play this game. First off, the graphics are pretty great. The game has an old school feel with smooth, modern graphics. The music is catchy, though forgettable - but that's not really what matters in a game like this. This game is addictive, especially as a co-op game. It's not enough to get one or two stars. I had to have them all, and each stage had a fair amount of difficulty. While not the hardest game on the shelf, some of the levels could prove to be pretty challenging depending on how well your team works together, or how many players you have. The controls are simple enough, and when it comes time for Versus mode, there is a fair amount of challenge swapping between avatars to beat your opponent - unless of course, you have more players. I found myself saying pretty often, "There's no way you could do this with one player." That being said, it really isn't as fun with just one person. I'm not sure it's meant to be played solo. Overcooked: Final Cook Off If you are looking for some good, competitive fun, this is the perfect game to pick up. It's a great game to play with a couple of friends or family members, provided you work as a team. Of course, if cooperation isn't your thing, you could find yourself screaming "CHOP THAT ONION" at someone you thought was your friend, but clearly doesn't know his or her way around a kitchen. Regardless, it's a wonderful way to spend the afternoon, and with the added DLC, players can keep coming back to the kitchen for another round. So what do you think? Have you played Overcooked before? Which avatar is your favorite? Let us know in the comments below. Want to try Overcooked? Buy it here on XBOX ONE, PS4, or Steam!
  10. The Harry Potter Universe is one that I was very sad to leave behind. The books are a defining moment on my pathway to becoming a writer. J.K. Rowlings is still an inspiration to me - but this is not It is an expansion of the world that J.K. Rowling has created, many years before Harry, his parents, and even Voldemort existed. Instead, the audience is treated to some wonderful additions to an already rich lore in Fantastic Beasts and Where to Find Them. The movie is a blend of fresh ideas mixed with the familiar, allowing newcomers and fans to immerse themselves in a magical world that I've definitely missed. With an excellent cast and an invigorating soundtrack, it is a welcome return to the Wizarding World. Welcome to the United States of America Our movie begins in 1926 New York City as wizard, Newt Scamander (Eddie Redmayne) makes his way through customs. The wizard world is much different in America, and it becomes abundantly clear that Newt is carrying a number of things he shouldn't. Unfortunately for him, he has a run in with a No-Maj, or muggle to the English Wizards, by the name of Jacob Kowalski. Shenanigans ensue after the two inadvertently switch cases and some of Newt's magical creatures escape. Unfortunately for Mr. Kowalski and Newt, this is the worst time for it. It seems that magical beasts are supposedly destroying the No-Maj's world causing a resurgence in witch hunters and tightened security by the Magical Congress of the USA (MACUSA.) Little do they all know, a much more sinister plot is underway and not everything is as it seems. Together with the help of a demoted Auror, Tina Goldstein, and her sister Queenie, Newt and Jacob must rescue the escaped animals before the MACUSA or other No-Majs find them. Where to Find Them Fantastic Beasts and Where to Find Them had a difficult job. It had to be a movie that felt like the Harry Potter series without being it. There had to be a balance between both worlds and the movie does a great job. The film draws it's audience in with the fantastic 1920s look with a magical twist. The fantasy world melds nicely with the world as we know it. Another exciting addition to the Potter Universe is a look into American Wizardy. Up until now, there wasn't too much information, but what the movie displays it was very refreshing take on something fans know and love. Our hero is not a young boy learning magic and facing off against a dark lord. Newt Scamander is already an accomplished wizard and the cast surrounding him is much different than what we've seen. The subject matter and the characters manage to remain separate but familiar at the same time. The plot pacing was slow at points, but that allowed for a good foundation for the series to follow. Unlike other 'origin' films, Fantastic Beasts and Where to Find Them does little to explain the characters and their motivations. The audience gets a feel for the characters on their own merit - and the actors bring them to life. Also, though the film is lovely to look at, it doesn't rely on special effects for a good story; they enhance it. Frankly, the only other complaint I have with the film has to be with the 'main' villain, but even then, it's something the film builds on. It's clever, there are a few interesting twists, and it is a very enjoyable movie. Fantastic Actors and Magical Music One of the things that really sold me on Fantastic Beasts and Where to Find Them was Eddie Redmayne's portrayal of Newt Scamander. His character was just as charmingly awkward as it needed to be, and his love for the magical beasts really brought another level to the movie. His co-actor, Dan Folger, is very like-able as the No-Maj who accidentally fell into this crazy wizarding mess. Not to be out done, our leading lady Katherine Waterson pulls off the down-on-her-luck, former auror, Tina, while Alison Sudol displays a perfect example of a 1920s woman with the gift of Legilimency. Another stand-out is Colin Farrel's Percival Graves. It's hard to tell which side he's on and ultimately, it makes for good scene tension. The only casting choice I'm unsure about is Johnny Depp - but he has such limited screen time, it's uncertain how well he will fill out his role. The score for the film was composed by James Newton Howard. He did a marvelous job incorporating excerpts from earlier films and married it with original compositions to create something wonderful. The music captures the 1920s feel with a charmingly mystical touch, matching each scene perfectly. When all of these elements combine, it makes for a truly enchanting movie. Fantastic Beasts and Where to Find Them: Final Thoughts Fantastic Beasts and Where to Find Them is a magical story that manages to distance itself from it's roots while paying homage to it. It's a wonderful display of an intriguing time period enhanced by a mythical touch. With loveable characters, complementary special effects, and an engrossing soundtrack, it is a must-see. Also, if you plan to see it in 3D, it looks pretty neat. What about you? Do you want to see Fantastic Beasts and Where to Find them? What do you love about the Harry Potter series? What's your patronus? -- sorry, too personal? Let me know in the comments below.
  11. The cinematic Marvel Universe just got a whole lot bigger with the introduction of Doctor Strange. Up until now, Walt Disney Studios has taken us around the world, into outer space, and all the way to Asgard. It has presented technologically based, science infused, otherworldly and god-like heroes, but with this new entry, magic has made it's introduction. Doctor Strange, starting Benedict Cumberbatch, adds a new layer to the world of the Avengers, and it looks pretty incredible. Doctor Strange: The New Billionaire Playboy The movie kicks off with murder in a mysterious library and the pilfering of power magic. The audience is immediately introduced to the villain, the sorcerer Kaecilius (Mads Mikkelsen.) Following an impressively visual fight scene, the story takes us to the operating room of Dr. Steven Strange. A brilliant neurosurgeon, Dr. Strange's charm and arrogance are apparent as he flaunts his superior knowledge and abilities. Unfortunately for him, he loses the ability to use his skilled hands. After pushing away everyone and losing everything, Strange is prompted by a former paraplegic to seek Kamar-Taj. Thus begins his incredible journey and discover of the multiple universes as well as his new path to become a sorcerer. Of course, not all is right with the world, for Kaecilius wishes to use the magic he has stolen to consume the world in darkness. Can Dr. Strange look past his arrogance and ego to become the sorcerer needed to save the world? The Strange, the Awkward, and Visually Appealing A quick warning: if you are planning to see this movie, be sure you pay attention. The plot moves quickly and there is plenty to take in. The movie does a decent job capturing bits and pieces from the comic - and it is very exciting. The magical concepts are much different from what we've seen so far, and it's refreshing. The movie has it's funny moments, though sometimes the humor is out of place. There were also a few characters that I felt were under utilized and acted a bit out of character. While the movie does a good job setting up this new part of the Marvel Universe, the actual story that take place isn't anything spectacular. It just helps that the special effects are amazing. The visuals also do a great job helping create a connection with the audience. The effects reminded me a lot of Inception, but of course it's used much differently in the movie. The scenes were visually stunning; this is definitely a very good looking movie. The magical scenes, the battles, and the other universes really helped me take the fictional ride. Of course, with Disney's budget, how could it not look amazing? One crucial part of the film that I felt was lacking was the soundtrack. There were some interesting swells; the more 'magical tracks' were very good. For the most part, the soundtrack was almost as forgettable as other Marvel movies. This is especially disheartening, since super hero films should have amazing music! I mean, Batman and Super-Man have awesome themes. Spider-Man has an awesome original theme! Not that I'm looking for something campy, but something that makes me identify with that super hero. A big step forward is that the composer, Michael Giacchino didn't use 'temp' music. The music for Doctor Strange is way better than previous Marvel films, but it could be even better. Who's Who in Kamar-Taj The stand-out actors in this film were most definitely Benedict Cumberbatch as Doctor Strange, and Tilda Swinton as the Ancient One. There was a lot of controversy over the 'white washing' of the Ancient One roll, and avoiding stereotypical casting choices, but she does a good job. She has that mysterious and going for her and she portrays that type of character pretty well. The other actors were fine as well, but I had bigger problems with the writing then their actual acting. Rachel McAdams plays Christine Palmer, a fellow surgeon and former love interest of Doctor Strange. The problem with her is the major lack of her presence. She's an incredible actress, but her role is incredibly minor. The same goes for our villain; he is scary to look at, but he doesn't really have the build-up or the presence of a good bad guy. His background is glossed over, much like the big baddie 'Dormammu,' and we have to basically except that both of them as the enemy. We don't get very much from other supporting characters either. I understand that this is 'Steven Strange's' origin; however, in order to by into his world we need to know about what's in it. Final Thoughts Doctor Strange is an exciting, visually stunning entry to the MCU. While the story arc isn't anything new, the subject matter is. It's a great popcorn flick with a few under developed characters, but a pretty fun way to spend an afternoon. The teasers are actually pretty exciting, too - so as always, stay until after the credits. Have you seen Doctor Strange? What'd you think? Please leave your comments below.
