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  • The Monopoly Mogol

    So far I've talked about Super Nintendo, NES, and PlayStation games. I think it's about time to talk about board games. I am a bit of a board game lover. I will be the first to jump on the opportunity if one of my friends offer the suggestion, "

    [caption id=attachment_2646" align="alignleft" width="206] All games aren't fun...[/caption]
     
    Nerdism isn't limited to analog controllers and PC headsets. This being said, there are many games that I would love to play over and over again. Some have even crossed the gaming line from board to buttons and screens. But some games should just stay off of the game systems entirely.  One of the longest lasting, most played, most irritating games in the world is Monopoly.
     
    Along with having the many board games versions to purchase, Parker Brothers has a few versions translated into the gaming world. I give everyone the evidence. Monopoly for the NES.
     
    For those of you in the board game world, this game is always grounds for controversy. Why? Well...recall anytime this quiet little board game is being played at home.

    The Game From Hell
    [caption id=attachment_2647" align="aligncenter" width="150] No Jigsaw, NOOOO![/caption]
     
    Everything starts off as '
    ' and then the tears start when your little sister lands on Park Place where, waiting for her, are three hotels and bills pile up so high she can roller-coaster down them into bankruptcy. Tears, curses, and a flipped game board later, your father is arguing with you about how you should have 'let her win!' She's your sister! Wouldn't you lend her money? You wouldn't let her go bankrupt! 
    [caption id=attachment_2648" align="alignright" width="150] This is you after student loans...or after your parents disown you because of this game.[/caption]
     
    Thankfully, I have no little sister. Unfortunately, I am the little sister. But, I'm impatient, and the game of Monopoly allows me foolhardy purchases and an early exit from the game. Baltic Avenue and Reading Railroad seemed like a good idea at the time. My father is too good at making deals, however, and I don't know how, he'd always end up with all of the properties in the end, 

    Monopoly is the devil.  In fact, Monopoly almost single-handedly responsible for my non-existence.
     
    My father was playing my mother and destroying every bit of confidence she had. She was up to her elbows in debt and she owed him big. He offered a trade, which he is still famous for, and she obliged by handing over Pennsylvania Avenue. The very next turn, she landed on Penn Ave and the board sailed into the air.
     
    To this day she will never play him again.
     
    All the old wounds aside, Monopoly is still a fairly popular game. When it was introduced the NES, the game took on the old school style. Up to four players could play or a player could go solo against the computer. (I think the computer cheats, personally. That might just be my angst for Monopoly talking.)

    How to Cheat Your Way to Victory!
    When playing the game, a player rolls virtual dice to go around the board and picks up properties, after he or she chooses a token. The originals are all there from the boot to the little doggie.
     
    [caption id=attachment_2656" align="alignright" width="150] Hahaha! Take that, losers![/caption]
     
    The player then rolls and moves from property to property. Those that do not get purchased strait out get auctioned off.
     
    As the game goes on, it is much like a normal round of Monopoly. The player starts to purchases houses and hotels, eventually the game turns into a rolling/pay off roulette. The player can make deals with the other players, or the computer (which is 3 other players). They can land on community chest or chance spaces, or even go to jail. Basically, Monopoly NES is pretty simple.
     
    However, if you are impatient, like me, a back-handed player could cheat in order to win. The best way to do this was to claim that more than one player was taking part in the game. You can take all of the properties from the computer characters using the first and second players. The system never fails, and the game integrity is ruined. But you win at Monopoly. Monopoly is also available for SNES and the N64, but they aren't as fun to play.
     
    Why play on any game system when the board game is still a juggernaut?



    And Now, Some Ridiculous Monopoly Games
    There is a Monopoly style for everything and everyone.
     
    [gallery link=file" columns="4" ids="2657,2662,2661,2660,2659,2658,2664,2665]
     
    These are just a few of the many Monopoly 
    !! Ok, some of these are over the top. Do we really need an all pink Monopoly? Also available are Seinfeld, Family Guy, The Simpsons, Penn State, Sponge Bob, Dora, and thousands more versions of the game. There is a Pirates of the Caribbean Monopoly. When will the Monopoly invasion stop?! Sure, it teaches young players simple math, but at what cost?
     
    Of course, most of these games mirror the old school Monopoly, but a newer 'high-tech' version is available to reflect the change in cost and real estate over the years. Who knew selling and buying places would end up being a pastime and possible divorce of families all over the globe? Kudos to people who are excellent in math.
     
    So, what do you all think? Do you hate or love Monopoly? Which form do you prefer?
     


      • Post Type: Editorial

    Mario Jumps - But Can He Make It?

