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Looks like this has been pushed back till March 2015 to coincide with WrestleMania 31.
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That suggests they have lots of work left to do...this could be a good thing. I'm still hoping for a complete overhaul of the entire game, but I know that might be wishful thinking.
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Yeah I hope it gets a new engine but to release it around Mania, hell it's missing it's massive Xmas sales, so there must be loads of work to do on it.

Having it delayed hopefully means it's not just a slightly revamped version of the year before as has been the case for the last number of years.

 

Sure, the Attitude Era mode and WrestleMania mode from last year were great, but the actual game mechanics and move animations have been practically the same for at least the last 8yrs+.

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It needs a total overhaul, and I hope it gets it, big move though not releasing the game before Xmas.

1) I think it needs the extra time since 2K probably wants to make it a better game.

2) Who's to say 'Mania hype won't do as well or better for a wrestling game? Not a whole lot comes out around that time, and there are plenty of people who don't get into wrestling each year until the Royal Rumble and might miss the game due to timing.

As long as they keep WWE Universe mode, I'm cool, and if a pushed back release date means we get an overall better game in looks and engine, then I'm definitely happy to wait
Looks like this has been pushed back till March 2015 to coincide with WrestleMania 31.
This is from the official WWE 2K Facebook page.

 

"Get Ready: WWE 2K15 launches on October 28, internationally on October 31 for Xbox One, PlayStation 4, Xbox 360 and PlayStation 3."

Oh dear...that doesn't bode well.

To be fair, 2K will have had at least 18mths to work on their own improvements and they will have had to work on the PS4 / XBOne editions from scratch, so I'm not too worried.

 

I'm interested in what the career mode will be this time out though, with my hopes being that there will be an NXT element and / or some kind of WCW history element.

I'd really love there to be a proper career. Make your guy, send him to NXT and work your way up from there.

 

That could be great.

To be fair, 2K will have had at least 18mths to work on their own improvements and they will have had to work on the PS4 / XBOne editions from scratch, so I'm not too worried.

 

Doubtful. The regular team behind the yearly installments are pretty much still working from the original Yukes engine that's been around since the PS1 days, like a huge game of Jenga, with more and more being put on top each year (and some taken out.) I'm fully expecting to see the same engine with improved graphics (I'm PRAYING for improved graphics.)

 

I'd really love there to be a proper career. Make your guy, send him to NXT and work your way up from there.

 

That could be great.

 

This would be fantastic. It would remind me partly of Day of Reckoning, where you'd start out on the house shows before making it to Heat/Velocity and then working your way up from there (in the confines of a story) and partly of I think Smackdown 4 (Could be 5) where if your superstar rating was under 60, you'd automatically be demoted to Heat/Velocity until you got your rating up. That was actually really cool.

As long as it feels "New" I will be ok with it. Im hoping for a Deeper Universe/GM mode. Also I hate Duplicate Wrestlers. Just make them different outfits. I don't need 5 versions of John Cena.
As long as it feels "New" I will be ok with it. Im hoping for a Deeper Universe/GM mode. Also I hate Duplicate Wrestlers. Just make them different outfits. I don't need 5 versions of John Cena.

 

Different attires against duplicates depends on the wrestler. For example, for the past few years we've had 2 Cenas, which is necessary because of them having different entrances and different taunts. Same with Hogan/Hollywood Hogan. They haven't implemented anything that says, they can have two different gimmicks on the same superstar slot. Not alternate entrances/movesets. It is possible, as King of Colosseum 2 had multiple attires attached to multiple movesets, maybe entrances too but I'm not 100% on that.

This would be fantastic. It would remind me partly of Day of Reckoning, where you'd start out on the house shows before making it to Heat/Velocity and then working your way up from there (in the confines of a story) and partly of I think Smackdown 4 (Could be 5) where if your superstar rating was under 60, you'd automatically be demoted to Heat/Velocity until you got your rating up. That was actually really cool.

 

Wasn't it the first Day Of Reckoning on the GameCube the one were you had to choose between Raw and Smackdown and when you did you were given a try out match? If you chose Raw you had to fight Ric Flair and if you chose Smackdown it was the Big Show? And even if you went out of the ring, reversed everything, hit about twelve finishers, landed one in the ring and pinned them they still kicked out at like one, got up and pinned your ass?

 

Still a great underrated game though.