  12. The launch of the PlayStation 2 ushered in a new era for the Final Fantasy series. Though the developers tinkered with the layout of this series several times before, each entry kept key components so they still felt connected. As Final Fantasy X developed, fans of the series were about to see quite a few changes. 2001 gave us a new and innovative twist on this beloved franchise, leaving much of the foundation in the past. Out with the Old, In with the New Final Fantasy X has a lot of firsts for the franchise. It is the first game in the series to utilize voice acting, pre-rended backdrops and full three-dimensional areas. In addition to the technological advances, X is also the first entry to get a direct sequel in Final Fantasy X-2. Finally, the game's soundtrack is the first that Nobuo Uematsu was not the sole composer. Along with Uematsu, Masahi Hamauzu and Junya Nakano had a hand in developing the music. With the new technological capabilities, X gets an intense boost in graphics. The visuals are stunning and are even better in the HD remake. The world seems so vast and clear, and graphics only get better from here on out. Playing FFX is almost like watching a movie at times- because with better graphics comes more cut scenes. The developers did learn from previous entries and added an option to skip particular cut scenes (ie. long summons.) The capability only goes so far as the cut scene graphics are still far better than the in-game. Aside from auditory and visual alterations, there are few big changes as far as how the game is played. Final Fantasy X abandons the ATB style of the past in favorite of a new battle system, and instead of leveling stats, players are introduced to the Sphere Grid. Everything seems new, even down to the way players explore the world map. With all of the changes, it may be hard to believe that this game still plays like other franchise entries. While there are many changes, Final Fantasy X still does what it does best - creates a memorable story. Welcome to Spira Our journey begins with the young star of the Zanarkand Abes blitzball team, Tidus. He is participating in a blitzball tournament being held in honor of his late father, Jecht, a former star player. However, chaos ensues as the city is beset by a giant monster. Tidus can only wonder what is happening as his care-taker, Auron, grabs hold of him and the world around him is destroyed by the creature dubbed 'Sin.' When Tidus wakes, he discovers that he is not only alone, but in a time and place far removed from his home. Upon his rescue by Al-Bhed salvagers, he discovers his Zanarkand was destroyed 1000 years ago by Sin. Lost and confused, Tidus eventually finds himself in the company of the determined Yuna. She is a newly trained summoner on a pilgrimage to defeat Sin, along with her guardians Wakka, Lulu and Kimahri. Tidus joins with Yuna in the hopes of finding Sin and using the creature to return home. However, he soon discovers a deeper connection with this new world and a possibility that he may find his estranged father. Not everything is as it seems in Spira in a tale of death, deceit, and false hope. Tidus and Yuna must band together to uncover the dark secrets of Spira and defeat Sin. I Write Sins not Tragedies Final Fantasy X's main plot is dark. Hidden behind all of the bright and cheery color palates is a very disturbing tale revolving around death, sacrifice and betrayal. Each of the characters settles into the story and has their own stand-out moment. It has some very interesting twists and a refreshing main protagonist in Tidus. He is a cocky young man who wants nothing to do with the adventure that is placed before him. He's also an outsider to this new world, not exactly a hero of destiny. In fact, he barely knows how to handle a blade. It is interesting to see how his appearance in Spira has such a huge effect on the course of the world. The fan base tends to be a bit split on Tidus in general. He can go from being very heroic to incredibly annoying in minutes. Part of this could be the choice in voice acting, but I think most of it has to do with this dreaded . Regardless, most of the characters have some little quirk that could make them hard to relate to. If players get past those minor issues, Final Fantasy X has some pretty great characters and interesting villains. When it comes to character development, at first each party member seems to be very one dimensional. However, as the story continues, each one opens up and grows with the narrative. As the journey unfolds, the layers peel back and players are privy to the dark secrets the characters and the world of Spira are hiding. Final Fantasy X: Game-Play The time of the top view overworld map has passed. All of the destinations in Final Fantasy X link together and are mere points on a map. Once the airship is acquired, players can either walk from place to place or hop on the airship to revisit areas covered in the story. Instead of exploring the world map and entering dungeons, players control Tidus in third-person perspective as he journeys through parts of Spira on a more realistic scale. At first, Tidus and company must walk (or ride a boat) to all of their destinations. While en route, players can discover treasure, talk to NPCs, and run into random battles as they aide Yuna on her pilgrimage. Towns and villages transition easily to the 'open terrain' where gamers can explore and encounter monsters. While some players like this idea, others are unhappy with the game's linearity. Also, players don't actually get to control the airship. Still, there is some freedom when roaming Spira as all the parts connect, so the option to navigate the world map is still there. As players circumnavigate Spira, Tidus and friends must head into towns and claim summons to move along with the story. In order to get these 'Aeons,' Tidus must go through the Cloister of Trials - a sort of puzzle section that involves moving spheres around until the group reaches the final chamber. While the main goal is to reach the Aeon, there is also a secret treasure hidden in each trial. In addition to these tasks, a big part of the game involves fighting battles - as usual. Encountering Monsters and Combat While exploring open terrain, gamers can encounter random and fixed battles, like all the previous franchise entries. However, FFX abandons the Active Time Battle system in favor of something completely new: The Conditional Turn-Based Battle System. This new system takes out hasty decision making in favor of a more tactical approach. During an encounter, a new menu appears that displays the turn-order of the battle. Faster characters/enemies appear more often then those with slower stats. Also, certain attacks or battle options can have an effect on the turn-sequence as well. Players control up to seven different characters, but only three can partake in battle at one time. What's interesting is the option to swap out characters mid-battle. Characters also have strengths and weaknesses against particular enemies, for example; Tidus is adept at fighting fast enemies, but has trouble with monsters that are heavily armored. These battles require a bit more strategy; gamers need to swap characters in order to win and gain experience. Weapons and armor are unique to every character, each has a specialty and the customization truly allows players to develop a different experience during each play-through. A fun addition to battles is the back-and-forth commentary from the characters. Since this is the first Final Fantasy with voice acting, it was fun to see the characters calling each other out and complaining about battles. It was a little touch, but it was fun. Weapons and Armor Taking a page from previous franchise entries, Final Fantasy X allows players to customize equipment. While each character can only equip particular pieces, it's possible to add abilities and stat boosts to everything. Characters can equip a weapon and a piece of armor. While some of the items come with pre-equipped abilities, players get the option to customize their equipment using items found in the game. Once the amount required is reached, it's possible to use a number of items, such as potions, to add abilities. While it isn't necessary, it's an exciting addition to game-play. Overdrives: The New Limit Break In addition to a battle system change, Limit Breaks have also been overhauled. Final Fantasy X developers took what worked best in the previous games and made a solid limit break system called 'Overdrives.' At first, these gauges are filled the old-fashioned way -- by a character taking hits from enemies. As the game progresses, more options become available, and characters can fill their gauges by killing enemies, healing party members, or a number of other ways. Overdrives require a bit of work from the player; based on the character, you might have to hit a sequence of buttons, mix two items together, or play slot reels. Overdrives can also be saved - they do not have to be used immediately. They can also be changed by completing specific tasks, for instance; Tidus can gain a new overdrive by killing a certain number of enemies. Summoning Monsters Final Fantasy X developers completely changed how summoned monsters work. In other entries, summoning a monster usually took up one action with a devastating attack. In this entry, Summoner Yuna calls upon these 'Aeons' to fight in battle. After Yuna calls a monster, he or she takes the place of the party to defeat the summoner's enemies. Players actually control the actions of their summons. What's more exciting is building a summon's overdrive. Like the character limit breaks, summoned monsters can unleash a furious attack after their gauge is filled. While there are a particular number Aeons players can access through the story-line, there are a few that can be obtained through side-quests. Players can also customize the stats and abilities for their Aeons, making each play-through unique. Sphere Grid: A New Way to Level Combat isn't the only thing that developers decided to shake up. Once again, the creators decided to change how players customize and level up their characters. Gamers still get experience points from battles, but the way that experience is used is much different. Each character's stat growth is based on a Sphere Grid system. Through battles, players accumulate special spheres and sphere points. These can be used to upgrade a character's stats and abilities. At first, when players begin, each character is set on a path. It's important to collect spheres; they are required in order to learn abilities. While battles provide the most basic ones, there are specialty spheres that can allow characters to learn abilities outside their projected paths. As the game continues, it's possible to explore other paths and develop the characters in unique ways. No play-through has to be the same. In the international version and the new HD version, there is an option of expert mode. In this mode, all characters start in the middle of the sphere grid and can be developed in whatever way the player chooses. However, to completely explore the sphere grid, gamers have to be open to attempting some of the more difficult parts of the game in order to obtain the spheres needed. Mini-Games: The Fun, the Unfair and the Frustrating One of the most frustrating parts of Final Fantasy X involves the mini-games. Not all of the mini-games are terrible, but a great number of them are required in order to get some of the best equipment in the game. A little challenge is fine, but most of them are so insane that they take the fun right out of the game. One of the mini-games done right is the monster hunting. It's an interesting side quest that requires players to hunt down 10 of every monster in a region in order to forge an ultimate monster. Players can then challenge these beasts and gain some rare materials. While these battles are challenging, they are not impossible. Another fun side mission is discovering the hidden Aeons. Again, this side mission isn't required and it has a fair amount of challenge. Blitzball is another mini-game that players are forced into, much like the card game in Final Fantasy IX. The big difference here is that Blitzball is more fun to play, and you don't have to win in order to continue on with the story. Playing Blitz and recruiting players can be enjoyable, and it's possible to get some specialty items out of the deal. However, this is where the games stop being fun. Catching butterflies, dodging lighting, chocobo racing and other mini-games can be downright grueling. These mini-games are incredibly frustrating, but completionists will have to get past that. If gamers want to get the ultimate weapons and armor for every character, they must complete these mini-games to do so. While I agree that mini-games should be challenging, there is something to be said about mundane and repetitive tasks. Final Thoughts Final Fantasy X was a huge departure from the series as we know it, but it still has the look and feel to be worthy of the franchise. With incredible musical tracks, a daring new battle system, a unique story and multiple customization options, this is a definitely an entry every fan should play at least once. As the series continues to evolve, FFX is an excellent example of how something new can still feel familiar and an exciting display of what to expect for the future.
  13. At approximately 10 am, on Thursday Oct, 20th - Nintendo released a first look at the : Nintendo Switch. As I watched the trailer, I couldn't help but be hyped and filled with expectations. The sleek, chameleon-like console is making some pretty big promises. Nintendo boasts a system that can not only function as a high powered console, but one that can be taken mobile. In this new era where gaming is evolved, this next gen console could be just the boost Nintendo needs. First Look at NX Gen Hardware Nintendo has always been a powerhouse in the hand-held market. While the numbers for their home consoles have been dropping since the Wii, this is an interesting way to bring both worlds together. It's adaptability for a new era of gamers. Other systems have tried to have the ability to take the hardware of console gaming mobile. Nintendo Switch appears to have the capabilities of a home console taken on the road. With adjustable and convertible controls, the system can go from console and controller to hand-held with ease. Another interesting feature is the mobile multi-player, which allows numerous Nintendo Switch owners to pair up and play together. The preview makes it seem that while mobile, up to two players can use the Switch. However, it also shows a number of players gathered around to play Splatoon together. Nintendo has always been an advocate of linking up with friends to really enjoy gaming. It's good to see that the developers are keeping fun and camaraderie at the forefront. [gallery link=file" columns="2" size="full" ids="4885,4890] Nintendo Switch: Switching it up What's most appealing about this new console is the controls! It has the old stand-by pro controller, a convertible one for the road, and it splits off for multi-player. This provides a lot of opportunity for game developers to really expand upon this system. It seems that other companies agreed as the interested parties are through the roof. What the Wii U lacked, the Switch is planning to make up for ten-fold. Just think: Final Fantasy XV back on a Nintendo console! Playing Elder Scrolls on the go! There is no telling what the next gen holds. Questions and Concerns With such an innovative console, there are a bound to be concerns. With the mobile capability, I'm curious to see about how the quality and battery life is affected. Mobility is fine as long as the battery life is there. I'd hate to constantly be worrying about charging up a dead battery. Of course, quality switches from console to mobile are a concern, as well as the size of the portable controls. Regardless, this seems to be an exciting new step into the future of games for Nintendo. So, what do you all think? Are you as hyped up about the NX preview? What are your thoughts on Nintendo Switch. Let us know in the comments below, or sign up for our Nintendo Switch forums and join the discussion! Order the Nintendo Switch on Amazon! The Nintendo Switch can be found on Amazon now!!