    Life is full of ridiculous shock and awe moments. Some of them are disturbing, while others keep you clutching your sides for years to come. Quite often, these two feelings collide to make a moment in life an epic historical spectacle that should be immortalized.
     
    [caption id=attachment_2255" align="alignleft" width="225] Yep. It really did.[/caption]
     
    There was this one day in my life where I thought I'd seen the most ridiculous display ever. A moment that claimed this prize of epic milestones. This time was simpler, when the worst thing in my life involved going to math class every day at Montgomery Elementary school. Yet, at this point, school was out. It was a lovely summer day with baby blue skies (you know the kind) and little wisps of marshmallow fluffy clouds drifting on a casual breeze. The buzz of dragonflies and hum of grasshoppers played a taunting tune as we were being forced into a vehicle, far away from summer fun.
     

    Some of us grasped onto the door in hopes that she would not close it on our fingers. My brothers and I were begging, pleading, bribing her to reconsider her position, but our propositions fell on deaf ears. And she almost did catch our fingers in the door as she slammed it shut.  
    For grueling minutes, we huddled in the center of the hot-tub-temperature of the van. It was dark(the shades were down,) sticky (someone spilled soda before,) and every thing we touched was like a burner that had been left on high for an hour.
     
    Finally, light leaked through as our mother climbed into the car. "We're going to grandpa's and that's the end of it. Get in your seats."

    The Horrors of Grandfather's House
    Okay, maybe we were a bit over-dramatic, but Harvey's Lake was a 40 minute drive. Going to grandpa's wasn't exactly the most ideal scenario on such a lovely summer day.  We plastered ourselves to the windows like Garfield cling decorations.
     
    It was always the same. Grandpa always gave us stale candy, and would ask Dennis to beat video games for him. It was all well and good, but only Dennis ever got to play and not for very long.
     
    "What do you think he'll have you beat this time?" Philip asked Dennis, but he wasn't paying attention. He was too busy being a moody teenager, staring out the window with his brow furrowed.
     
    "Doesn't matter. He probably can't even do it," I said, trying to get a rise out of him. This didn't work either. "Fine. I hope he doesn't have stale
    . ." 
    "God, would you just shut up already?" Dennis growled and hit Philip with his cap. "Just wait. We're almost there."
     
    I turned away from the boys and sank down into the chair. To keep my mind off the enticingly sunny world outside, I tried to think of every game Dennis had played for grandpa. He had Super Mario World, Mario All-Stars, and Donkey Kong Country for the SNES. Recently, grandpa had taken a liking to the original Super Mario Brothers. Whatever game it was, I was still happy to watch.
     
    [caption id=attachment_2256" align="alignright" width="300] Here...do this one difficult part so I may enjoy the spoils.[/caption]
     

    When we finally rolled up to the ramshackle white and grey house near Harvey's Lake, my brothers and I dog-piled out of the car in a giant lump; except for Dennis. He was still dragging his feet, grumbling about 'stupid kids.'  We climbed to our feet and brushed off our clothing. Our mother ushered us toward the house when we noticed grandpa's TV sitting outside on the stoop. We stared at it and groaned.
     
    "Now what are we going to do?" I whined, but I stopped once I heard the recognizable Mario jingle. My mother glanced at the television, and I craned my neck over to take a gander as well. Nothing seemed to be wrong with it. She shrugged and entered the house. We halted in the doorway.
     
    There was my grandfather, stooped over and staring into the smallest television I've ever seen, perhaps on a Martz Bus once. My grandpa was not a small man. He was large, about six foot, and very heavy set. His eyebrows were bushy black and his hair a wavy, permed grey. His lower lip acted like it was too big for his mouth to it protruded far beyond his top lip, making him look a bit like a bull dog. He never smiled, and he certainly wasn't about to start now.
     
    "Dad, what are you doing?" My mom asked, slowly guiding us into the house. "What's wrong with your tv?"
     
    "Nothin's wrong. There's this jump in Mario. It's too big to make," My grandpa said gruffly.
     
    "Wait. You couldn't make a jump in Super Mario...so-" Dennis started.
     
    "Got a smaller tv. Make's the jump smaller," Grandpa said.
     
    [caption id=attachment_2261" align="aligncenter" width="625] Oh, if only internet memes were a thing back then.[/caption]

    If only I was kidding...
    How do you react to something like that?  That lovely memory aside, I have told the story many times since then, and it never fails to get a dumbfounded look and a chuckle. There's not much more to it, but my grandpa has done many things that fall into the epic memory category.
     
