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WWE 2k15


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Guest Ciaran The King
This all sounds positive, hopefully longer development on the game bodes well for the final product
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  • 5 weeks later...

In case you haven't seen it yet.




Officially announced on the roster (from the WWE 2K15 official site's roster page) are -:


Sting (Crow)

Sting (Surfer)

John Cena


Bray Wyatt

Roman Reigns

Hulk Hogan (Hulkamania era)


I expect there to be a gradual roster reveal leading up to SummerSlam (as they did last year), with entrances and finishers for wrestlers every few days, while SummerSlam's pre-show weekend festivities will have a look at gameplay and whatever innovations are new.


Also, a lot of people are hopeful the career mode will return and that you will start in NXT with some members of the NXT roster playable in the game.

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Guest fattyfudge
RVD also confirmed he was in the game as well via a Tweet, and Darren Young has also been included, which is kind of strange since he hasn't been on TV for months
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Darren Young was on the official Facebook page, but those are the only ones on the actual website at the moment.


I do wonder how Sting will fit in (if he does at all) with any storyline element. I mean, Warrior was the pre-order bonus last year and he slotted right in with the 30 Years of WrestleMania section. Perhaps they will have a WCW-themed part of the game or perhaps he's just there because it's Sting.

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Denton bought up a good point that neither CM Punk or Daniel Bryan were around when WWE were doing the new scans.
Shawn Michaels has said in an interview that he had a scanning session, so he's going to be in the game (possibly as a version from his last run), while Xavier Woods and RVD have also said they will be in the game.


Of course, none of these should really be a surprise. In fact, I don't think (outside of Sting), anyone is going to cause a stir unless NXT wrestlers are announced.

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It's been confirmed that the roster will be revealed the Saturday before SummerSlam (August 16th).


Members of the WWE Universe can get closer to their favorite Superstars and Hall of Famers than ever before this summer when Club Nokia at LA LIVE in Los Angeles hosts the live SummerSlam Panel series Aug. 15-17. Tickets for the interactive events go on sale at AXS.com starting this Saturday, July 26, at 1 p.m. ET/10 a.m. PT.


Visit AXS.com | Full SummerSlam coverage


The panels give the WWE Universe the opportunity to ask questions directly to their favorite WWE Superstars and Hall of Famers including:


  • Hulk Hogan on Friday, August 15 at 7 PM PT. The WWE Hall of Famer and pop-culture icon will talk about his legendary career in and out of the ring, as well as his recent return to WWE.
  • "WWE 2K15" Roster Reveal hosted by Stone Cold Steve Austin featuring John Cena, Hulk Hogan, Roman Reigns, Sheamus and Cesaro on Saturday, August 16 at 10 AM PT. In addition to speaking about their respective WWE careers, the panelists will reveal the official roster for 2K’s upcoming WWE 2K15 video game, which is available October 28. VIP Ticket holders will receive their photo opportunity with Roman Reigns for this SummerSlam Panel.
  • D-Generation X, featuring Triple H and Shawn Michaels on Saturday, August 16 at 7 PM PT. One of the most popular and controversial groups in WWE history will address their rebellious exploits and discuss their lasting legacy.
  • Stone Cold Steve Austin on Sunday, August 17 at 12 Noon PT. The WWE Hall of Famer will discuss his monumental rise to become one of the biggest stars in WWE history.

Each panel will feature a two hour discussion and Q&A with fans in attendance. VIP experiences will follow. Ticket prices per panel are $50 for lower balcony seating; $100 for floor seating, which includes an exclusive SummerSlam Panels collectible pre-signed poster; and $200 for a VIP experience, which includes priority floor seating, a professional photo with select panel Superstars and an exclusive SummerSlam Panels collectible pre-signed poster. For more information on the SummerSlam Panels, please visit http://www.SummerSlam.com.

Credit: WWE.COM
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I haven't bought a wrestling game in years but I'm intrigued to see what 2K will do now that they have full control. The gameplay needs a massive overhaul and hopefully they'll do that.
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  • 2 weeks later...