  14. A remake of a 1960's western that was a remake of a Japanese flick by the name of the Seven Samurai, The Magnificent Seven is a star-studded flick that is incredibly fun to watch. While the film itself doesn't break any new ground, it definitely proved that a western could still rake in some cash at the box office. Directed by Antoine Fuqua, who gave us the amazing Training Day, and with a score by the late, great James Horner, this action packed re-imagination doesn't disappoint. An Unlikely Group of Heroes The film begins with a hostile take over of the mining town of Rose Creek. Our main villain, Bartholemew Bogue(played by Peter Sarsgaard,) is a devious mogul with little patience and an icy demeanor. His intent is to take the town and he slays innocent locals to send a message to those who would stand up to him. Emma Cullen (Haley Bennett) sets out to save her town, and reaches out to the the warrant officer, Sam Chisolm(Denzel Washington.) Though initially reluctant to take on the task, Chisolm agrees to help Mrs. Cullen and recruits a rag-tag group of sharp-shooters, outlaws, trackers and warriors to fight for Rose Creek. In an action packed and explosive throw-down, the magnificent seven take on an army for life, love and revenge. Meet at High Noon The plot of The Magnificent Seven is fairly simple; it's nothing new. The basic formula of this flick is that a western town is being bullied and is in need of rescue. And why not? It worked in Blazing Saddles. What makes this movie a good watch isn't the simple plot, but the incredible characters. Each of the main characters are captivating. Though a few of them are missing backstory, each character establishes a bond with the audience. I formed a genuine connection with each, even without knowing enough about all of them. The actors did a superb job bringing their characters to life. The incredible Denzel Washington brings so many layers to Sam Chisolm, while Chris Pratt does an amazing job making us laugh at the shifty gambler, Josh Farraday. Not to be out done, Ethan Hawke and Byung-hun Lee make an excellent pair portraying the duo, sharp-shooter Goodnight Robicheaux and knife-wielding Billy Rocks. Jack Horne, Martin Sensmeier, and Manuel Carcia-Rulfo also do an great job pulling the team together for one mismatched group. Our leading lady, Haley Bennett, also has a few stand-out scenes, and all of actors share screen time quite well. Magnificent Seven establishes the main players and a grudge right from the beginning. The audience knows who to hate and why. Though not the most round villain, it's very easy to hate Bartholomew Bogue. The seven, however, are very well established - though it wouldn't hurt to look into their backstories a bit more. The connection established between the characters was electric. Their bond was strong and they came across as men who respected each other, regardless of their backgrounds. Was the West Won or Lost? The Magnificent Seven moved quickly and it was action-packed, despite the over two hour run-time. I felt invested in the plight; also, it was great that there wasn't a ton of unnecessary explanation. Character motivations were established, though they aren't always clear, and the film got down to business. Pacing was a bit slow during the character recruitment, but it wasn't so bad to pull me out of the story. When things do speed up, the action scenes are impressive enough to distract from any of the plot issues. Another plus for the film is the amazing soundtrack by the late James Horner. After his sudden passing, Simon Franglen co-composed the score that reminds us of the brilliant musical mind that we have lost. While there are many pluses, this film is a remake of a remake. Whether or not it was necessary is up in the air. It's not a ground-breaking film by any means, but it is enjoyable. Magnificent Seven: Final Thoughts If you are looking for a fun, action-packed flick with a western twist, The Magnificent Seven is a great pick. While it lacks in character development and originality, it does have some exciting scenes, a star-studded cast, and a classic brawl between good and evil. While it won't go down as legendary, it is still worth seeing, if only to watch Denzel be a complete bad ass. What do you think? Have you seen The Magnificent Seven? Feel free to leave comments below!
  15. Bury my shell at wounded knee after you jump back onto the Nostalgia Train. Our next trip takes us back to one the greatest times in video game history! The Super Nintendo truly was a golden era of video games, and this month's entry is no exception. Was there a better way to spend time with your siblings or friends than punching out foot soldiers in different time periods? The answer is always no. That's when I usually pull out my cartridge of Teenage Mutant Ninja Turtles IV: Turtles in Time. Cowabunga! Big Apple (3 Am) TMNT: IV is such a popular game that most enthusiasts call it merely 'Turtles in Time.' It's a 'beat'em up' with a simple premise and easy game play. Players join our heroes as they track down Krang and Shredder after the villains steal the Statue of Liberty during a televised tribute. Of course, this mission isn't so simple; Shredder has his own plan to banish the turtles into a time warp. Leonardo, Michelangelo, Raphael, and Donatello must bash their way through legions of baddies in the past, present, and future in order to find and return the American symbol to its rightful place and time. Turtle Power! Turtles in Time While the plot is nothing really to write home about, it's perfect in its simplicity. You'd be hard-pressed to find a deep plot in any game focused on beating your enemies to a pulp. Of course, the focus of this game is the addicting game play. To start, players select their favorite turtle; each has particular strengths and weaknesses. The object is to fight through each level and conquer the end boss, ultimately reaching Super Shredder and retrieve the Statue of Liberty. Each stage has different hazards and obstacles to overcome, such as moving platforms, falling rocks, and spaces that freeze a player dead in his/her tracks. At one point, players must throw foot soldiers at the screen in order to continue on. At the stage's end, the turtles must face the likes of the Baxter Stockman, Leatherhead, Beebop, Rocksteady and many other familiar TMNT enemies. While the game provides a fair amount of challenge with limited amount of lives and continues, it's not overly complicated and it's an easy game for just about anyone to play. The Co-op Game of Champions The past has given us plenty of fun and frustrating co-op games: Contra, Battletoads, Super Mario Brothers. Time has also given us some pretty interesting TMNT games - like the impossible one for the NES. Put those together, with , and you have a co-op game for the ages. The cooperative play in Turtles in Time is seamless; players can fight alongside one another without attacking each other, but the game does require a bit a strategy. Health - or pizza- is limited, as are special attack hazards located in particular levels. Also, there are quite a few levels that throw out two bosses at the same time. It's times like these that it helps to have your best friend ready to punch out a mutated warthog. Technodrome: The Final Shell Shock After 25 years of awesome, this game is still one of the best ways to kill an afternoon. (Or an hour...depending on how good your teamwork is!) While there are certainly other amazing games out there, TMNT IV: Turtles in Time is the perfect game for endless amounts of beat'em up fun. In fact, I think it's about time I picked it up for another play-through. So what do you all think? What's your favorite co-op game? Have you picked up Turtles in Time lately? Let us know in the comments below!
  16. In a time of sequels, prequels, and reboots, Focus Features delivers an original masterpiece in stop-motion animation. From the studio behind Coraline, ParaNorman, and The Boxtrolls comes a truly enchanting story of magic, spirits, and fate. Kubo and The Two Strings is a compelling narrative following the young boy Kubo on his journey to defeat the Moon King. Combined with a moving soundtrack and stunningly life-like animation, this is truly a movie that stands out from the rest. If you must blink, do it now. Our story takes place in ancient Japan; Kubo is a one-eyed street performer with a unique talent. Using his magical musical abilities, he tells stories of the great Samurai Hanzo through the manipulation of origami paper. Before he is able to finish his stories, Kubo must return home at the chime to tend to his ailing mother, Sariatu, who warns him to never get caught outside their home after dark. She worries that her Sisters and his grandfather, the Moon King, will come and take his other eye. Unfortunately, Kubo disobeys his mother when he learns of a ceremony the locals take part in to communicate with their dead family. Wishing to speak to his father, Kubo stays out as the sun sets and his own journey truly begins. Kubo embarks on a quest to collect various objects that will allow him to defeat the Moon King. He is joined by a protector sent by his mother, Monkey, and a cursed samurai called Beetle. Together, the three must search the land for the mysterious artifacts while avoiding Sariatu's sisters, and eventually defeat the Moon King. Your magic is growing stronger. Kubo and the Two Strings takes on the guise of an ancient legend. The story is compelling and unique, and it doesn't feel the need to explain everything away. It doesn't hold the audience's hand or have copious backstory; that's something I really enjoyed. The quest had a very fun sense of adventure with a side of urgency that seemed to increase when each artifact was discovered. The battles had the perfect amount of tension and the scenes moved along very quickly, balancing the action with interesting twists and heartfelt moments. The movie managed to hit all the points a decent narrative should: character building, intense scenes, comedy, and a solid ending. I absolutely loved the incorporation of the title and the refreshing turns the story took. While Kubo hit the perfect tone for me, there are some parts that could be frightening for young children. Then again, if a child could watch Coraline, then he or she would have no problem with this movie. Don't mess with the Monkey. One of Kubo's greatest accomplishments, hands down, is . This is a visually stunning work of art. Stop-motion animation doesn't normally grab my attention, but when coupled with a compelling story, I can't resist. The animation is simply remarkable almost to the point of realistic. The film also has incredible voice talent in Charlize Theron, Matthew McConaughey, and Ralph Fiennes. Even George Takei makes an appearance, and each of the actors fill their role well. When matched with an intense soundtrack, this film truly hits all of the perfect notes. The impressive animation pairs with captivating story-telling to create a truly original movie. I could only hope that distinctive works of art start to get a foothold in a time focused on rehashes and sequels. Kubo and the Two Strings is most definitely worth seeing. So how about you? Have you seen Kubo and the Two Strings? What did you think? Does your , too? Let us know in the comments below!