    [caption id=attachment_2260" align="alignleft" width="300] I imagine this is the size of the jump...[/caption]

      • Post Type: Editorial

    Chrono Cross Retrospective: A Serge of Destruction

    If it’s not the first I’ve ever seen, it was one of the first I’ve ever beaten. One of the most underestimated and unknown RPGs is a proud bearer of the Squaresoft label. Yes, before Square Enix was a thing.No, it is not the Final Fantasy series. I'm talking about the "Chrono" series, more in particular, Chrono Cross. 
     
    Chrono Cross is a fantastic RPG that is not only beautiful to look at, but it is fun to play. With awe-inspiring screen shots, spectacular imagery, and enchanting music, this game is easily one of the best I've ever played. I’m not saying it’s the best, but it holds a special place in my heart.

    Don't Go Breakin' My Heart
    But, that stuff isn't the half of why Chrono Cross is important. This is first game I ever beat by myself, on my own, no help, no guide, and no brother-- in fact, I beat it before he did!(Now that I think about it, I’m not sure he ever did.)
     

     
    Granted, I did beat other games about the same time, but here's a little scenario of what my gaming life was all about during the 90's:
     
    When growing on games, I used to watch my oldest brother, Dennis, play everything. He would work his way through Final Fantasy 1, 2(IV), 3(VI) , and Mystic Quest on the Super Nintendo. He displayed his air skills with Mario's jump, Dixie Kong's funky hair, and Ryu/ Ken's Hurricane Kick. He punched out lights in Final Fight, Mortal Kombat, and Killer Instinct. Finally, when the Playstation came around, he put his skills to use with NHL EA Games and the famous Final Fantasy 7.
     
    Yes, Dennis was a gaming master. For fourteen years, I would watch him, open-mouthed, saliva frothing as he battled
    , King Koopa, and conquered his foes with Dhalsim and Glacius. 
    However, whenever he approached the ending of a game, he would pause the game, turn to me and say, "Get out. You have to beat it for yourself if you want to see the ending."

    Crushed Hopes and Dreams
    My heart would be crushed. I would curl up into a ball and sob for hours upon hours, not knowing if Cecil, Rosa, Kain, Edge, and Rydia defeated the evil Xemus, not understanding what happened after Chun-Li faced off with M. Bison, and dying to know what horrors awaited Diddy and Dixie Kong. After all, he let me watch the end of Super Mario World. Why did he stop now?
     
    [caption id=attachment_2194" align="alignright" width="340]
    Mwhahahaaa...[/caption] 
    Honestly, it was kind of
    What better way to keep your little sibling busy without missing game time? Just simply convince the little one that watching a video game is just as awesome as playing. 
    Still, this all raised a question in my mind as I mopped up my tears and broken dreams; why didn't I try to play a game? I'll admit, it enhances the gaming experience to beat something on your own, but really, was I worthy of such a task?
     
    After Dennis banned me from watching him beat games, I tried to play the games I wanted to see the endings for, but everything was much too hard. I was so YOUNG and FOOLISH! I didn't know to grind in RPGs like Dragon Warrior, I would mash on the buttons in a sad attempt to form combos, and I was slain by the simplest of goombas.

    Placing the Blame
    [caption id=attachment_2195" align="alignleft" width="300]
    Okay. This wasn't me...but I was used to seeing this.[/caption] 
    I blame him, mostly. He always hogged whichever system we had, letting me watch him play. After a short time, I realized I was trying to pull off tricks my brother would on his best days. I was enthralled by the story, not the game play. He was far more skilled at these games- I mean, he had some practice. I decided if I wanted to beat a game, it would have to be one I never watched him play. Then I could go back and beat them the way I liked to play.
     
    I had to develop my own style. I had to pick my own fighter, choose my own adventure. In essence, in order to become a gamer I had to discover and play a game on my own.
     
    I don't know why I picked up Chrono Cross. I'd never played Chrono Trigger. Quite frankly, I was afraid of RPGs. But when I first turned it on, a whole new world was opened up to me, and I fell in.
     
    One of longest games of my life(up to that point), I played night and day in order to defeat this game as completely as possible. Only after I purchased the guide, years later, did I find that there were multiple things I didn't know about and all of my efforts were fruitless, rotten, and smashed with a hammer.
     


    Getting in the Game
    Chrono Cross is an RPG sequel of the Square company's Chrono Trigger. It follows the journey of a young man named Serge, who becomes trapped in an alternate universe where he has 'died'.
     

     It is masterfully put together with a wonderful soundtrack that takes on a character itself. 

     
    Serge ends up helping a girl called Kidd search for something called the 'Frozen Flame' hoping to find a way back to his own world. As the game continues on, he encounters a number of playable characters who can join the party. There are so many, it is impossible to get them all the first time one plays the game through.
     