Oh. My. Fucking. God.


EDIT: More details


Year on year, Yuke's has consistently found ways to make their WWE games more dense and feature complete, and from the first details we've gotten on WWE 2K15, that trend is going to continue. Let’s take a broad overview of just what you can expect from this year's outing in the squared circle – both on last-gen and current gen – starting with the new story mode, 2K Showcase.


Last year, WWE 2K14 electrified with its sprawling campaign mode, 30 Years of Wrestlemania. 2K15 is looking to tell a more focused, up-close-and-personal story than the broad historic view offered in 2K14. 2K Showcase will be broken up into two episodes, each one focusing in tightly on an epic rivalry from the WWE’s past. Think of them as mini-documentaries of a sort. Could it be Rock vs Austin? Undertaker vs Kane? 2K hasn't spilled the beans just yet, but rest assured we'll be the first to know, and when we do, so will you. If the excellent 30 Years of Wrestlemania was any indication, though, the authenticity of the presentation will make these rivalries a treat to play through.


In addition to reliving these golden WWE memories, you'll finally have a true, discreet career mode for your created wrestlers in MyCareer. This mode has been lifted from NBA 2K14 and adapted to the WWE environment. While I didn't think the mode had the right synergy with the NBA, the WWE seems like a logical place to apply it. Imagine replacing all those cheese-ball, amateur hour characters and cutscenes with authentically voiced and mo-capped WWE Superstars. You get the picture. Exact details of the mode are still forthcoming, but we do know that it will be on the current-gen version only. Sorry, 360/PS3 stalwarts.


No matter what version you play, though, you'll get to enjoy the fruits of Visual Concepts' involvement. Over 50 days worth of motion capture sessions went on at 2K's state-of-the-art mo-cap facility, where WWE Superstars spent hours getting their signature moves digitally recreated. All told, WWE 2K15 features five times (FIVE TIMES! FIVE TIMES!) the animation data of 2K14. Thankfully, just as much effort has gone into improving the way the game sounds, the color commentary in particular. Over four times as many lines were recorded this time around, which should go a long way towards spicing up what has consistently been one of the franchise's presentational low points.


So that's what you can expect in terms of new features and modes. As we get more face time with the game, we'll be diving in deeper on many of these additions, and of course, bringing you footage and detailed impressions of how things differ once you're actually in the ring. Be sure to head here regularly for a steady stream of new IGN First content on WWE 2K15 throughout the month.

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News on the career mode,


2K15 is looking to tell a more focused, up-close-and-personal story than the broad historic view offered in 2K14. 2K Showcase will be broken up into two episodes, each one focusing in tightly on an epic rivalry from the WWE’s past. Think of them as mini-documentaries of a sort. Could it be Rock vs Austin? Undertaker vs Kane? 2K hasn't spilled the beans just yet, but rest assured we'll be the first to know, and when we do, so will you
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The two rivalries that are to be featured in the 2K Showcase are -:


Shawn Michaels v Triple H

John Cena v CM Punk




EDIT - Some interesting comments from IGN


"The two rivalries will be explored at near documentary-level detail across 33 matches, with tons of video packages and archival footage providing context. Much like last year's 30 Years of Wrestlemania, each match will feature historic objectives, rewarding you for your knowledge of, and your ability to replicate the key beats of the real-life matches.


While this is a sizeable chunk of content, we also know that more rivalries will be added post launch as DLC, though no details on pricing or exact timing have been revealed. Me, I'd pay good money for Rock vs Austin, as their bout at Wrestlemania X7 is still probably my favorite WWE match of all time."



Edited by DC
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2K15 is apparently being showcased at GamesCom in Germany, and one lucky git got his hands on it. Here are his thoughts (translated from German, for better or worse.)


Since 2K and Visual Concepts have taken the WWE series, the fans were wondering how the game would probably change. Can Visual Concepts - together with long-time developer Yukes - do it for the WWE, what they did in the NBA series? How does WWE 15 on 2K feels in the ring? Finally we have the answers to these questions.