  17. The highly anticipated I am Setsuna was designed in the shadow of legendary JRPGs to fill a void. While newer Western RPGs take a leaf from a grittier book and classic JRPG titles constantly evolve in order to keep fans, there is an emptiness where masterpieces once told epic stories. This was a time where battles revolved around an active-time battle system. A bi-gone era that had gamers searching sprawling maps for secrets, probing NPCs for much needed clues, and scratching their heads behind well-developed ‘plot-walls’ that granted restricted freedom. Modern RPGs have taken a different route, involving more exploration, focusing less on controlling a group of characters, and incorporating more action-based combat. With all of these changes in mind, Tokyo RPG Factory developed I am Setsuna for the PS4. Story First Look: I am Nostalgia I am Setsuna follows the journey of a hired swordsman as he tries to fulfill a contract. What starts as a simple 'hit' mission becomes a sprawling adventure as our main character, Endir, escorts his former mark, Setsuna, on her quest. It's her duty to reach the Last Lands and sacrifice herself to stave off the impending monster invasion. Without giving too much away, the story is a simple trope that pays homage to many previous JRPGs. We have a motley crew taking part in a very somber journey where many parts feel familiar and that's not necessarily a bad thing. Our semi-silent protagonist, strong-hearted girl, and many other characters create an enjoyable, if short-lived, tale. I am Setsuna provides the audience with interesting twists and a compelling story that fits the genre very well. Second Glance: Sacrifice for the Sake of Time While the story has a lot of potential, there are times when I am Setsuna misses the mark. Many of the main characters had interesting back stories, but others needed little extra development - including the silent protagonist. Endir's involvement in the game was refreshing and different, but he was basically flat, and understandably so. Other characters in the past had the same design, but Endir wasn't some youth in a coming of age story. There is mystery behind the mask and it would have been interesting to explore it. The development of the villains also falls a bit short. At first, our main villain is menacing. However, as time passes and the true 'villain' is revealed, the build-up is rather anti-climactic. Another pain point is the ending. With much effort to leave out spoilers, the ending felt fast, forced, and somewhat confusing. It was almost as if the developers meant to carry on a greater story, but ran out of time. There were many little things I discovered in game exploration that could have added layers to the story, but the writers didn't build upon them. Instead of taking a place next to some of the great JRPGs, I am Setsuna's story fell a little short on expectations. Don't get me wrong, the story was decent. However, there were certain aspects that could have been expanded upon and the plot could have come together more seamlessly. Under Attack: The Battle Mechanics and World Navigation The basic play of I am Setsuna was modeled off of older JRPGs, particularly Chrono Trigger. Three exchangeable party members navigate the world map (slowly) by foot or airship in search of dungeons and towns. While inside towns, players can talk to NPCs, find treasure, and purchase various items from shops. In dungeons, players can find treasure and encounter monsters. Players have the option of avoiding a fight, getting a first strike, or they can be ambushed. A victory earns EXP and sell-able spoils, but no actual gold. Gamers can get money by trading in their battle spoils to the Magic Consortium. Shops! Shops! Shops! There are four particular merchants in I am Setsuna: an Item's merchant, a blacksmith, the Magic Consortium, and the Chef. Each of these merchants are typical of RPGs - one sells items, one sells weapons, one has abilities, and the final makes stat/material/and EXP consumable boosting items. The exchange system is rather unique in I am Sestuna. As mentioned previously, the Magic Consortium is the place to get gold, but it's also the only place where players can acquire abilities. Selling spoils not only results in cash, but a number of useful abilities for the party. With money in hand, players can purchase weapons, items, and stat boosting treats. In order to gain access to the treats, gamers should hang on to the green spoils they happen to pick up on their travels. Certain townsfolk will be looking for these ingredients and they will exchange the recipe for the items they need. Afterwards, players can hand off the recipe to the Chef and purchase the item as often as they wish. While characters can purchase whatever they want, they may have a hard time selling things like weapons and armor. Items and spoils are typically the only things that can be exchanged for gold. Character Set-Up : Spritnites, Weapons, and Talismans The character set-up for I am Setsuna is pretty basic and easy to follow; each character can equip a weapon and a talisman. The talismans provide boosts to battle stats, Fluxes, and special abilities, while the weapons increase attack and defensive stats. Talismans can also give characters ability slots for items called Spritnites. Most Spritnites are character specific abilities, but there are many support Spritnites that can be shared among the party. They are essentially the magic of the game and using them drains MP. When used in conjunction with one another, talismans can allot characters with fearsome abilities and strong defenses. Battle: Sneak Attacks and Escape When a party heads though a dungeon or any area with monsters, they have the option to engage in battle - much like Chrono Trigger. A player can avoid a battle by dodging the monsters on the map, or try to get the jump on them for a first strike. I am Setsuna uses the ATB system with a little twist. As a battle begins, characters can attack like normal, but with the addition of a timing mechanic. Players can hold off on attack in order to build up Special Power or SP. When a character is just about to attack, players can hit a button and use this 'SP' to deal extra damage or add special skills to an action, much like Super Mario RPG. Each character can store up to three SP at a time, and it's best to use them - they do not carry over from battle to battle. During an encounter, players control their party and choose from three actions: Attack, Tech, or Item. While Attack and Item are self explanatory, Tech acts as the 'special attack' that consumes MP on the menu. The type of tech a character has access to depends on which Spritnites he or she has equipped. These techs can be combined with other party members for a single powerful action. From that point, battles turn tactical. It's important to learn about the enemies in order to defeat them quickly and acquire rare drops. Thankfully, the game has a fun beastiary that provides useful tidbits about how to defeat enemies previously encountered. The Good, the Bad, and the Missed Chances The battle system and game play were very good in this game; it was basic and it worked - it was pretty safe. I liked the addition of the timing, the specific character classes, and the ability to customize my characters to a point. My biggest gripe with the actual game play is the same as the story. There simply wasn't enough. A few dungeons felt repetitive, and there were open areas that players had no reason to explore. I tried to explore as much of the map as possible, but found little reward for doing so. I actually wondered at some point if I was actually missing something - which I might be! There were many areas for growth. Final Thoughts Overall, I enjoyed playing through this fun RPG. The battle system was easy to learn, the characters were interesting, and the graphics were incredible. With a bit more game play, more character development, and perhaps a little variation to the dungeons, this game could have been a classic. I am Setsuna is a fun, nostalgic nod to the great JRPGs of the past, but it doesn't match or surpass them. So, what did you all think of the game? Want to give it a try? Get it on PS4 or Steam.
  18. There are very few people in the modern world, even outside the gaming community, who are unfamiliar with the world’s most famous plumber. It’d be difficult to find someone who has never given any of his games a try. Super Mario is one of the most recognizable characters in any franchise. This modern era has the plucky plumber driving go-karts, having parties, and getting into full-out brawls with his fellow Nintendo mascots. Aside from all of Mario’s side projects, he is first and foremost a platform kind of guy. For over thirty years, Mario has worn many different hats – or outfits to help him on his journey to rescue the princess, or whoever else needed rescuing. While each game has its share of cool power ups, the ‘outfit’ items really give Mario and friends that extra boost. With each new series entry, there is an exciting twist on a previous costume, some old favorites, or something completely fresh. Overtime, Mario has built quite the wardrobe, but not all items are made equal. Though new outfits will always appear in Super Mario games, there will always be a few that are cut above the rest. You all know what I’m talking about. These are the outfits gamers want to hold on to for dear life. Some can be classified into the ‘too good to use’ club – while others are the kind that a clumsy gamer will lose seconds after he or she gets it. Whatever the case, here’s a list of some of the best Super Mario power-ups. Honorable Mention - Cape The first power-up on our list is a nod to Super Mario World's . This awesome power-up gives Mario the gift of flight, like a few other items in his repertoire. Obtaining a feather gives Mario a cape to help him soar across levels and it doubles as a weapon. Mario can spin and strike his enemies or come crashing down on them from above. Though the cape is an amazing tool, there are many different tools of flight in the Mario games. #10 - Frog Suit I have a love/hate relationship with Super Mario 3's . On one had, it makes me a better swimmer - on the other, his ability to maneuver on land takes a hit. The Frog Suit is pretty incredible, though. It helps Mario jump higher and water levels become much easier. The Frog Suit is considered one of the 'special' suits - the kind gamers can find in specific worlds or hidden away in a level. While this suit is cool, it's usefulness is quite limited. There are future suits that expand on the frog suit's power, and that, unfortunately, lands this power-up in the #10 spot. #9 - Super Mushroom There couldn't be a list without Mario's Super Mushroom! This iconic power-up is the first and most basic in Mario's arsenal. This little baby has helped the plumber grow larger than life in order to battle his enemies. While it is overshadowed by some of the more specialized items available, when the chips are down - this is the power-up gamers would kill to have. It pays to have that one extra hit in the face of battle. Super Mushrooms are also a great tool because they are so easy to get. Sometimes it's best to have the basics! #8 - Metal Cap Our next entry brings us an awesome power-up, courtesy of Super Mario 64. While the Wing Cap and the Invisibility Cap had their perks, they were not quite as unique as the . This power-up cap transforms our hero into a nearly indestructible war machine. Donning the Metal Cap allows Mario a limited amount of invulnerability to enemies and obstacles. It also allows Mario to sink into the depths of unknown waters and navigate the bottom without a pesky 'air' bar. Of course, with a power-up this awesome, there has to be limitations; Mario can only use the cap for a limited amount of time. That sort of power should be kept under wraps. It's not like there are any other super over-powered suits Mario can get his hands on...hahah right? #7 - Cat Mario Suit One of my favorite suits from the newer Mario games has to be Super Mario 3D World's ! Obtaining this shimmering bell gives Mario and friends cat-like abilities. (no kidding!) This suit enables wall-climbing ninjas would envy, as well as powerful cat-themed attacks and all the fun of being on all fours. This is what I imagine it's like to be a cat...only much less active. Simple, strong, and fast, this suit is easy to acquire, which accounts for such a low place on the list. #6 - Penguin Suit Continuing on with the trend of adorable animal suits, New Super Mario Bros Wii added another awesome suit to the mix. The may seem adorable, but these cool dudes have some chill powers. Like the Frog Suit, the Penguin Suit gives Mario better aquatic mobility, but with the addition of ice powers. Yes, this power-up can help gamers freeze their enemies with ice balls, much like the ice flower. Mario can also slide across ice and water without sinking on the latter. All of these perks land this adorable suit at #6. #5 - Tanooki Suit Of course, no Top Ten Mario Power-Up list would be complete without this incredible relic from Super Mario Brothers 3: the Tanooki Suit! While there are newer versions of this legendary suit, the original is by far the best. Not the easiest of the suits to obtain, the Tanooki Suit has all the pros of the leaf power-up from the same game. It helps Mario fly and he can transform into a statue to protect him from enemies. The statue skill can also be dropped onto unsuspecting foes. However, this particular suit is a rare find, and of course, it could be very easy to lose. Still, it's unique attributes and limited availability earn it a #5 spot. #4- Fire Flower The pyromaniac side of me loves the Fire Flower. Granted, some of the other items on this list have more to offer, but the Fire Flower is one of those power-ups that is useful in any situation. While a Leaf or a special suit with ice powers is very useful, when it comes to cross-platform reliability, the Fire Flower is by far the best. It's classic. When Mario grabs the coveted Fire Flower, he can lay waste to his enemies - even bosses - under a storm of fire power. Not only can Mario use this power on land, but he can use it under water - this is something that is invaluable. While the Frog Suit can help gamers navigate the waters, the fire flower can take down enemies - which makes water levels much easier. They are also pretty easy to come by, making this classic come out on top. #3 - Super Star Another classic item to top the charts is the sought-after Super Star. This item is usual found in a ? block, a Toad House, or by defeating special enemies in Super Mario 3. The super star grants Mario ultimate invincibility from enemy damage. He can plow through enemies endlessly as long as the star's power doesn't run out. While the time limit is a bit of a bummer, it is possible to spawn numerous stars - provided Mario keeps hitting those ? blocks. Sometimes the classic items are the best. However, the time limit does land this one at #3. #2 - Hammer Suit Super Mario Brothers 3 has given gamers some of the of the best power-ups in the Mario series. The Hammer Suit is no exception. This rare power-up gives Mario the ability to take on the abilities of the dreaded Hammer Brothers. The suit provides Mario with fireball protection and hammers strong enough to take down enemies. No enemy is safe from the infinite flurry of hammers - not even Bowser. This suit is incredibly powerful, but it's not without its drawbacks. Mario does lose his ability to slide and he is not completely indestructible. This overpowered suit lands the spot at #2. And the winner of that #1 spot!! P-Wing The most epic Mario power-up is by far the . This amazing power up may not grant Mario invulnerability, but it can make some pretty impossible levels a cake walk. The P-Wing grants Mario flight power for a full level - and unlimited flight power puts this relic in the category: "too good to use." The same can be said for a few other on this list, but the P-Wing could be made even better with some clever maneuvering and the discovery of a Tanooki suit. Imagine it; two of the best power-ups combined as one! Add a star to that and Mario would be unstoppable. The P-Wing is such a powerful item that it has become an 'assistant' tool for players who can't quite beat the levels. I guess the same could be said for the original, but regardless, endless flight is hard to beat. That's my Top Ten! What are your favorite Mario suits/caps? Angry there was no shoe on this list? Leave your comments below!