    In fact, it is impossible. Certain choices a gamer makes can determine which characters they get as the game progresses. When a player reaches the end of the game, they can save it, and start a new game, carrying over everything the player found in the previous adventure, but the player pretty much begins at a lower level.
     
    When the player reaches a certain point of the game, it is possible to transfer all of the characters from the first game. That is the only way a true gamer can get them all!

    Get All The Characters!
    I continued to work my way through this RPG, taking in the story, discovering and exploring all parts of the map, and pressing on toward the end. Beating a game on my own proved to be one of the most thrilling experiences in my lame young life. (Don't judge.)
     
    I discovered the art of leveling up, magic allocation, and upgrading weapons. The game system was different than most I'd watched Dennis play. The characters equip armor, weapons, and accessories like most rpgs.
     
    The magic system required elements, and each character has his or her own 'elemental' specialty. Serge's element is white, which is weak again black elements. His use of white elements is stronger than any other character without the 'white' element specialty.Also, when a character starts off, he or she can only equip a few elements. Element usage reflects in battle; if a player can't hit the enemy, the element gauge doesn't go up. The more a character hits, the higher the level of spell can be cast.

    Moving Right Along

     
    Plus, Serge and his buddies get to travel around the map getting all kinds of vehicles, party members, and different shenanigans. Serge's main concern is Kidd and her nemesis, Lynx.
     
    The story takes some interesting twists, and much of it is shocking as well as enthralling. I found myself rushing through the game to see what would happen next in the story; this wasn't a good thing necessarily. In my haste, I missed crucial moments in the game and forged through a bit under leveled. Of course, the thought of missing things in the game made me want to replay it in the New Game + mode. Also, after beating Chrono Trigger, I played through the game again and freaked out about the connections.
     
    Nothing is better than seeing something in a game, movie, or anything that you can recognize as a reference. You can take that to the bank. Really, think about it. But you have to have someone who appreciates it, otherwise, it's only you freaking out about it; which is still fun in my book. Perhaps I would have appreciated the references in the first play through had I beaten Chrono Trigger first, but alas -- it was at a time Super Nintendo games were getting harder to find.

    Hiccups in the System
    I digress. 
     
    As I made my way to the final few battles, my PlayStation fell prey to one of the many designing flaws most new technology has; it stopped working properly. It is easy to see where this story is going.
     
    Honestly, I should have prepared for such a problem, but at the time, I just wanted to beat the game. In lieu of revealing key plot points, I approached the final battle with knowledge, with satisfaction, and with earnest.
     
    Truth be told, I was more excited by the fact that no one had helped me with this game. I was hyped with the knowledge that I would be the first in the family to defeat Chrono Cross and bring Serge back to his own time.
     
    If you haven't played the game, I guess the things ahead are semi-spoilers that are vague enough that they shouldn't matter. Then again, the game was released in 1999. This game is almost old enough to vote in the US. But, you have been warned.
     


    Spoiler Alert!
    [caption id=attachment_2199" align="alignleft" width="249] We had been through so MUCH!![/caption]
     
    Anyway, after everything Serge and I had been through, I wanted to save Kidd from her torment, release Lynx from his bounds, and end the horror of this twisted world. By using the obtained 'Chrono Cross' I completed the game with the 'perfect' ending. In order to use the device, my characters had to cast spells in accordance with the sounds of the Chrono Cross. When a player casts an element, a sound goes off and the meter is filled with that color. When the succession of the element casting is complete it is a rainbow of magical power, which surges through the enemy and ends the game.
     
    I had done it. After six different attempts, I had achieved my goal. As the end credits played, my next goal was to save the game and all of its glory in order to start a new campaign...to get everything I possibly could.
     
    And that is when the game began to skip and glitch.

    Chrono Cross: The System Glitch
    I recognized the signs. My brother was playing NHL and was on the verge of defeating the Nashville Predators when the game could no longer recognize the disk. It skipped through a slap-shot and shut off. He wasn't happy.
     
    I wasn't happy either. It took me almost a half hour to cast the stupid Chrono Cross in succession and I wasn't about to lose all of my progress.
     
    Then it dawned on me; I had read on the internet somewhere about PlayStations going buggy, or maybe it was Game Informer? I can't remember where now, but it was worth a shot.
     
    [caption id=attachment_2200" align="alignright" width="420]
    This was me too...only with a more positive outcome.[/caption] 
    I stretched my fingers out to the PlayStation, and slowly inched the tips beneath it. Gingerly twisting the device, I managed flip the console upside-down. The credits finished.
     