If you were to force me at gunpoint to describe what I had played, my answer would just be "different". Do not worry, that's no reason to lose your nerve, it is not a euphemism. I am not looking for a polite way to tell you that Yukes and Visual Concepts have screwed up. In fact, I like the direction that leads the 2K15 series. I'm here to tell you that WWE 2K15 - a wrestling simulation is - for lack of a better word.




Do not get me wrong: It's not so complex that casual players will not understand what happened here. But the balance, pacing, and the weight of the Action was changed so that it corresponds more to what we see at a Monday Night on TV. This can be sometimes to details such as the height of the cables - which was incidentally never properly - break down. But there are also big changes - new systems and mechanisms that will continue to change the way how their wrestling plays.




There is for example the grappling system. Remember just before the idea that you go at the beginning of a match to your opponent and a DDT or backbreaker makes, only he could not counter your attack. So no match starts in the WWE and so if you use the grappling button at the beginning of a fight at WWE 2K15, it only triggers the new chain wrestling system.




Wrestling fans know what it is about: Both wrestlers go directly to an upright grappling position and fight for a better position. It starts as rock-scissors-paper: Each player presses one of three buttons and the winner of the round brings in a more advantageous position. From here both fighters then basically playing a game that recalls the snap of a lock. Both analog sticks are long rotates until you find the sticking point and hold in order to improve their own situation. In the meantime, the player an advantage can land the first hit or take the next best part of the body of his opponent in the pliers. It is more reminiscent of the way, like a real battle begins, in which you just do not attack with a spinebuster as soon as the match starts.




During this time, you can already have the first basic attacks - and even an Irish Wip - perform, but all the possibilities of grappling system opens up only when you already could you cause some damage on the enemy. I had WWE 2K14 criticized for how incredibly fast the simple attack blows have looked like, but the same can not be said about WWE 2K15. Attacks are executed with the speed at which "normal" people are capable of. This combos are even more demanding, but also more satisfying when they go to the finish.The battles are perhaps not more nimble, but a struggle between two 150 pound men should not be quick.




There is another important change in Grappling: The four Grappling Poses no longer exists. Once you no longer find yourself in open battle, you just need to keep the grappling button and when you move the analog stick in a certain direction, it starts the next move. From a simple headlock out, can you still execute more moves, but the most important grappling maneuvers take place from the state. But that makes sense. How often fixed to an opponent in a position to determine, before one sets a suplex? Not at all. You just do it.




Many other, more subtle changes are based on the core question "Does this happen really?" The animations have been added to this year in a ring with regular size and also in the game corresponding to each ring its real role model. The already changed the way how the wrestlers look around them, how fast they come off the ropes with an Irish whip and as they climb the turnbuckle. All these details - after they were wrong for so long - are now finally correct. Perhaps no detail stands out by itself, but together they form the basis for a credible match.




But that it does not stop there. 2K15 comes with a new stamina system, which must always keep her in mind if you want to be successful. All the time to run through the ring to escape your opponent, like after a good sound tactics for the online mode, but that is only until your wrestler is so exhausted that he can land no ordinary punch more. Maybe this does not sound as funny as you would have liked your wrestling, but it's exactly the kind of restriction that I've always missed. The constraint that ensures that the digital matches the real battles in all respects be similar.




For some fans, these changes may sound a little scary, but they are exactly what I have been missing for years. The question I always ask myself, if I is a game to play, "What are the important decisions I make now?" And as much as I played the WWE games in the past, the answer was always "Not many."




But with the changes of WWE 2K15, it looks as if it would change this year and I am already looking forward to playing more.


This sounds really promising.

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I've preordered the Hulkamania edition because it looks awesome. I got last years Phenom Edition too.

Saw the gameplay video earlier, little touches for me have got my interest peaked. The ring looks the right size. When Cesaro is getting up and Orton punches his back, he reacts, he sells it.

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