  19. We’ve come to the final franchise entry for the PS1 era. The series developed from the 8-bit medieval fantasy into a more realistic and futuristic game, each with a twist on game mechanics and story-telling. Though the past three main Final Fantasy games ascended into a more ‘technological era,’ this last entry was a nod back to the originals that started the epic journey. Set against a medieval background with a cast of quirky and unforgettable characters, it would be easy to believe that Final Fantasy IX is a light-hearted adventure; but don’t be fooled. While the look is more cartoon-ish, the story-line is incredibly dark as well as charming. There are many pros and cons to this fantastic entry, and it is definitely a fitting swan song for the PS1 era. Back to the Classics and New Additions Final Fantasy IX is quite the turn after Final Fantasy VII and VIII. Seeped in past lore, we leave the materia and GF-Junction systems behind as we return to the single class character design and buying upgrades. The game has several nods to past franchise entries including character inspirations, musical throw-backs, and collectible items. This lends a lovely touch of nostalgia without completely relying on the past. Of course, since this is a Final Fantasy game, the music is master piece by the wonderful Nobuo Uematsu in one of his greatest scores ever. All of these cherished aspects combine into one of the most well-balanced and visually stunning games in the series. While the game returned to its roots, it’s not without innovations. One in particular is the addition of ‘Active Time Events.’ These cut-away scenes were added to provide additional insight and character development for a richer narrative. Other new developments involve a new way to learn abilities, an option to forge new weapons and armor, and a series of mini-games to form a truly enjoyable game. Regardless of the changes or throw-backs, the greatest part of Final Fantasy IX lies within its story. Welcome to Gaia Our story begins in the world of Gaia on the onset of war between two of the great nations. Players join Zidane Tribal, a plucky thief in a traveling band of misfits called . He and his crew are attempting to capture the princess of Alexandria, Garnet Til Alexandros XVII. What begins as a high-stakes kidnapping turns into a game of cat and mouse. It catches not only the princess and her protector, Adelbert Steiner, in a daring escape, but also poor Vivi, a and innocent bystander. As our plot thickens and the cast of characters grow, tension between the nations of Alexandria, Lindblum, Cleyra, and Burmecia rises. War rages against the power hungry Queen of Alexandria and Garnet's mother, Queen Brahne. While Zidane and the others face the threat of Alexandria, a third player is pulling the strings. With the mysterious introduction of Kuja, a mysterious arms dealer, our heroes soon discover that not everything as it seems. It is a twisted story of war, self-discovery, and other-worldly surprises. A Fine Line between Comedy and Tragedy Final Fantasy IX has one of the most intricate stories of the series. On the surface it begins as a war story, but the narrative sinks into a dark allegory concerning our own existence. Unlike previous heroes who jump into the fray because they are 'the chosen ones,' we have characters who press on out of obligation, love, or self-discovery. While the powerful arc pushes each character to his or her limit, they exponentially grow by the conclusion. The lines of good and evil are so blurred that it's hard not to show sympathy for characters on both sides. Even the all-powerful villains seem to have some redeeming qualities that can alter our perception. The world of Gaia is covered in shades of grey - while some moments are clearly black and white, the narrative touches on the aspects that make us all human, while using both human and non-human characters. Filled with silly moments and downright bone-chilling scenes, Final Fantasy IX tells a powerful story that players will want to revisit. It is incredibly well-balanced; the heavy moments are complemented by charming comedic scenes that allow for a rounded narrative. Change isn't Always Good That being said, there are some issues. The main story becomes a little muddy and difficult to follow. While all of the characters are very interesting, some of their development doesn't reach full potential, including the main villain. At points, the pacing is a little slow, but the worst error is a mandatory section that requires players to play Tetra Master. Rather than having a mini-game add extra fun, this card game is forced on the players and it does not play as well as it's predecessor, Triple Triad. There is no worthy reward for playing the game, and it really doesn't fit in. That being said, these aspects are not overwhelming enough to destroy the game experience. The game mechanics and the wonderful characters are enough to keep gamers wanting more. Getting Ready for Battle Final Fantasy IX has game-play very similar to its predecessors. Players have access to a main party that consists of eight playable characters: Zidane, Dagger, Vivi, Steiner, Freya, Quina, Eiko, and Amarant. There are other NPC characters that gamers can control for a determined amount of time. Players can explore the world map, towns, and dungeons like previous entries; however, rather than using a save point, Final Fantasy IX utilizes moogles for that function. When players encounter a moogle, they can talk with it, buy basic items, and take part in the mini-game ‘Mognet’ which is an on-going letter exchange between all the moogles in the game. In addition to the save point change, Final Fantasy IX includes a field icon to assist in finding exits and treasure on screen – which is a huge help considering the intricate graphics. There is also a new approach to puzzle solving and story-telling through the ATE – or active time events. These events can allow for slight differentiation in game play, character development, and navigating dungeons – almost like Final Fantasy VI. Also, like previous entries, players navigate the world map by foot, chocobo, boat or airship and can run into random battles. Customization and Equipment Final Fantasy IX returns to a single character system; each character has a specific skill set and equipment they can equip, and that never changes. On the other hand, players get to choose which abilities their characters learn by equipping them with the proper equipment. Of course, a thief (Zidane) can’t learn Cure – that’s a skill outside his class. However, gamers can acquire many different items with learn-able abilities. These abilities depend on the equipment characters wear and use. After gaining enough ability points, characters can use the skill without the item. As characters level, so do their stats, attributes, and skill points. The higher level, the more skills your characters can equip. Another fun customization for characters comes from forging new items. Players can collect equipment and use it to form stronger weapons and accessories with rare skills. It becomes imperative to horde equipment in order to make new items because there are so many options. Of course, it's easy to find a guide in the age of the internet - but it's important to hold on to at least one of everything. You Used TRANCE! It's not very effective… Final Fantasy IX uses a similar battle system to its predecessors, and returns to the original four character battle formation. Each encounter runs on the Active Time Battle system (ATB) that has players waiting for the gauge to fill in order to perform an action. Each character has special abilities based on their class, such as steal, black magic, or casting summons/eidolons. However, unlike previous entries, the battle speed is incredibly slow. While the animation of the enemies and characters is quite incredible, the action drops to a crawl which makes battles last much too long. Another change comes in the addition of the ‘Trance’ mode limit break. As characters take damage, a secondary gauge fills, much like Final Fantasy VII’s limit breaks. When the gauge is full, characters go into ‘Trance’ mode and unleash powerful attacks for a short period of time. Though it sounds great, the biggest flaw with the Trance model was the inability to store or save it. Whenever a character’s gauge is full, he or she will automatically go into Trance mode – like after an enemy has died or a battle has concluded. The game will even pause to allow a character to enter Trance mode before the victory music plays. Also, the Trance abilities aren't always the greatest. Regardless, Final Fantasy IX’s battles are still fun and with fair amount of challenge. Mini Games and More By this point, Final Fantasy fans know that each new entry is going to have some interesting mini-games. Final Fantasy IX is no exception. There are plenty of side missions: the Mognet quest, a chocobo item-hunting game, and the terrible Tetra Master. After the success of Final Fantasy VIII’s card game, Triple Triad, the developers included something 'similar' and made it part of the story. Unfortunately, Tetra Master is not as easy to follow, and could be down-right frustrating. After a brief explanation and a few test runs, the card game is still confusing. Gamers must manage to get through it. Another point of contention involved Final Fantasy IX’s strategy guide. While this didn’t affect the game directly, instead of doing its job, the guide was full of links asking players to log into the PlayOnline website. Most of these links no longer work, but thankfully, the internet has plenty of noteworthy guides for anyone looking for a helping hand. Understandably, if someone shelled out the cash for the guide, it would hardly be worth it. Final Thoughts Final Fantasy IX does a wonderful job of capturing the heart of the Final Fantasy series. The game is truly an example of a wonderful narrative and it captures spirit of the beginnings of the franchise. It marries some of the greatest aspects of the series into one beautiful game with an incredible story and soundtrack. This final entry for the PS1 era says good-bye to the designs of the past and forges on into a future of innovation.
  20. Welcome back aboard the Nostalgia Train! Our next trip into the past is a nod to the late Muhammad Ali; I’m pretty sure if video games existed during his rise to fame, this game would have been named after him. Alas, the times did not coincide. We still ended up with the best boxing game ever; Punch Out!! Originally called ‘Mike Tyson’s: Punch Out!!’ in North American, this gem from 1987 had gamers bobbing, weaving, and weeping as they faced a gauntlet of powerful opponents. [caption id=attachment_4052" align="aligncenter" width="751] Keep laughing, jerk.[/caption] Living the Dream: Fight to the Top Little Mac, our protagonist, has a dream to punch his way through the ranks of Boxing’s greatest champions and face off against Mr. Dream himself. Before he can face Mr. Dream, he has to knock down a legion of quirky and tricky boxers. Little Mac must complete each ranked match in order to rise in the rankings. He must bust through the minor and major circuits, conquer the Title Bout, and earn his time in the ring with Mr. Dream. While there isn’t too much more to the plot, and there isn’t much of a need for it. It’s a classic tale of an unknown’s rise to the top. It’s the 'every man’ story: someone with a dream up against the odds with the desire for glory. Just make sure you have a pen and paper handy; otherwise, your dream may end before you fall asleep. [caption id=attachment_4051" align="aligncenter" width="747] Mr. Tyson...or Mr. Dream...Whatever[/caption] Rising in the Ranks: Eye of the Tiger Punch Out!! pits Little Mac up against 14 opponents. There are three boxers in the Minor Circuit, four in the Major Circuit, and six in the World Circuit. The final opponent in the game is Mr. Dream/Mike Tyson. Players must defeat each opponent in order to work their way up to Mr. Dream. If Mac happens to lose a bout, it’s no big deal; he has the chance to have a rematch. Unfortunately, if players lose a Title Bout (the match at the end of each Circuit,) he will drop down in the ranking and have to face a previous opponent. The penalty for losing the Major or Minor Circuits is falling back one place. For the World Circuit, Mac will fall back two spots. Between Title Bouts, players are treated to a training cut scene. Mac follows after his trainer, and the players are gifted with a pass-code. Nope – there was no saving in Mike Tyson’s Punch Out!! We had pass-codes that would return us to beginning of whichever Circuit we were about to start. Thankfully, this includes the fight with Mr. Dream. Training Montague: Learning How to Fight Punch Out!! is a fighting sports game. Players control Little Mac as he faces off against various opponents of exponential difficulty. His moves are limited to left and right jabs, dodging, and a powerful uppercut. As the round begins, the timer is set and the match commences. Mac must dodge punches and lay a few of his own in an attempt to knock out his opponent. For every punch he lands, Mac gets points. He can also gather up to three stars at a time – those are used for uppercuts. Players can get these stars when they strike an opponent at a specific time. For instance, when Von Kaiser crouches low, players can hit him in the stomach and retrieve a star. Roll With the Punches Mac must watch his hit points and his hearts. If a player is hit, Mac’s hearts and hit points drop. In addition, his hearts will also drop if an opponent blocks his punches. When a player loses all of his hearts, Mac will turn pink and he will not be able to punch. Mac will have to dodge and block until he recovers some of his hearts. When all of his hit points and hearts have depleted, Mac will be down for the count. Players will have to mash the buttons in order to get Mac back on his feet. He can only be knocked down three times in any bout. After three minutes, the round will end – and players get a chance to recover some hit points by holding down the buttons. This trick only works a few times, so gamers need to be choosy about when they use it. Players can finish a match by either knocking out their opponent (if he stays down for ten seconds), knocking them down three times in a row, or by a decision – that is based on point total. However, some opponents can’t be beaten by decision and must be knocked out. If Mac loses three times or is defeated in the ‘Dream Fight,’ it’s considered an automatic game over. [caption id=attachment_4050" align="aligncenter" width="679] Good luck remembering that code![/caption] Final Bout: TKO What can be said about this thrilling, blood-pumping boxing game? Well, the characters are both amusing and challenging – it’s interesting just to just to see the skills each of them has. That novelty fades when those challengers start pounding Mac into the ground. The game presents a fair, sometimes more than fair, amount of challenge, especially when it comes to the Dream Fight. But no matter how many times Mac gets knocked down, players will want to pick him back up again for another shot at the title. It truly is classic; if you’ve never played this game before, it is worth it. There is a nice balance of light-hearted fun and fine-tuned skill in this old school game. So, float like a butterfly and sting like a bee while you take on to win the championship. You’ll be happy you did.