    As I'm writing this, I feel the urge to play through it again, because...for the life of me...I don't remember the ending. I was too busy trying to save my progress. It makes me sad, actually, to think I was more concerned with saving all of the cool stuff I managed to get, but then I realized that it was something more than just 'stuff'. Everything I managed to pick up in the game was a small victory, and finding it was more difficult than slaying any boss monster. Granted, those battles were tough, and each was greeted with a challenge that made the victory that much sweeter, but all of that hard work makes the ending seem far too simple.

    Think about it.
    All of the energy put into RPGs, do the endings really satisfy? In most cases, I'd like to say no. The endings are anti-climatic, and often a let down. I want to know what happens next. Like in the movies, when the hero does what we all think he or she is going to do, and the day is won; we are all brought back to earth when the credits roll and a big THE END appears. But it's not the 'real' end. Who cleans up that mess?
     


    Games are about the play, about the win.

      
    The end of Chrono Cross was bittersweet in many ways. I didn't want to leave the characters, I couldn't enjoy the ending, but I pressed the power button with one comforting thought; There are at least eight different ways to beat this game and each has a different ending.
     
    What do you guys and gals think?  What was the first game you ever beat? Any mishaps happen to you when playing? Let me know in the comments below!

      • Post Type: Editorial

    Did You Have The (Nintendo) Power?

    On my journey through the world of nostalgia, the flood of memories usually involves my family. Today, video games are more or less about system quality, graphics, achievements, or
    and less about people gathering around a system to enjoy the experience. Nintendo still does it – the experience with the Wii and Wii U follows the ideals that video games should be fun for the whole family. I’m not against being a hardcore gamer – I mean, sometimes I feel like ripping a still beating heart from my opponent’s chest, but regardless there is something to be said for the special time games of old. It doesn’t have to go back as far as mine, but consider when you first fell in love with games. 
    [caption id=attachment_2154" align="alignleft" width="240] At least she has a hobby...[/caption]
     
    Let me take you back, and share a memory when I first fell in love with games.

    GET THE POWER!!
    In an issue of Nintendo Power magazine, my brother, Dennis, claims there is an ad asking for photographic evidence of the completion of Super Mario World. I'm not too sure of this accusation, since there have been plenty of
     issues since then (at least until they stopped printing them) and I'm not about to go scrounging around for the answers. While a stray copy might exist in some nerdatorium-like Bat Cave, or perhaps in the archives of the Nintendo Company, the bass line of truth remains. I do not care that much to prove him wrong. Be that as it may, in the possession of our family photo album is the evidence that we did, in fact, defeat the evil Bowser and release all of the imprisoned Yoshi...or Yoshis back in 1991. 
    [caption id=attachment_2155" align="alignright" width="223] Get the POWER![/caption]
     
    The hype, of course, was the final battle scene. Bowser would enter the stage riding inside his floating white and green transporter, painted with an orange, clown-like smiley face. Mario would have just made it to the top of the tower after battling various Mecha-Koopas and spitting fireballs. He'd be more than just a little singed, but he might have a feather stowed away- just in case he needs his cape.
     
    To be frank, though, whatever form of 'power-up' he came into the final dungeon with, fire flower or feather; it was long gone by this showdown. The killer part was getting to Bowser with at least some strength, at least a mushroom. Super Mario was better than little Mario any day.
     
    The final dungeon is usually much more difficult than Bowser. Final levels from Mario games past consisted of one continuous level; this new final dungeon had two parts. The problem with Super Mario World’s final dungeon was a matter of personal choice. The dangers span between falling buzz saws to chattering skulls that carry Mario over lava. Every door takes Mario to a separate part of the dungeon. Of course, after we played through the game in years to come, we found a consistent pattern of easiest doors to enter. But, at this particular moment in history, we had never beaten the game.

    Facing Bowser

     
    Dennis, my eldest brother, sat on the edge of his heavy wooden chair, analog controller in hand, eyes squinting at the screen. Beside me, my other brother Philip stood, leaning forward like he was about to catch a fish with his hands. I wouldn't recommend catching the bone fish with razor sharp fangs that swam in Bowser's moat. My second oldest brother, Donald, paced, twiddling his fingers before his lips as he observed the final stretch from behind the couch. My mother wasn't watching at all. She was sewing a pair of jeans, but occasionally, she smirked in our direction with a shaking head.
     