Wasn't it the first Day Of Reckoning on the GameCube the one were you had to choose between Raw and Smackdown and when you did you were given a try out match? If you chose Raw you had to fight Ric Flair and if you chose Smackdown it was the Big Show? And even if you went out of the ring, reversed everything, hit about twelve finishers, landed one in the ring and pinned them they still kicked out at like one, got up and pinned your ass?

 

Still a great underrated game though.

 

Yep. Although, the early matches weren't so bad. It's the multi-man stuff that REALLY pissed me off hardcore. I broke my Gamecube controller, went out to buy a new one which I couldn't because it was a time between the end of the Gamecube and the advent of the Wii (with Gamecube controller addons), so I had to buy a new Gamecube just for the controller.

 

EDIT: I also really f*cking hated the last match of the story. It was an iron man match against either HHH (Raw) or Undertaker (Smackdown), and the AI was so ridiculously f*cking cheap, it was unreal. Not Tekken/Street Fighter/Etc final boss cheap, but cheap enough to really frustrate you.

Yeah it was cheap on par with Taker in the Beat The Streak mode in WWE2K14.

 

Really bloody good create a wrestler though - it had the Sterness Dust! No game has had that since that has been released in the UK.

I'd rather wait a long time for a good game, then a short time for a slightly-improved version of last year's game.
Unfortunately we've got no say in it, WWE are gonna keep pumping these out annually for the forseeable future.
Yeah it was cheap on par with Taker in the Beat The Streak mode in WWE2K14.

 

Really bloody good create a wrestler though - it had the Sterness Dust! No game has had that since that has been released in the UK.

 

If you have a PS3, create an alt account for the American store and pick up Fire Pro Returns. Move set heeeeeaven.

  • 2 weeks later...
Last year's WWE 2K14 was too far along when 2K Games took on the license from THQ for it to make many big changes, but now there's no holding back.

 

WWE 2K15 will be the new-gen debut of the series on PlayStation 4 and Xbox One (in addition to PS3 and 360). Developer Visual Concepts is taking on a much bigger role this time around alongside longtime developer Yukes. Visual Concepts is incorporating its impressive scanning tech made famous in its NBA 2K games. The team has hounded WWE's roster of wrestlers during their nonstop travel schedule and already has 90 percent of the in-game roster scanned in. Interestingly, I saw a photo of Hulk Hogan getting scanned. While a classic version of him is in the game (alongside announced wrestlers John Cena, Bray Wyatt, Roman Reigns, and Cesaro), it's unclear what role today's older Hulk would serve. Maybe he shows up for a hosting role as he did for the recent Wrestlemania XXX.

 

This new tech is already showing impressive results. I saw side-by-side character models for wrestlers like John Cena, A.J. Lee, and Daniel Bryan, and they all looked leaps and bounds closer to their real-life counterparts. Hair, skin, faces, and ring gear are all majorly upgraded. VC is capturing a variety of facial expressions so that wrestlers will express more realistic emotions in the ring. A John Cena facial rig demo showed off lifelike expressions of pain, excitement, and exertion.

 

The ultimate goal of all this is to closer match WWE's TV presentation. I couldn't get any specifics on actual game mechanic changes, but Visual Concepts is working toward more realistic match pacing and flow. The key to all of this is a new mo-cap studio that contains an actual WWE ring set up by a real WWE ring technician. This will result in five times the number of animations than 2K14. A new months-later cutoff date for inclusion of the latest WWE content will help ensure that the game is that much closer to the latest roster and storylines.

 

Audio is getting a complete overhaul as well, with five times the sound of last year's game. For the very first time announcers Jerry "The King" Lawler and Michael Cole will be recorded in tandem, creating more natural conversation threads. I heard a sample clip of the two discussing Undertaker's Hell's Gate submission and it already sounds much improved. There will be a massive 30 to 35 hours of commentary per announcer to keep things fresh and prevent hearing constant repeats.

 

2K is not discussing what the overall theme of the game is this year (previous years included Wrestlemania and the Attitude Era), nor did it show the full game in action. All of the details I heard sound promising, but it's tough to fully accept without further along footage. WWE 2K15 is set to launch on October 28, which doesn't leave a whole lot of time for all of the ambitious advances the team is planning. Despite these reservations, I'm looking forward to the next 2K15 reveal to see how the total package comes together.

 

GameInformer.

 

No images from said deal. All we have are the typical roster images, which are just photoshopped graphics.

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