  21. Sandwiched between the release of FFVII and FFVIII was one of the most addicting and wonderful spin-offs of the Final Fantasy series. Final Fantasy Tactics is a hidden gem, taking on a look unlike any other series entry. A 3D chess-inspired game, series fans were introduced to this strategic masterpiece. Since its conception, there has been a spin-off (and a sequel to that) and an enhanced port of the original for a whole new generation of gamers. Combined with an intriguing new battle design, a dark story, and classic RPG elements, this cult classic is definitely worth the time. Plot: Getting to know Ivalice Ivalice is in a state of unrest after the end of the . The world is struggling economically and the politics are in shambles. The recent death of the reigning king causes more unrest, as the only heir to succeed him is an infant. From here, the kingdom splits into two different factions: Prince Goltana’s Black Lion, and Prince Larg’s White Lion. Both lay claim to presumed ‘heirs’ of the throne and are fighting to control the entire kingdom. This is the beginning of the Lion War. While this is the backdrop, the game is told by the historian Alazlam J. Durai as he recounts the story of an unknown fellow by the name of Ramza and how he shaped the kingdom. The story follows Ramza and his childhood friend, Delita. While they grow up together, time, certain events, and social class pry the two apart; they adopt two very different ideologies. While Delita, born a commoner, seeks to use and manipulate the upper class, Ramza – born into a prominent family – claims that justice and honor are the proper way of life, regardless of social class. The story follows Ramza as he is swept up in the events of the war, but amidst the espionage, assassinations, and social upheaval, our hero discovers a third player in the game after the discovery of a mysterious holy relic. There is a far more heinous plot afoot and as the senseless war rages on, it is unclear if Ivalice will survive. Choosing a Side The basic plot of Final Fantasy Tactics is definitely on the darker side. Taking advantage of creative freedom, Square really took this story line to a deeper level. While it is an intriguing story of political unrest, class struggle, and the darker side of human nature, it tends to get a little muddy. Also, at a certain point, particular important characters are almost completely dropped after they are permanently recruited (with one exception). Also, the translation is quite terrible – something that was fixed in the PSP update version. On a whole, the characters are well thought out, but some are abandoned too quickly – but the plot is decent enough. An interesting side note about Ivalice is the fact that this will not be the last time this world is used by Square; in fact, Ivalice has been used for Final Fantasy XI, XII, and for Vagrant Story, another Square game. Game Play: Setting Up the Board Unlike other Final Fantasy games, players can’t explore the world map freely. Instead, there are specific map points that players navigate across. While some of these points are towns, others are wild landscapes where the party can encounter random battles. The map grows as the game progresses and players can revisit areas in order to build levels or discover treasure. While navigating the map screen, players can browse their inventory, arrange their party, check out statistics and read story or character lore. At each town/city, there is an option to check out the bar to hear rumors, shop for equipment, or head to the soldier office. Specific towns also contain “Fur Shops” later in the game where players can collect items from ‘poached’ monsters. What players find or buy changes per town/city. Players can also visit the Solider Office to pick up new recruits. Parties: Job Classes and Recruitment Players control Ramza to start and several other party members. From the main menu, players can choose the job class for each character which allows for ultimate party customization. While players have access to basic classes, like Chemist and Squire, as party members level up, more classes become available. Some classes have particular requirements before they are unlocked. For instance, in order to unlock the Thief Job Class, a character must be at least a level 3 Archer. There are 20 available classes for basic party members. The objective is to learn many different skills by switching classes, master each class, and use the skills to create the ultimate character. Of course, this is done by fighting battles for experience, job points, and gold. When customizing your party, it's important to take a good look at the stats. A character’s Faith and Brave scores can have an effect on his or her spell power or physical attack. Also, his or her Zodiac Sign is an additional factor. There are many factors behind creating an unbeatable party, but that is part of the fun. In addition to Ramza and his party, players will encounter unique “guests” that will accompany the group for plot purposes. These characters are computer controlled in battle and will not join the party outside scripted battles. Guests often have a unique sprite and job class, and some can be recruited later in the game. Once they are recruited, they can be controlled like the other members in your party. Equipping: Jobs, Skills, and Items When setting up a character, it’s important to start with the Job Class first; the class determines a character’s main ability and equipment. For example, Black Mages have the innate ability to cast Black magic spells (if they’ve been learned), but they can only equip mage equipment like staffs and robes. In addition to equipping a character with a class, players can also set up their characters with a secondary ability, a reaction, a support skill, and a movement skill. Again, in order to equip these skills, a character must master them. Once the character skills are set, players can choose to optimize equipment, or add it manually. Each party member can equip a helmet, weapon, armor, boot and accessory. Some characters have the ability to equip a shield or use two-handed weapons. Equipment is dependent on character class, though some learned abilities can allow characters to equip items outside their class. For instance, a certain skill can allow magic users to equip a sword. Equipping items can affect your party’s stats. While equipping armor can increase health, it may decrease magic. Equipment can also contain particular properties and stat boosts. It’s important to be careful with equipment; optimization may not be the ideal set-up. Time to Battle When it comes time to actually , there are several possible objectives. The most common objective for plot battles/random battles is the defeat all possible enemies. Other objectives include activating switches, killing a specific enemy, or protecting an ally. Regardless of the objectives, once the goal is reached, the battle ends. At the onset of battle, players are allowed to choose the members they wish to take into battle and where to put them in the start. It is important to be tactical with character placement because certain formations may lead to total party elimination. Players can then choose to place 1-5 characters on the map, depending battle limitations. After the party is set, it is finally time to battle.Players take turns in a turn-based system, moving across a 3D map to meet their foes. Each character has a counter indicating his or her turn in battle. Once the counter reaches 100, that unit can move a certain number of spaces and perform an action. Character set-up comes into play during battles. The set-up a player chooses directly affects how each character will participate. While players control each character, the strengths and weaknesses of the party will be a factor in winning. In other words, the party set-up and level will determine how difficult a battle can be. While enemies in plot battles have a fixed level, random encounters match Ramza’s level. Players can view the stats of their enemies and predict actions, but if a party member falls, that could lead to trouble. If players do not revive a character after three consecutive turns, that unit is permanently lost. If that party member is Ramza, then it is game over. Something Extra – Side Quests and Hidden Gems Like most Final Fantasy games, Final Fantasy Tactics has hidden side quests. Players can find unique characters, especially one of a certain ‘spikey haired’ variety, and there are many fun references back to previous series entries and folklore. Players can tackle hidden dungeons for rare items; poach animals for specialty equipment, and attempt propositions for extra gold, experience, lost artifacts or hidden areas. Getting a Handle on the Game There is a lot to grasp in Final Fantasy Tactics. There are many algorithms, set-ups, and trial and error aspects that can make anyone’s head spin. But once you get a handle on everything, it’s so much fun. There are so many ways to set up a party, different ways to approach each battle, and every play-through can be different. If it is troublesome, the game has a tutorial, so no worries there. What’s great about this game is that it doesn’t hold your hand for very long; it throws players right into the action. Also, the lore is so in-depth and it is done in the proper way. There are many indexes players can read in order to get the full grasp of the story, but there is no real need to read it. The story, though muddy at points, explains itself fairly well. The index holds extra tidbits, fun to know, but not need to know. Top this game off with a catchy soundtrack and challenging battles, and it is one of the best in the franchise. While it doesn’t follow the basic formula, it is a spin-off. If you are a fan of Final Fantasy and would like a more tactical game, this is the one to pick up. The enhanced version, Final Fantasy Tactics: The War of the Lions, fixes the translation issues, contains animated cut scenes, and few extra goodies to make it worthwhile. If you haven’t given it a shot, this game is a must for any collection.