    She had seen this all before; the anticipation, the licking of the lips, the hunched shoulders, the leaning so far in that it left one vulnerable to a shove. Whenever Dennis would get close to defeating Bowser, the opportunity would slip from his grasp by way of misstep or miscalculation. Bowser's flying clown car would crush him with its spinning turbines and he would cry out. "That was FFFu--cheap. That was cheap." Lucky to remember my mom was sitting right behind him, he would usually catch himself.
    This time was different. Dennis was in the zone. He licked his lips and kept a careful eye on Bowser. He had the algorithm memorized. Bowser would float around and throw giant bowling balls out of his clown chariot. Then he would swoop down on Mario. If the plucky plumber managed to dodge those obstacles, the King Koopa would chuck Mecha-Koops at him. Those Mecha's were oh-so-helpful for striking Bowser, once they'd become immobilized with a single jump.
     
    Dennis was on a roll. One hit would send that over-grown lizard flying.

    Bowser Strikes Back
    [caption id=attachment_2159" align="alignleft" width="259] This is totally not terrifying.[/caption]
     
    Mom had stopped sewing the jeans and watched the action on the screen. The four of us hardly noticed.
     
    Bowser was ticked. His eyes swirled and he waved his arms in the air. Struck by a Mecha-Koopa, his clown cart capsized. But the giant turtle, lizard, reptile-king managed to control himself and fly off screen. Suddenly, the sky rained fire. Easy enough to dodge, the little spits had two evil eye slits. After the barrage of flame, Bowser's chariot returned. This time, Princess Toadstool rose like a charmed snake and cried, "Mario!" She tossed a helpful mushroom. As the battle continued, Donald's pace quickened. The shelves shook as his feet thudded of the ground. Phil bit his nails, and with his free hand, he clutched the table that held the television.
     
    [caption id=attachment_2161" align="alignright" width="300] Maybe something dramatic will happen![/caption]
     
    "Don't touch that!" I grabbed his hand and forced it off the table. "You want the game to restart?" The good ol' Super Nintendo had sensitivity. One good shake and not only would the game be lost, but the save spot too.
     
    "You're not the boss of me," Phil said.
     
    "Quiet!" Mom was leaning forward now and watching the battle as if it were the World Series. We silenced. Dennis had made it passed the second round and Bowser was fed up. He slammed into the ground with his clown hover, turbines spinning like a windmill in a tornado. Occasionally, he tossed a Mecha-Koopa, bowling balls, or slammed into a section of the rocky castle brick.
     
    We stopped breathing. Dennis was hit by a spinning turbine. Super Mario shrank. It was all over. Little Mario sped out of the way as Bowser crashed along, accidentally smashing one of his own Mecha's.

    Mario Out Of Luck
    Dennis saw his opportunity. Donald stopped pacing. Phil had no more nails to chew, so he bit his fingers. I clasped my hands together, while my mother covered her mouth.Mario darted beneath the massive King Koopa, grasped the fallen Mecha and threw it high into the lightning cracked sky. Bowser saw stars. He spun out of control and flipped. Princess Toadstool floated safely down and we cheered. This was the moment we had been waiting for.
     
    Dennis jumped into the air...and landed hard. The table and game jarred and the screen went black.

    PWNED

     

    A collective scream shattered the room and chaos erupted. Donald ran out of the room and paced in the hall way, yelling at Dennis from a safe distance. Philip began to argue with him over whose fault it was. I was close to tears. My first real video game ending and I couldn't even watch it. 
    "Why don't you beat it again?" The voice of reason. Mom smiled from her chair. We stared at her and she shrugged. "You did it once, right?" Dennis took in a deep breath and hit the reset button. The Super Mario World coin appeared and it was game on--Part Two.
     
    [caption id=attachment_2164" align="alignleft" width="225] Epic SHOWDOWN...at least that's how we saw it.[/caption]
     
    The second round of Dennis vs. King Koopa was successful. My mother had the camera ready and Dennis kept his feet on the ground. I'll never be sure if he did send a copy to Nintendo Power. I do know that we have a copy to keep this memory; my first game ending ever.
     
    [caption id=attachment_2157" align="alignright" width="256] Worth all the time![/caption]
     
    Since then, there have been many beaten games, many entirely on my own and it was never as epic it seemed. Then again, everything seems so much cooler when you are five. It seems such a small accomplishment now since we can pretty much beat the game blind-folded after playing it so many times.
     
    Of course, there are so many wonderful games out there that I have yet to play, so time will tell. Perhaps my nephews or my own future children will have the same feeling one day.
     
     
     
    How about you readers? What was your first epic game experience? When did you fall in love with games? =) Be sure to comment! Now, go play games.
     
