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News on the career mode,

 

2K15 is looking to tell a more focused, up-close-and-personal story than the broad historic view offered in 2K14. 2K Showcase will be broken up into two episodes, each one focusing in tightly on an epic rivalry from the WWE’s past. Think of them as mini-documentaries of a sort. Could it be Rock vs Austin? Undertaker vs Kane? 2K hasn't spilled the beans just yet, but rest assured we'll be the first to know, and when we do, so will you
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The two rivalries that are to be featured in the 2K Showcase are -:

 

Shawn Michaels v Triple H

John Cena v CM Punk

 

http://i187.photobucket.com/albums/x165/dravencage/CM_Punk_Retro-720x1080.jpg

 

EDIT - Some interesting comments from IGN

 

"The two rivalries will be explored at near documentary-level detail across 33 matches, with tons of video packages and archival footage providing context. Much like last year's 30 Years of Wrestlemania, each match will feature historic objectives, rewarding you for your knowledge of, and your ability to replicate the key beats of the real-life matches.

 

While this is a sizeable chunk of content, we also know that more rivalries will be added post launch as DLC, though no details on pricing or exact timing have been revealed. Me, I'd pay good money for Rock vs Austin, as their bout at Wrestlemania X7 is still probably my favorite WWE match of all time."

 

[video=youtube_share;_rik5noVzyo]

Edited by DC
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2K15 is apparently being showcased at GamesCom in Germany, and one lucky git got his hands on it. Here are his thoughts (translated from German, for better or worse.)

 

Since 2K and Visual Concepts have taken the WWE series, the fans were wondering how the game would probably change. Can Visual Concepts - together with long-time developer Yukes - do it for the WWE, what they did in the NBA series? How does WWE 15 on 2K feels in the ring? Finally we have the answers to these questions.

 

 

 

If you were to force me at gunpoint to describe what I had played, my answer would just be "different". Do not worry, that's no reason to lose your nerve, it is not a euphemism. I am not looking for a polite way to tell you that Yukes and Visual Concepts have screwed up. In fact, I like the direction that leads the 2K15 series. I'm here to tell you that WWE 2K15 - a wrestling simulation is - for lack of a better word.

 

 

 

Do not get me wrong: It's not so complex that casual players will not understand what happened here. But the balance, pacing, and the weight of the Action was changed so that it corresponds more to what we see at a Monday Night on TV. This can be sometimes to details such as the height of the cables - which was incidentally never properly - break down. But there are also big changes - new systems and mechanisms that will continue to change the way how their wrestling plays.

 

 

 

There is for example the grappling system. Remember just before the idea that you go at the beginning of a match to your opponent and a DDT or backbreaker makes, only he could not counter your attack. So no match starts in the WWE and so if you use the grappling button at the beginning of a fight at WWE 2K15, it only triggers the new chain wrestling system.

 

 

 

Wrestling fans know what it is about: Both wrestlers go directly to an upright grappling position and fight for a better position. It starts as rock-scissors-paper: Each player presses one of three buttons and the winner of the round brings in a more advantageous position. From here both fighters then basically playing a game that recalls the snap of a lock. Both analog sticks are long rotates until you find the sticking point and hold in order to improve their own situation. In the meantime, the player an advantage can land the first hit or take the next best part of the body of his opponent in the pliers. It is more reminiscent of the way, like a real battle begins, in which you just do not attack with a spinebuster as soon as the match starts.

 

 

 

During this time, you can already have the first basic attacks - and even an Irish Wip - perform, but all the possibilities of grappling system opens up only when you already could you cause some damage on the enemy. I had WWE 2K14 criticized for how incredibly fast the simple attack blows have looked like, but the same can not be said about WWE 2K15. Attacks are executed with the speed at which "normal" people are capable of. This combos are even more demanding, but also more satisfying when they go to the finish.The battles are perhaps not more nimble, but a struggle between two 150 pound men should not be quick.

 

 

 

There is another important change in Grappling: The four Grappling Poses no longer exists. Once you no longer find yourself in open battle, you just need to keep the grappling button and when you move the analog stick in a certain direction, it starts the next move. From a simple headlock out, can you still execute more moves, but the most important grappling maneuvers take place from the state. But that makes sense. How often fixed to an opponent in a position to determine, before one sets a suplex? Not at all. You just do it.

 

 

 

Many other, more subtle changes are based on the core question "Does this happen really?" The animations have been added to this year in a ring with regular size and also in the game corresponding to each ring its real role model. The already changed the way how the wrestlers look around them, how fast they come off the ropes with an Irish whip and as they climb the turnbuckle. All these details - after they were wrong for so long - are now finally correct. Perhaps no detail stands out by itself, but together they form the basis for a credible match.