  22. A blend of word know-how and RPG tactics, Letter Quest has the best of both worlds when it comes to fun, challenging puzzles and tricky wordplay. Bacon Bandit Games made it extremely easy to get addicted (and with a name like bacon, I half-expected it) to this quirky little word game. Spelling it Out: Modes and The Basics Letter Quest is easy to play, but it’s more than just basic word puzzle challenges. The game is full of role-play inspired details and that lends a unique twist to a classic game. We follow Grimm and his female counterpart, Rose, on their quest to beat up baddies using only words...and a big scythe. The objective is to defeat Grimm and Rose’s foes by spelling out words from a random selection of letter tiles. The simple concept is made complex by adding various other elements to the mix. Players can choose between two different modes: Story Mode, and the new Endless Mode. Regardless of the mode, players must do their best to tap into their inner dictionary in order to come out victorious. Players control Grimm or Rose, navigating either one through a gauntlet of monsters. Each battle is turn-based and it is important to keep an eye on your character’s HP; if it falls to zero, you lose. The best strategy is to be mindful of the letter tiles, each enemy’s weakness, and the size of the words being used. The bigger the word, the more damage it does – also, pay attention to the tiles; the more dots, the more damage it does. There are also special circumstances that can cause the letters to crack, be poisoned, turn to stone, or other various status ailments. These can effect the damage a player can do. Letters can also turn to crystal – which can earn players gems –which are pretty crucial in the Story Mode. Story Mode Letter Quest’s story mode sets players on a winding path across multiple stages, testing their vocabulary, and defeating monsters. Players enter various levels with four different parts. While a player only needs to play through a level once to move on across the map, there are three addition playthroughs that have special objectives for added difficulty. The additional levels usually include a timed completion, a particular handicap, and an elite final level. Completing the first three levels earns a reward a yellow star each, but if a player manages to conquer the elite level, he or she will receive a red star. One of the game objectives is to obtain every star possible, but the levels vary in difficulty. Like most RPGs, players must defeat boss levels. These bosses require specific strategies in order to win and move on. The boss levels can be repeated 4 times. For their efforts, players are rewarded with a funny little comic. Completing levels not only earns players a star; defeating enemies results in earning gemstones which can be used to purchase upgrades, equipment, and items. Much like an RPG, as a player completes the different stages, the enemies get harder. Not to worry, there are specialty shops available between levels where gamers can use the gems they’ve earned in battle to buy potions, equipment upgrades, stat boosts, and other helpful items. In addition to the level completion bonuses, players can also earn extra gems from achievements like spelling words without vowels, or busting up a certain number of gem piles. If the RPG elements make your head swim, no worries – there’s another mode for you. Endless Mode This part of the game is new to the Remastered version. While the Story Mode has players battling enemies in episodic levels, Endless Mode is much like running the gauntlet. Grimm must face a slew of monsters of varying difficulty without upgrades in an attempt to see how far he can go. Players receive coins which they can use to purchase health and stat boosts, but they must survive longer, more treacherous stretches of ghouls before each check point. This mode is perfect for players who care less about the RPG stats and more about achieving a high score. It’s always fun to try and beat your high score. Any Last Words? Letter Quest is a pretty fun game when all is said and done. There are certain little quirks that give the game a little extra. There is a small screen on the side that tells players the definition of the words they spell, and there are little enemy descriptions for each encounter. I enjoy the extra details and the RPG twist the game added. The character animation is great, and the graphics match the theme very well. In addition to fighting monsters, there is a neat little ‘Wheel of Fortune’ guessing game that can result in battle boosts which I found refreshing during longer levels. It was a nice change of pace. Each aspect is carefully detailed and the game play is insanely addicting. However, the game is not without some minor flaws. The music could get a bit repetitive and some of the upgrades weren’t very helpful – but these are minor flaws. Overall, Letter Quest Remastered is an enjoyable word game that is extremely fun and challenging. Letter Quest is available on Steam, App Store, Google Plaay, Amazon apps, and soon the PSVita!!
  23. Welcome back to the Nostalgia Train! This month’s entry will focus on an old gem from the PC world – we’re talking MS-DOS. Of course, following its release, this first-person shooter (FPS) was ported to various computer systems and video game consoles. This game made killing Nazis an art form; it is the one and only, awesome, adrenaline pumping Wolfenstein 3D. Covert spy, William B.J. Blazkowicz, is attempting to escape from Castle Wolfenstien. This game basically set the standard for the genre of shoot and run, while greasing a few Hitlers in the process. Armed with a gun and a huge…talent, William is on a mission to escape and stop potential chemical warfare. Break on Through This Rusty Cage Wolfenstein 3D is the to Castle Wolfenstein and Escape from Castle Wolfenstein. Players take control of William in his efforts to escape and sabotage the German prison. Armed with only a pistol, players navigate the maze-like dungeon shooting down his captors. The actual premise isn’t much more than that, and besides historical references, the game isn’t based off any truth. The objective of the game revolves around killing enemies, collecting treasure for points, and gathering any artillery laying around. Gamers are pitted against enemies of varying strength and equipment. These enemies could be lurking behind hidden walls, around corners, or they could blitzkrieg you as soon as you open a door. The goal is to reach the exit with as much health and gold as possible in order move on to the next level. So players best find the keys and the exit door, or Will might end up among the bodies on the floor. It’s a good idea to watch the health percentage; as a gamer takes damage, the toll is shown on poor Will’s face. Though incredibly alert when 100% healthy, as players take damage, over time his visage will slowly deteriorate. Storming the Castle Gamers episodes; each episode contains nine different levels. While the first three episodes follow the story at Castle Wolfenstein, the last three serve as a prequel where Will is looking to discover the plans for chemical warfare. Both still play the same; kill Nazis, get treasure. In each episode, the subsequent levels are reached by elevator or an ‘exit’ that is found only by exploring the maze. There are plenty of Nazi guards and dogs to kill, and players must replenish their health and ammo on their journey. Of course, if a gamer was to run out of bullets, he or she could always use the knife – but if we’ve learned anything from that could be a rough time. What’s exciting is that surprise attacks go both ways, so it is very possible for a player to sneak up on an unsuspecting guard. Unlike normal enemies, a boss cannot be ambushed. These baddies are located at the end of each episode on the final mission. Even Hitler himself will face off against Will toting four chain guns. With that type of fire power, gamers should hope they have enough health for that final boss. Players can acquire a few different guns: the pistol, a submachine gun, and a rapid-firing chain gun. Unfortunately, Will is a captive, so he only begins the game with a pistol and his knife. A positive is that all the guns use the same ammunition. Through exploration, gamers can find new guns, collect ammunition and health, or obtain extra lives. For each episode, players start with three lives; it is possible to obtain more, and besides finding ‘extra life’ tokens, there’s another way get them. To add additional challenge to the game, it’s possible to collect treasure for points. When players grab enough points, 40,000 to be exact, they get an extra life. Oh, If These Walls Could Talk Of course, there are many wonderful things to search for in this game, and it is a maze which adds a fair amount of challenge. If that isn’t enough, many of these objects can be found out in the open, but there are other ways players can earn points. The easiest way is grabbing treasure, but at the end of each level there are certain challenges gamers can complete. Each of these tasks brings a twinkle to a completionist’s eye, as he or she realizes that hitting the following goals can earn additional points: 100% kills, discovering 100% of the secrets, finding all of the treasure, or having the lowest record time. The secrets could be anywhere, so part of the fun is searching the rooms, walls, and swastikas for a secret compartment that may lead to hidden treasure. Killing You until You Die From It A wonderful thing about Wolfenstein 3D is your ability to pick the difficulty: How tough are you? [caption id=attachment_3903" align="aligncenter" width="788] Well...when you put it that way...[/caption] Of course, the more docile the answer, the less challenging the game will be. If that isn’t enough, there are secret codes available – like so many other games back in the day. Simply pushing I –L – M simultaneously grants a player all guns, ammo, and keys, while entering the command “goobers” open the world up to endless cheats such as: warping, god mode, removing health, boosting weapons and health, even slow motion. However, these codes don't work on the most difficult setting. Whatever amount of challenge you prefer, this game offers it. If you're interested in shooting Nazis, Wolfenstein 3D is available on Steam, the PlayStation Network, and iPhone. Stay tuned for the next trip on the Nostalgia Train.
  24. There are various key components to creating an amazing video game, especially when it comes to cementing a franchise. It’s not enough to have cutting-edge graphics; incredible video games are a cocktail of enjoyable game play, balanced mechanics, and an entrancing story. For a franchise, it’s difficult to keep the series feeling fresh, while, at the same time, connecting the updated details with the familiar framework that fans love. This is particularly true when it comes to writing the story. That's what makes them legends. Legends that Inspire The plots in action/platforms tend to be pretty simple: save a princess, save your family, save the world. One of my personal favorite tropes is the ‘Legend.’ There are so many exciting adventure games that utilize legends to create a particular game ‘formula,’ but the end result is some pretty incredible stories. As I get excited to pick up the latest addition to another unforgettable series, Uncharted 4, it's only right to take a look at the games inspired by legends. (Not including FPS, or RPGS) This list is in no particular order, and as always, if you don’t see your favorite here – just give me a shout out in the comments below. Shadow of the Colossus In , we journey as The Wanderer as he enters the ‘Forbidden Land’ in search of a way to resurrect a young girl named Momo. This is a game based on ancient lore and a mysterious protagonist. While it’s speculated that the spectral guide ‘Dormin’ is a nod to a biblical King Nimrod, the premise of the story revolves around evil demons and gathering/defeating macguffins known as the Colossi. The Wanderer is equipped with a special ‘sword,’ must battle forgotten creatures, and all to right the wrongful death of Momo. While this game contains a vague legend, it doesn’t stop this game from being legendary and filled with heart. There is no shortage of fantastic game play and the soundtrack brings players to that ancient time, where warriors fought for their cause, regardless of the price. Ninja Gaiden The original series of begins with an amazing cut scene and a ninja battle.From there, it's non-stop action and swearing at this exciting NES game. Ryu Hayabusa must stop the revival of an ancient demon called ‘Jashin,’and avenge the death of his father. This particular legend has two demon statues that hold the evil creature, and of course there is a bad guy who wants it released. Throw in a little bit of CIA involvement and rich man and you’ve got yourself a game! Of course, like all legends, the demon is real and Ryu must take it down. After this first insanely frustrating game, Ninja Gaiden became a series. Ryu continued to battle the evil that wished Jashin restored and the Gate of Darkness opened. From the second entry and into current day, the game has changed a great deal as far as plot goes, but the first holds onto the ‘Nintendo hard’ persona and who knows when that ‘legendary evil’ will rise again. Max Payne This exciting action-thriller has players gearing up as the notorious Max Payne as he shoots his way through hordes of drug king-pins and mob bosses. While not the traditional action-platformer, this shoot’em up story is full of mythological references, particularly from Norse mythology. While the game itself isn’t focused on the Norse myths, they are in the connecting elements of the story. The Valkyr drug, Project Valhalla, and the Aesir Corporation are just a few of the references. The developers even slapped an eye-patch on Alfred Woden, the allfather. It’s actually pretty interesting to see how the mythology fits into such a modern game. Full of grit and gore, this psychological thriller is definitely one to pick up. Kid Icarus While on the subject of mythology, we join Pit on his journey to gather the sacred treasures of the gods: The Mirror Shield, the Light Arrows, and the Wings of Pegasus. Based on ancient Greek Mythology morphed with Christian overtones, Kid Icarus is a rare, but fun side-scroller for the NES. While Max Payne is a bit more subtle about it, this game hits players over the head with it – but it only borrows elements from mythology; it’s not 100% loyal. There are many elements of the game that feel out of place like wizards and angel wings. Pit’s main adversary is Medusa, the snake-haired gorgon or ‘the Queen of Darkness.’ This entry, much like Ninja Gaiden, falls under that ‘Nintendo Hard’ category, and it’s a rare find. If you’ve never played it, you could always get motion-sick from the sequel, Kid Icarus: Uprising. Castlevania This one seemed like a no-brainer. This is a series based on a mixture of legendary characters from classic horror, but none as fearsome as Count Dracula. Dracula himself is rumored to be a creative spin-off the very real Vlad the Impaler. While Frankenstein’s monster, mummies, Queen Medusa (again? She seems to get a lot of screen time), and the Grim Reaper are fearsome, Dracula is Simon’s greatest foe. Armed with only his magic whip, Simon Belmont battles these devilish creatures from ancient nightmares. Believe me, these games will give you nightmares and not because of subject matters. is easily one of the most difficult games ever made. God of War Series There couldn’t be a mythology/legend list without this game. Spartans, Greek Gods, and Titans; oh my! Unlike Kid Icarus, this game is rich with mostly accurate Greek mythology. Between battling Cerberuses and finding Pandora’s Box, the Ghost of Sparta, Kratos, is shoulder deep in a River Styx tide of mythology. The details of the entire series are filled with legendary goodies; sisters of fate, the ancient Titans once destroyed by the Olympians, and countless Gods trying to kill Kratos. This high-adrenaline game is known for its action sequences, graphic scenes, and amazing visual. Each of the games in the series comes with a fair amount of challenge and fun. Tomb Raider Another easy pick for this list involves the many adventures of this English archeologist. Every single part of her character and video game series revolves around the search for and discovery of ancient tombs and ruins. Though Lara Croft’s own story has changed several times, her character still yearns to uncover the secrets buried in the forgotten crevasses of the world. Her latest journey has her digging into her late father’s research in order to discover the ‘Divine Source’ a supernatural spring located deep in city of Kitezh. While this certainly isn’t her first, or her last, journey, each entry in the Tomb Raider series has Lara uncovering items we could only imagine in our wildest dreams. Assassin’s Creed While most of main story takes place in the past, that’s not exactly what earns this title’s place on the list. Assassin’s Creed's lore lies in the ‘Pieces of Eden’ and the ancient species the Assassins and Templars claim to be. Abstergo is seeking these ‘Pieces of Eden’ for nefarious purposes, and of course, to alter the fate of humanity. What’s more is the main character, Desmond’s interaction with the ancient rulers: Jupiter, Minerva, and Juno. These three names match those of Ancient Roman Gods(and pretty much the Greek Gods.) While avoiding spoilers, Assassin's Creed takes lore to a different level, and it will be intriguing to see how the continuation unfolds. Legend of Zelda is one of the most well-know series for Nintendo. Each entry looks to the past in order to establish an intricate story for the future. Whether the legends speak of the Hero of Time, the Hero of The Four Sword, or the mysterious Triforce, each entry in the franchise is seeped in lore. Whenever a new LOZ game is introduced, it only adds to the in-depth backstory. A young hero dressed in green must take up the legendary sword and smite evil in a never ending loop of destiny. No matter which game in the series you decided to play, each is an enjoyable tale with fantastic game play and an amazing soundtrack. Uncharted The final legends-inspired video game is the very reason for this list. Named for 'Sir Francis Drake,' from his first journey to uncover the lost treasure from El Dorado, Nathan Drake has been on a mission uncover riches. Raised a thief, this uncover-er of legendary places is less archaeologist, more treasure hunter. His lonesome journeys have taken him to Nepal, across the Arabian Peninsula, and to his final destination. It seems a fitting end for a thief's journey to search for the long-lost treasure of Captain Henry Avery - the most successful pirate. This final chapter has Nathan Drake looking at what he has gained over the years, for better or worse, and what he has to lose. Have you played yet? What are some legendary games that you've played?