    [caption id=attachment_2212" align="aligncenter" width="1920]
    Click here so you too can see the credits!![/caption] 
     
     
     

      • Post Type: Editorial

    Horror Game Settings: Raccoon City vs The Warlock's Castle

    When it comes to fear, everyone has their own poison. Some are afraid of clowns, others spiders, and some might be afraid of plastic wrap, but the general idea is that everyone is afraid of something. I have a handful of irrational fears: the dentist, needles, clowns, and zombies. I'm not really sure why, but something about each of those 'things' freaks me out. Aside from phobias, it is easy for me to be frightened by things, and I blame my love for music and writing.
     
    Music and writing can pray on your fears like a mantis on the head of her mate! It lulls video gamers into a false sense of security, or just nerves them up and boom—you are dead. Still, the mark of a decent writer or a composer is the chills that make a gamer want to vomit as they enter that creaking door.
     
    Now hold on. You know, some people like to be scared. Horror games are a pretty popular genre. But when is a game really scary? I mean, a number of games can have zombies, or ghosts, or...chainsaw wielding killers, but honestly, half of what players hope to be frightening ends up just being ridiculously bad. I, on the other hand, am stuck in a time warp. Times have changed for the horror genre and there are new ways to make gamers wet themselves, but is the style really different today? Do the same skin crawling techniques apply to the current generation of gamers?
     
    [caption id=attachment_2131" align="aligncenter" width="1024] Um...That's a big bowl of NOPE.[/caption]
     
    Actually, I'm not too keen on the horror genre. In fact, if anyone asked me if I've played any recent horror game, I may respond by screaming and throwing holy water on the poor soul. That being said, I'm going to take you way back to a bygone era when I did dabble in scary stuff before my belly was painted yellow.
     
    Now, there are two games I blame for current day cowardice: Shadowgate for the NES and Resident Evil: Director's Cut.  How can this be? They certainly can't be too scary now! Not so fast. Maybe my childhood nightmares send me into a panic whenever I hear a zombie shuffle down the alley, but it may very well be the very fibers of the horror genre that still grip me. Consider early horror movies; they are the trend setters for the future of horror! Perhaps the same could be said about video games. Let's examine each game starting with Shadowgate.

    Scary Point and Click Games
    [caption id=attachment_2132" align="alignleft" width="218] Clearly a lovely way to pass the time.[/caption]
     
    So, why in the world would this lovely game make me want to cry every time it was inserted into the game console?
     
    Well, for starters, the premise of this game is pretty simple. It is a text based game where the player guides the protagonist through a dungeon, searching for an evil warlock. This warlock lord plans on summoning a Behemoth and taking the whole world to hell. It is a nice basis for a typical medieval text based RPG. However, when the player begins the game, the music isn't the normal 'knights and lady fair'
     <---- LISTEN! 
    [caption id=attachment_2133" align="alignright" width="234] I'm sure nothing bad will happen once we go inside.[/caption]
     
    Now you get to enjoy 8-bit music while trying to figure out how this stuff is even the least bit scary. Continuing on, Shadowgate's game-play is based on puzzles that lead the player through the dungeon and ultimately to the Warlock Lord. No actual battling takes place; it's essentially a point and click game, but the player needs to find objects in order to get through the castle alive.  If the player doesn't find what he or she needs, death is an instant result.
     
    [caption id=attachment_2135" align="alignleft" width="247]
    Click me to hear creepy music as you stare into my glowing coal-stone eyes.[/caption] 
    Yes, death lurks around the corners of every hallway a player might venture down; it's best to save often. An added bonus of creepiness, the player must constantly keep a torch lit, otherwise, when darkness falls, unseen demons feast on the protagonist.
     
    If the creepy music and the sudden death idea isn't enough to scare the horror seeker, consider the following; it is possible to commit character suicide in this game by various methods. A player can burn his or herself to death with their torch. A player can smash a mirror unwittingly and be pierced by the shards of glass and writhe in agony until he or she bleeds to death. (Coincidently, a player must choose which mirror is the correct mirror to break out of three.) A player can be eaten by a shark, burnt by a dragon, or impale his or herself on a sword. And once a player dies, the haunting death theme plays and the grim reaper shows up with glowing eyes.
     
    [caption id=attachment_2136" align="alignright" width="307] All of these situations end in death.[/caption]
     
    The type of horror displayed in this game doesn't have to rely on view-able violence or evil creatures. The text describes what happens to the 'hero' as events occur, and the music lingers as a reminder, just like the Warlock Lord's eyes that watch the hero from time to time.  Shadowgate creates a moment of panic, because there is no telling what will happen to the player at any given moment. It keeps the player on his or her toes, so to speak. If the player doesn't react quick enough, they might have to start over. There are limited torches in the dungeon, specific solutions to the puzzles, and everything is difficult to remember. This captures the basic survival horror themes, but instead of limited ammo, players have limited light - and one false move can destroy all progress.
     