 

 

 

But that it does not stop there. 2K15 comes with a new stamina system, which must always keep her in mind if you want to be successful. All the time to run through the ring to escape your opponent, like after a good sound tactics for the online mode, but that is only until your wrestler is so exhausted that he can land no ordinary punch more. Maybe this does not sound as funny as you would have liked your wrestling, but it's exactly the kind of restriction that I've always missed. The constraint that ensures that the digital matches the real battles in all respects be similar.

 

 

 

For some fans, these changes may sound a little scary, but they are exactly what I have been missing for years. The question I always ask myself, if I is a game to play, "What are the important decisions I make now?" And as much as I played the WWE games in the past, the answer was always "Not many."

 

 

 

But with the changes of WWE 2K15, it looks as if it would change this year and I am already looking forward to playing more.

 

This sounds really promising.

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I've preordered the Hulkamania edition because it looks awesome. I got last years Phenom Edition too.

Saw the gameplay video earlier, little touches for me have got my interest peaked. The ring looks the right size. When Cesaro is getting up and Orton punches his back, he reacts, he sells it.

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I get the feeling there's going to be a lot of tiny little touches like that adding a sense of realism as well as the obvious graphical improvements.

 

The roster reveal is tomorrow (IGN has a live stream), so we should get the entrance videos as well as possibly signature / finisher videos like last year. It'll be interesting to see how the moves have been reanimated and how the "realistic" size / weight detection affects them.

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Guest The Beltster

It looks the same as every other WWE game of the last several years, come on! Same shitty animations of which we were all told were re-done. The Orton Irish-whip-into-slam is identical to how its always been.

 

Looks to me like they just polished a turd and everybody is falling for it, again!

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Of course they're using animations from previous years, you think they're gonna get rid of good stuff from years gone by just for a fresher animation? The game looks vastly superior to last years iteration from graphics alone. You haven't seen true gameplay yet, because everything that has been released hasn't been from a full match. I'm saying what I've seen so far looks SO MUCH BETTER than last years, like it's on a different level. 2K, VC and Yukes are actually putting some much needed work into the gameplay. If you don't see it, then maybe wait a lil bit until proper gameplay comes out.

 

EDIT: I might aswell add, you're not going to get hugely improved gameplay. You only get incremental updates year over year because that's how the year over year gaming business works. See FIFA, CoD, Assassin's Creed, etc. I swear we had this discussion last year too.

Edited by ViciousPrism
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Guest The Beltster
Of course they're using animations from previous years, you think they're gonna get rid of good stuff from years gone by just for a fresher animation? The game looks vastly superior to last years iteration from graphics alone. You haven't seen true gameplay yet, because everything that has been released hasn't been from a full match. I'm saying what I've seen so far looks SO MUCH BETTER than last years, like it's on a different level. 2K, VC and Yukes are actually putting some much needed work into the gameplay. If you don't see it, then maybe wait a lil bit until proper gameplay comes out.

 

EDIT: I might aswell add, you're not going to get hugely improved gameplay. You only get incremental updates year over year because that's how the year over year gaming business works. See FIFA, CoD, Assassin's Creed, etc. I swear we had this discussion last year too.

Well yeah, of course I think they're going to get rid of old animations when they said they were re-doing the animation mechanics. Re-doing it means an overhaul, not keeping the majority of it exactly the same and re-doing a handful.

 

And no, I dont see it from what has been released, looks no better outside of nicer graphics. And I wouldnt expect hugely improved gameplay if they didnt make such a big deal of saying it will have hugely improved gameplay. If they stopped making promises they cant keep, then people wouldnt expect something they arent getting.

 

And just for the record, since 2012, the NBA 2K series HAS shown hugely improved gameplay each year, especially with 2K14, so it doesnt have to be incremental.

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For 2K, wrestling games are still a new idea to them. 2K has had years of experience with their NBA series, but this is their first proper cycle with the WWE game. From what I've seen so far, gameplay does look improved, aside from the same animations and stuff. As of right now, I don't believe 2K have made any of the THQ promises of X improvement or Y improvement, all the people who are noticing the improvements have had first hand experience with the game, such as IGN and people at Gamescom right now.
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And no, I dont see it from what has been released, looks no better outside of nicer graphics.
I saw lots of little nuances like using the ropes to get up, striking someone when they're getting up actually looks like it should and I'm sure there will be lots of others once proper gameplay is shown.

 

Even the animations on the entrances appear to be vastly improved from last year.

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Guest The Beltster
But the little things are what I meant when I said they have polished a turd. Its the same thing, it just looks nicer. Using the ropes to get up isnt going to make the game more fun to play. I want something different than the same old shit we've been getting year in and year out.
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