  25. In the wake of Final Fantasy 7, fans were hungry for the next main entry in the series. In 1999, Square Enix delivered with Final Fantasy VIII. The second 3D installment in the series, this entry took huge steps in creating a more realistic character design and a new world for players to explore. The creators took a more ‘realistic-fantasy’ approach, pulling from sci-fi influences, and they created a very different game with some daring new elements. Out with the Old; In With the New Like many of the previous entries, Final Fantasy VIII didn’t stick to any particular formula. With new technology, the visuals allowed for seamless transitions from game play into cut scenes. The old battle and leveling system was swapped for the newer Junction system, while summon monsters took on a more central role. Players could try their luck at the new card mini-game, Triple Triad, and drive new vehicles that were unavailable in previous titles. The focus was definitely on a more ‘modern’ look at the definition of fantasy. Of course, there were still the lovable series icons: chocobos, a character named Cid, access to airships, a traversal world map, the ATB-System, and Nobuo Uematsu’s wonderful score. The game wasn’t such a complete departure from the series that it was unrecognizable. Many of the familiar elements were included with a fresh and brighter design, and Uematsu captures the emotional aspect with his master pieces and Liberi Fatali. However, with all of the changes, this is an entry that many fans have come to argue about over time, especially when regarding the battle mechanics and story-line. Joining SeeD: Planting the Garden Final Fantasy VIII puts a unique twist on storytelling. While there are six primary protagonists, gamers will find themselves shifting gears between two very different playable groups. Up until this point, Final Fantasy games usually involve a particular set of characters throughout the story, rarely shifting from their point of view. Gamers get to enjoy a shift in tone and explore different places while piecing together the story-line puzzle. It takes place on an unnamed fantasy world with one moon, with a mixed design of modern and futuristic elements. The world is split into five major sections: Esthar, Galbadia, Trabia, Balamb, and a rocky-inhabitable section. While the overall look is fresh, don’t let that fool you. Here – there be wizards and monsters. The story focuses primarily on the kingdom ‘Gardens’ or military academies that churn out recruits to defend their cities. Cadets in the academies train to eventually to become ‘SeeDs,’a special military taskforce. While the world has three primary Gardens, our story begins in Balamb. Recruitment – Welcome to Balamb s with a stunning cut scene as our main protagonist, Squall Lionheart, is locked in a duel with his school rival, Seifer. While the two end up ultimately scaring each other’s faces, the player takes control of Squall in the aftermath of his brawl. A promising SeeD cadet, he’s a sullen loner with the intent of focusing on his missions alone. Despite his attempt to polarize others, his instructor, Quistis Trepe, has taken a shine to him and accompanies him on a pre-requisite mission before his final SeeD exam. In order to pass, Squall must fight and obtain a Guardian Force, or GF. Following his mission, there is a growing issue with the sudden imperialistic movements of a neighboring Garden, Galbadia. Enter Rinoa Heartilly, a fiery and passionate woman, who pleads with the leaders of Balamb to assist her in taking out the fearsome Sorceress Edea, the leader of the Galbadian movement. Players follow Squall as things spiral out of control into fearsome battles, Garden warfare, and a budding romance that all circle around the mysteries of the past and the future. Digging Up The Garden The plot is a major area that divides the fan base. We follow a romantic story centering on the relationship between Squall and Rinoa, while the world around them crumbs into chaos. While the concept is basic, critics found an issue in the main protagonist Squall; he is a polarizing character that is hard to connect with. He was cold to point where he almost seemed robotic; however, there are many who loved him as an “anti-hero” persona. There is also some skepticism for his romance with Rinoa, which seemed to just click for his character at a pivotal plot moment. While theirs is truly the focus, there are certainly better romances within the game. Another criticism of the plot plays out in several awkward scenes and reveals that didn’t really hold substance. While the story can be incredibly engaging, some of the developments felt forced, and the characters lacked significant growth. While the characters were charming, they were flat personalities without any real backstory – with the exceptions being Laguna, Kiros, and Ward’s story. This includes the main villain, Ultimecia. Regardless of the missteps, Final Fantasy VIII’s story ends up being pretty exciting when overlooking the flaws. When considering the previous entries, more than a handful of the Final Fantasy games had problems with significant character development and exciting, over-the-top stories. Again, there is a mixed bag of opinions on this particular entry. It’s really a personal preference and it really is worth diving into. Playing the Game: Junction the GFs Final Fantasy VIII's game-play is another area that tends to divide fans of the series. While it has a lot of potential customization, it leaves much room for improvement. The out of battle game play is very similar to the previous entries. The three main modes are the same: world map, field map, and battle screens. Players control Squall as they navigate the towns, landscapes, and explore the map via car, chocobo, train, airship, or by foot. Parts of the game have a few button-pushing sequences, and players encounter random battles on the world map. From this point, Final Fantasy VIII 's battle mechanics are much different than any other entry. Guardian Forces and Weapons Final Fantasy VIII's central plot focuses on SeeD members obtaining and using Guardian Forces during battle. The concept of fighting a summon to obtain it is not new; however, this entry makes summons crucial to party set up. With Final Fantasy VIII's new junction system, each character must equip a GF in order to have access to abilities other then attack and item. When equipped, GF's bestow other abilities to the characters such as the ability to draw and cast magic spells. Drawing spells from enemies is an essential part of the game; not only can players cast spells, but they also need to equip them to characters in order to boost stats like strength and vitality. This junction system is set in the place of armor and accessories. Players can equip spells in a number of different combinations and that allows for ultimate customization. Weapons are also handled differently. Instead of purchasing weapon upgrades throughout the game, characters keep their weapon and refine it. Players must search for magazines and proper components in order to change a weapon's appearance, power, or to upgrade limit breaks. This option gives player complete control of party customization. Experience and Junction Bonuses Like previous entries, players will receive experience points after winning a battle, but the leveling system is much different. Rather than a character receiving abilities or stat boosts at interval levels, characters gain a level at 1000 points. As the characters' levels increase, so do the enemies. The level of enemies in the game is dependent on the party's average level, save for a few small exceptions. Bosses do not give experience, but they do give AP, which is used to upgrade the abilities of the party's GFs. Limit Breaks Limit breaks are still around in this entry, but they are much different from FF7. They depend mostly on the character's health, and act the same as Final Fantasy VI's desperation attacks. When a character is in critical condition, they may have a change to use a limit break - and the damage depends on how well the player performs the timed inputs. The spell Aura can raise the can raise the chance of characters getting a limit breaks, while status ailments can stop them from using it. These limit breaks are animated and exciting to watch - but's hard to marvel when players are pressing buttons in sequence. Tripal Triad and Refining While Final Fantasy VIII has a number of mini games, the one that is highly debated is the card game Triple Triad. Gamers can obtain specialty cards that they can use to play this interesting mini-game in order to achieve rare cards to complete a collection. The rules often change in this game with regional rules or player's choice, and it's quite easy to get frustrated. The ultimate goal is to acquire the rarest cards because they can be refined. Most items in the game can be refined into magic spells, which can be used for junctioning. This system can really break the game early on. For instance, refining a tent gives you 10 Curagas and a huge stat boost. Of course, players can choose not to use this - but the option is there. Final Thoughts While the new battle system was ambitious, it left much to be desired. Sure, players could customize their characters, but drawing spells requires some grueling grinding. The draw system also made it difficult to cast spells - of course you could, but in order to get the best out of stat boosts, the spell cache must be at 100. Players could always refine goods in order to get the spells they need, but the combination of the level system and the junction system was unbalances. Players could run from every battle and keep the enemies at a relatively low level, refine curagas to boost characters' health, and cruise through the game. Consequently, if players leveled too frequently, the enemies could easily end up crushing a party. There are many good and bad things about this particular entry, but those who do enjoy it truly love it. While not the best in the series, it is a game worth playing.
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