    If anything makes this game frightening today, it could just be because of the power of text. You are given images, words, and music - the rest up to you, the player. The unnerving fear lies in the self-discovery. Try playing this old gem at night; it is possible to saturate the couch seat with sweat...or urine. This is just a game formed on the basics of horror; the second is a bit more visual.

    Zombies and Other Freaky Stuff
    [caption id=attachment_2137" align="aligncenter" width="320] Do I have to?[/caption]

    As a reminder, I am afraid of zombies...so a logical choice for a scary game is Resident Evil. I am aware of the irony. I had this old gem on the PS1, and it has since been remade, remastered, and had it's world destroyed by some terrible movies. (Sorry.)
     
     
    [caption id=attachment_2139" align="alignright" width="320] Because Bazooka[/caption]
     
    Besides the zombies, Resident Evil makes good use of its score. Deep cello for opening windows, no music at all for sections, orchestrated selections for random attacks; all were effective for creating tension the dialogue lacked.It's best to ignore the terrible acting and get right to the game play. Just the Music.
     
    Like Shadowgate, Resident Evil uses the element of the unknown. The player never knows what to expect. The dead silence can prove to be unnerving, as well as the apparent lack of communication with the outside world. Essentially, the characters are trapped in this mansion full of scientific experiments and zombies. There are no explanations or answers, and the player must choose who will be the hero of their adventure.
     
    Jill Valentine and Chris Redfield are the choices and each provides the player with different scenarios. The game can be beaten in a number of different ways, and not all of the endings are happy ones. I usually pick Jill. Why? She gets a bazooka and Barry. Barry is helpful from time to time, but the Bazooka is amazing when it comes to killing zombies. Speaking of zombies...
     
    [caption id=attachment_2140" align="alignleft" width="320] Oh...hai... [/caption]
     
    ...
    is what Chris or Jill walks into in the first few moments of the game. Neither of them has any clue what is going on, and following this scene, whoever a player did NOT choose vanishes.This game is far more violent in terms of visual effects, though it is possible that mental anguish could be more frightening. The game establishes a survival instinct, and in order to survive, a player must navigate through the mansion. 
    Shadowgate and Resident Evil both involve puzzles and dungeons of sorts. Jill must keep her gun bullets stocked, while the hero against the Warlock Lord must keep torches handy. The scarcity of these essentials ups the stakes and each hero is on their own, facing the
    What makes both games so intimidating? Nothing is worse then facing an enemy in an unpredictable world. Though the subject matter might be fantastical, the situations are life-like. Life is unpredictable. The hero doesn't always have to survive. 
    Our new age of entertainment today takes that turn with shows like Game of Thrones or The Walking Dead. We thrive on the unpredictable - we hate and love it. That is the draw of horror; no one is safe. The fear of uncertainty plays the same notes and pulls on similar heartstrings. When the odds are stacked against our heroes, that moment where the music switches gears, and the very second a final scene is set - that familiar feeling of dread starts to sink in. That tension is what horror is all about. No matter the scene, a good game should have a player on the edge of his or her seat so that when the signs appear, they can still be shocked by the result. 
     
    [caption id=attachment_2141" align="alignleft" width="320] Adorable zombie dogs too![/caption]

    Horror is in the untapped veins of musical notes scratched across a chalkboard, silence, uncertainty, and abandonment. There isn't always need for blood, just the unknown and chance a character might be instantly killed. I think I need to turn the lights on now.
    So what do you all think? What games made you want to wet your pants? What are your favorite horror games? Let me know in the comments below!
     
     

      • Post Type: Editorial

    Gaming For The Nerd at Heart

    Well, first off, this is my glorious ode to my life-long love affair with games. Included in these posts will be stories of games gone by, reviews, and "deadicated" insight on the games of now.

     

    For the most part, I am a big nerd trapped in a smaller nerd's body; but I say embrace that inner nerd. It is for the best. What else could we be if we were not true to ourselves?

    These posts will range from personal tales that connect me to the video games of old to comparisons and reviews in modern times.

    Honestly, anything is "game"... 

    HAHAHAA. Okay, enough.

    Anywho, I plan to wade into an ocean of board, PC, and console games alike! 

     

    I hope that you'll enjoy and look back at your own gaming lifetime and smile. I grew up on games - and I hope those of you, out there enjoy a nostalgia trip as much as I do. 

    Thanks for reading!

     

    -Sera

      • Post Type: Editorial


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